Commit graph

20 commits

Author SHA1 Message Date
Jernej Skrabec c50519e6db
drm/sun4i: Add basic support for DE3
Display Engine 3 is an upgrade of DE2 with new features like support for
10 bit color formats and support for AFBC.

Most of DE2 code works with DE3, except some small details.

Implement basic support for DE3. Support for 10 bit colort formats and
AFBC, among others missing features, will be added later.

Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/260238/
2018-11-05 11:48:23 +01:00
Jernej Skrabec 97eb57feda
drm/sun4i: Disable unused DE2 sub-engines
Some sub-engines are unused. Disable them explicitly.

Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20181104182705.18047-12-jernej.skrabec@siol.net
2018-11-05 10:35:27 +01:00
Jernej Skrabec 218d6a3cfc
drm/sun4i: Fix DE2 mixer size
DE2 mixer is always 0x6000 bytes in size on all known SoCs.

While at it, introduce a macro for that.

Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20181104182705.18047-11-jernej.skrabec@siol.net
2018-11-05 10:34:49 +01:00
Jernej Skrabec 4b09c07383
drm/sun4i: Rework DE2 register defines
Most, if not all, registers found in DE2 still exists in DE3. However,
units are on different base addresses.

To prepare for addition of DE3 support, registers macros are reworked so
they take base address as parameter.

Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
[rebased]
Signed-off-by: Icenowy Zheng <icenowy@aosc.io>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20181104182705.18047-10-jernej.skrabec@siol.net
2018-11-05 10:34:43 +01:00
Jernej Skrabec f88c5ee774
drm/sun4i: Implement zpos for DE2
Initial implementation of DE2 planes only supported fixed zpos.

Expand implementation with configurable zpos property.

Implementation background:
Channel in DE2 driver represents one DRM plane, whereas pipe is just
mapped channel to known Z position. Pipe 0 will always be at the bottom,
pipe 1 just above pipe 0 and so on. If, for example, channel 1 is mapped
at pipe 0 and channel 0 at pipe 1, whatever is on channel 0 will appear
on top.

Before this commit, channel id was used for addressing channel related
registers (prefixed with SUN8I_MIXER_CHAN_UI_ or SUN8I_MIXER_CHAN_VI_)
and pipe registers (prefixed with SUN8I_MIXER_BLEND_). Additionally,
register SUN8I_MIXER_BLEND_ROUTE, which takes care for mapping channels
to pipes had fixed value. It mapped channel 0 to pipe 0, 1 to 1 and so
on. Consequence of all that was fixed Z order of planes.

With this commit, pipe registers are using zpos property as index and
channel related registers still use channel id as index. Pipe mapping
register is now set dynamically too and pipe enable register is rebuild
every time to make sure only active pipes are enabled.

Testing was done to confirm that there is no issues if bottom plane
contains pixels with alpha value < 0xff and if it doesn't whole screen.

Tested-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180706164732.24166-1-jernej.skrabec@siol.net
2018-07-12 18:48:11 +02:00
Maxime Ripard edea372bd2
drm/sun4i: Force the mixer rate at 150MHz
It seems like the mixer can only run properly when clocked at 150MHz. In
order to have something more robust than simply a fire-and-forget
assigned-clocks-rate, let's put that in the code.

Reviewed-by: Chen-Yu Tsai <wens@csie.org>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/f5f05307972ed05250e8094b302d68b9e7e167f6.1513854122.git-series.maxime.ripard@free-electrons.com
2018-01-04 20:04:32 +01:00
Jernej Skrabec 60a3dcf96a drm/sun4i: Add DE2 definitions for YUV formats
This commit expands translation of DRM YUV format to HW specific
information.

It doesn't do any functional changes.

Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171201060550.10392-25-jernej.skrabec@siol.net
2017-12-05 13:22:44 +01:00
Jernej Skrabec bd3bcb9112 drm/sun4i: Add CCSC property to DE2 configuration
Base addresses of channel output CSC (CCSC) depends whether mixer in
question is first or second and if it is second, if supports VEP or not.
This new property will tell which set of base addresses to take.

Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171201060550.10392-23-jernej.skrabec@siol.net
2017-12-05 13:22:44 +01:00
Jernej Skrabec b862a648de drm/sun4i: Add support for HW scaling to DE2
Scaling is currently supported only for RGB framebuffers

Coefficients and algorithm which coefficients to select are taken
from BSP driver.

Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171201060550.10392-22-jernej.skrabec@siol.net
2017-12-05 13:22:44 +01:00
Jernej Skrabec 5b1f8367f3 drm/sun4i: Add scaler configuration to DE2 mixers
No all SoCs support scaling on all channels. For example, V3s support
scaling only on VI channels. Because of that, add additional
configuration bitmask which tells which channel support scaler.

Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171201060550.10392-21-jernej.skrabec@siol.net
2017-12-05 13:22:43 +01:00
Jernej Skrabec 5bb5f5dafa drm/sun4i: Reorganize UI layer code in DE2
Till now, DE2 driver supported only UI planes. Before we add support for
VI planes, lets split out UI layer specific code from common parts. This
commit does the following:
- renames sun8i_layer.c to sun8i_ui_layer.c
- moves UI channel specific code to sun8i_ui_layer.c
- moves common code from sun8i_layer.c to sun8i_mixer.c
- renames function and structure names so it is apparent where they
belong to

No functional change is made.

Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171201060550.10392-19-jernej.skrabec@siol.net
2017-12-05 13:22:43 +01:00
Jernej Skrabec fba4955e9c drm/sun4i: Add support for all HW supported DE2 RGB formats
Currently only a few RGB formats are supported by the DE2 driver. Add
support for all formats supported by the HW.

Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171201060550.10392-18-jernej.skrabec@siol.net
2017-12-05 13:22:43 +01:00
Jernej Skrabec f356fe8e0f drm/sun4i: Start using layer id in DE2 driver
Till now, plane selection was hardcoded to first overlay in first UI
channel and layer parameter is unused.

Rename and add parameters to layer functions so they would represent HW
more accurately and start using then.

It turns out that overlays don't fit well in current DRM design, because
they can't be blended together or scaled independetly when they are set
to same channel. Because of that, always use only first overlay in each
channel.

Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171201060550.10392-11-jernej.skrabec@siol.net
2017-12-05 13:22:42 +01:00
Jernej Skrabec bb940be791 drm/sun4i: Rename some macros in DE2 driver
Now that some knowledge of DE2 is gained, rename or add some macros to
make code more readable.

Max channel macro is removed, since it is not used and it is not clear
if it has right value. Structures in BSP driver shows possibility of 5
channels maximum although there is no SoC with such configuration.

Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171201060550.10392-9-jernej.skrabec@siol.net
2017-12-05 13:22:42 +01:00
Jernej Skrabec 2f4cffe4e2 drm/sun4i: Explain color macro in DE2 driver
Color attribute have same format troughout the whole driver.

Rename macro, add comment with simple explanation and remove redundant
definitions.

Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171201060550.10392-7-jernej.skrabec@siol.net
2017-12-05 13:22:42 +01:00
Jernej Skrabec 7f11f1da5c drm/sun4i: Remove setting default values in DE2 driver
Premultiply and color key control registers are already set to zero by
initialization code few lines above. Furthermore, it seems that
colorkeying doesn't really work. It's not used in BSP driver and
experiments with it all failed.

Just remove the code.

Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171201060550.10392-6-jernej.skrabec@siol.net
2017-12-05 13:22:42 +01:00
Jernej Skrabec 2a08e37eb6 drm/sun4i: Remove setting alpha mode in DE2 driver
Current code sets alpha mode to global alpha mode and global alpha
value to 0xff which is totaly opaque. That is not needed for two
reasons:

- only one plane is active and thus it can be blended only with
background, which is black,
- it will hinder proper blending when more than one plane is supported

Default mode (0) considers pixel alpha value or 0xff if pixel has
no alpha information. Global alpha value is ignored in this case.

Because of that, just remove the code.

Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171201060550.10392-4-jernej.skrabec@siol.net
2017-12-05 13:22:41 +01:00
Jernej Skrabec cbd2b690a4 drm/sun4i: Rename DE2 RGB format macros
Current RGB formats macros are actually not specific to UI planes.
Rename it to something more universal and introduce shift macro.

Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171201060550.10392-3-jernej.skrabec@siol.net
2017-12-05 13:22:41 +01:00
Jernej Skrabec a2407f4bd1 drm/sun4i: Fix format mask in DE2 driver
Format mask is one bit too short. Fix it.

Fixes: 9d75b8c0b9 (drm/sun4i: add support for Allwinner DE2 mixers)

Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20171201060550.10392-2-jernej.skrabec@siol.net
2017-12-05 13:22:41 +01:00
Icenowy Zheng 9d75b8c0b9 drm/sun4i: add support for Allwinner DE2 mixers
Allwinner have a new "Display Engine 2.0" in their new SoCs, which comes
with mixers to do graphic processing and feed data to TCON, like the old
backends and frontends.

Add support for the mixer on Allwinner V3s SoC; it's the simplest one.

Currently a lot of functions are still missing -- more investigations
are needed to gain enough information for them.

Signed-off-by: Icenowy Zheng <icenowy@aosc.io>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
2017-06-01 09:49:54 +02:00