Commit graph

16 commits

Author SHA1 Message Date
Masahiro Yamada 008be68210 drm/vmwgfx: fix include notation and remove -Iinclude/drm flag
Include <drm/*.h> instead of relative path from include/drm, then
remove the -Iinclude/drm compiler flag.

Signed-off-by: Masahiro Yamada <yamada.masahiro@socionext.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/1493009447-31524-18-git-send-email-yamada.masahiro@socionext.com
2017-05-18 07:12:40 +02:00
Christian König dfd5e50ea4 drm/ttm: remove use_ticket parameter from ttm_bo_reserve
Not used any more.

Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2016-05-04 20:21:21 -04:00
Thomas Hellstrom 54c12bc374 drm/vmwgfx: Fix up user_dmabuf refcounting
If user space calls unreference on a user_dmabuf it will typically
kill the struct ttm_base_object member which is responsible for the
user-space visibility. However the dmabuf part may still be alive and
refcounted. In some situations, like for shared guest-backed surface
referencing/opening, the driver may try to reference the
struct ttm_base_object member again, causing an immediate kernel warning
and a later kernel NULL pointer dereference.

Fix this by always maintaining a reference on the struct
ttm_base_object member, in situations where it might subsequently be
referenced.

Cc: <stable@vger.kernel.org>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
2015-09-14 01:13:11 -07:00
Sinclair Yeh 54fbde8a94 drm/vmwgfx: Fix copyright headers
Updating and fixing copyright headers.
Bump version minor to signal vgpu10 support.

Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-08-12 10:06:56 -07:00
Thomas Hellstrom d80efd5cb3 drm/vmwgfx: Initial DX support
Initial DX support.
Co-authored with Sinclair Yeh, Charmaine Lee and Jakob Bornecrantz.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Charmaine Lee <charmainel@vmware.com>
2015-08-12 10:06:32 -07:00
Thomas Hellstrom b9eb1a6174 drm/vmwgfx: Kill a bunch of sparse warnings
We're giving up all attempts to keep cpu- and device byte ordering separate.

This silences sparse when compiled using
make C=2 CF="-D__CHECK_ENDIAN__"

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2015-08-05 14:01:11 +02:00
Thomas Hellstrom 153b3d5b03 vmwgfx: Rework device initialization
This commit reworks device initialization so that we always enable the
FIFO at driver load, deferring SVGA enable until either first modeset
or fbdev enable.
This should always leave the fifo properly enabled for render- and
control nodes.
In addition,
*) We disable the use of VRAM when SVGA is not enabled.
*) We simplify PM support so that we only throw out resources on hibernate,
not on suspend, since the device keeps its state on suspend.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
2015-08-05 14:01:03 +02:00
Thomas Hellstrom b8ccd1e490 drm/vmwgfx: (Re)bind shaders to MOBs with the correct offset
This codepath is mostly hit when rebinding after a backup buffer swapout. It's
amazing that this error hasn't been more obvious but probably the shaders are
not reread from guest memory that often..

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
2014-12-03 00:48:14 -08:00
Thomas Hellstrom 18e4a4669c drm/vmwgfx: Fix compat shader namespace
Contrary to the host-backed shader interface that has a per-context
name-space for shaders, the compat shader namespace was per client
(or rather, per file). Fix this so that the compat shader namespace is per
context, and at the same time, make command buffer managed context resource
management generic.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2014-07-04 12:12:09 +02:00
Thomas Hellstrom 294adf7d86 drm/vmwgfx: Use a per-device semaphore for reservation protection
Don't use a per-master semaphore (ttm lock) for reservation protection, but
rather a per-device semaphore. This is needed since clients connecting using
render nodes aren't master aware.

The ttm lock used should probably be replaced with a reader-write semaphore
once the function down_xx_interruptible() is available.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-03-28 14:19:02 +01:00
Thomas Hellstrom 8e67bbbc51 drm/vmwgfx: Fix a couple of sparse warnings and errors
Introduced with 3.14-rc1

Reported-by: Fengguang Wu <fengguang.wu@intel.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2014-02-12 12:01:11 +01:00
Thomas Hellstrom 30f82d816d drm/vmwgfx: Reemit context bindings when necessary v2
When a context is first referenced in the command stream, make sure that all
scrubbed (as a result of eviction) bindings are re-emitted. Also make sure that
all bound resources are put on the resource validate list.

This is needed for legacy emulation, since legacy user-space drivers will
typically not re-emit shader bindings. It also removes the requirement for
user-space drivers to re-emit render-target- and texture bindings.

Makes suspend and hibernate now also work with legacy user-space drivers on
guest-backed devices.

v2: Don't rebind on legacy devices.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2014-02-05 08:41:58 +01:00
Thomas Hellstrom d5bde95663 drm/vmwgfx: Emulate legacy shaders on guest-backed devices v2
Command stream legacy shader creation and destruction is replaced by
NOPs in the command stream, and instead guest-backed shaders are created
and destroyed as part of the command validation process.

v2: Removed some stray debug messages.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2014-02-05 08:39:19 +01:00
Thomas Hellstrom 3e894a6259 drm/vmwgfx: Fix recently introduced sparse / smatch warnings and errors
Reported-by: Fengguang Wu <fengguang.wu@intel.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrant <jakob@vmware.com>
2014-01-21 13:22:18 +01:00
Thomas Hellstrom 173fb7d4e2 drm/vmwgfx: Persistent tracking of context bindings
Only scrub context bindings when a bound resource is destroyed, or when
the MOB backing the context is unbound.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Zack Rusin <zackr@vmware.com>
2014-01-17 07:52:36 +01:00
Thomas Hellstrom c74c162fd9 drm/vmwgfx: Add guest-backed shaders
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Zack Rusin <zackr@vmware.com>
2014-01-17 07:52:27 +01:00