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16 Commits (85fb28bed813469ba56706a7e48fba596f47c253)

Author SHA1 Message Date
David Herrmann 89bdd0c6f3 HID: wiimote: fix nunchuck button parser
The buttons of the Wii Remote Nunchuck extension are actually active low.
Fix the parser to forward the inverted values. The comment in the function
always said "0 == pressed" but the implementation was wrong from the
beginning.

Cc: stable@vger.kernel.org
Reported-by: Victor Quicksilver <victor.quicksilver@gmail.com>
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-02-18 10:41:52 +01:00
Linus Torvalds 033d9959ed Merge branch 'for-3.7' of git://git.kernel.org/pub/scm/linux/kernel/git/tj/wq
Pull workqueue changes from Tejun Heo:
 "This is workqueue updates for v3.7-rc1.  A lot of activities this
  round including considerable API and behavior cleanups.

   * delayed_work combines a timer and a work item.  The handling of the
     timer part has always been a bit clunky leading to confusing
     cancelation API with weird corner-case behaviors.  delayed_work is
     updated to use new IRQ safe timer and cancelation now works as
     expected.

   * Another deficiency of delayed_work was lack of the counterpart of
     mod_timer() which led to cancel+queue combinations or open-coded
     timer+work usages.  mod_delayed_work[_on]() are added.

     These two delayed_work changes make delayed_work provide interface
     and behave like timer which is executed with process context.

   * A work item could be executed concurrently on multiple CPUs, which
     is rather unintuitive and made flush_work() behavior confusing and
     half-broken under certain circumstances.  This problem doesn't
     exist for non-reentrant workqueues.  While non-reentrancy check
     isn't free, the overhead is incurred only when a work item bounces
     across different CPUs and even in simulated pathological scenario
     the overhead isn't too high.

     All workqueues are made non-reentrant.  This removes the
     distinction between flush_[delayed_]work() and
     flush_[delayed_]_work_sync().  The former is now as strong as the
     latter and the specified work item is guaranteed to have finished
     execution of any previous queueing on return.

   * In addition to the various bug fixes, Lai redid and simplified CPU
     hotplug handling significantly.

   * Joonsoo introduced system_highpri_wq and used it during CPU
     hotplug.

  There are two merge commits - one to pull in IRQ safe timer from
  tip/timers/core and the other to pull in CPU hotplug fixes from
  wq/for-3.6-fixes as Lai's hotplug restructuring depended on them."

Fixed a number of trivial conflicts, but the more interesting conflicts
were silent ones where the deprecated interfaces had been used by new
code in the merge window, and thus didn't cause any real data conflicts.

Tejun pointed out a few of them, I fixed a couple more.

* 'for-3.7' of git://git.kernel.org/pub/scm/linux/kernel/git/tj/wq: (46 commits)
  workqueue: remove spurious WARN_ON_ONCE(in_irq()) from try_to_grab_pending()
  workqueue: use cwq_set_max_active() helper for workqueue_set_max_active()
  workqueue: introduce cwq_set_max_active() helper for thaw_workqueues()
  workqueue: remove @delayed from cwq_dec_nr_in_flight()
  workqueue: fix possible stall on try_to_grab_pending() of a delayed work item
  workqueue: use hotcpu_notifier() for workqueue_cpu_down_callback()
  workqueue: use __cpuinit instead of __devinit for cpu callbacks
  workqueue: rename manager_mutex to assoc_mutex
  workqueue: WORKER_REBIND is no longer necessary for idle rebinding
  workqueue: WORKER_REBIND is no longer necessary for busy rebinding
  workqueue: reimplement idle worker rebinding
  workqueue: deprecate __cancel_delayed_work()
  workqueue: reimplement cancel_delayed_work() using try_to_grab_pending()
  workqueue: use mod_delayed_work() instead of __cancel + queue
  workqueue: use irqsafe timer for delayed_work
  workqueue: clean up delayed_work initializers and add missing one
  workqueue: make deferrable delayed_work initializer names consistent
  workqueue: cosmetic whitespace updates for macro definitions
  workqueue: deprecate system_nrt[_freezable]_wq
  workqueue: deprecate flush[_delayed]_work_sync()
  ...
2012-10-02 09:54:49 -07:00
Florian Echtler a2f6e4e009 HID: wiimote: fix weight conversion error for values > 17kg
Signed-off-by: Florian Echtler <floe@butterbrot.org>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2012-09-18 11:37:14 +02:00
Florian Echtler 3155a09fd5 HID: wiimote: Parse calibration data of balance boards
The raw pressure-data that is reported by balance-boards is pretty useless
unless calibration data is applied. Therefore, we read the full
calibration data on extension initialization and apply it to every
reported data.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Florian Echtler <floe@butterbrot.org>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2012-09-17 17:22:43 +02:00
David Herrmann 5ad67fbc2a HID: wiimote: Add Nintendo Balance-Board support
The Nintendo Balance-Board is a controller which behaves exactly like the
Wii Remote but reports all its data through a special extension device.
Hence, we can simply add the Balance-Board as extension device and we get
full support for it.

Tested-by: Florian Echtler <floe@butterbrot.org>
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2012-09-17 17:19:49 +02:00
Tejun Heo 3b07e9ca26 workqueue: deprecate system_nrt[_freezable]_wq
system_nrt[_freezable]_wq are now spurious.  Mark them deprecated and
convert all users to system[_freezable]_wq.

If you're cc'd and wondering what's going on: Now all workqueues are
non-reentrant, so there's no reason to use system_nrt[_freezable]_wq.
Please use system[_freezable]_wq instead.

This patch doesn't make any functional difference.

Signed-off-by: Tejun Heo <tj@kernel.org>
Acked-By: Lai Jiangshan <laijs@cn.fujitsu.com>

Cc: Jens Axboe <axboe@kernel.dk>
Cc: David Airlie <airlied@linux.ie>
Cc: Jiri Kosina <jkosina@suse.cz>
Cc: "David S. Miller" <davem@davemloft.net>
Cc: Rusty Russell <rusty@rustcorp.com.au>
Cc: "Paul E. McKenney" <paulmck@linux.vnet.ibm.com>
Cc: David Howells <dhowells@redhat.com>
2012-08-20 14:51:24 -07:00
Giuseppe Bilotta e39fe251e0 HID: wiimote-ext: comment spelling fix
Signed-off-by: Giuseppe Bilotta <giuseppe.bilotta@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2012-06-05 11:31:26 +02:00
David Herrmann 5906215bab HID: wiimote: Parse classic controller data
Nintendo Classic Controller extension reports lots of keys, two analog sticks
and two analog buttons. We report all data through extension input device to
userspace.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-11-22 23:10:10 +01:00
David Herrmann a53535014b HID: wiimote: Parse nunchuck data
The Nintendo Nunchuck extension reports accelerometer values, one analog stick
and two buttons. See inline comments for data layout.
We report all data to userspace through extension input device.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-11-22 23:09:56 +01:00
David Herrmann b17b57a5d0 HID: wiimote: Parse motion+ data
Motion+ reports rotation gyro data which we report to userspace as ABS_RX/Y/Z
values. The device reports them either in fast or slow mode. We adjust the
values to get a linear scale so userspace does not need to know about slow and
fast mode.

The motion+ also reports whether an extension is connected to it. We keep track
of this value and reinitialize the extensions if an extension is plugged or
unplugged.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-11-22 23:09:45 +01:00
David Herrmann 0b6815d75d HID: wiimote: Add extension handler stubs
All supported extensions report data as 6 byte block. All DRMs with extension
data provide at least 6 extension bytes. Hence a generic handler for all
extension bytes is sufficient and can be called on all DRMs.

The handler distinguishes the input and passes it to the right handler. Motion+
passes data interleaved so we can have Motion+ and a regular extension enabled
simultaneously.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-11-22 23:09:34 +01:00
David Herrmann 479901ba18 HID: wiimote: Register input devices for extensions
Motion+ and regular extensions are physical adapters for the wiimote so create
one input device for each of them. This also allows to enable only opened
extensions and turn unused extenions off to save battery power.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-11-22 23:09:23 +01:00
David Herrmann c1e51398a1 HID: wiimote: Add extension sysfs attribute
Add new sysfs attribute "extension" which returns the currently connected and
initialized extensions.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-11-22 23:09:08 +01:00
David Herrmann 492ba955c1 HID: wiimote: Add extension initializers
The wiimote extension registers are not fully understood, so we always disable
all extensions on extension-port events. Then we reinitialize and reidentify
them and activate all requested extensions.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-11-22 23:08:55 +01:00
David Herrmann 82fb1b3958 HID: wiimote: Add extension initializer stubs
Add stub functions to read and identify extensions and then initialize all
connected extensions.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-11-22 23:08:40 +01:00
David Herrmann cb99221ba7 HID: wiimote: Add extension support stub
The wiimote supports several extensions. This adds a separate source file which
handles all extensions and can be disabled at compile-time.

The driver reacts on "plug"-events on the extension port and starts a worker
which initializes or deinitializes the extensions.

Currently, the initialization logic is not fully understood and we can only
detect and enable all extensions when all extensions are deactivated. Therefore,
we need to disable all extensions, then detect and activate them again to react
on "plug"-events.
However, deactivating extensions will generate a new "plug"-event and we will
never leave that loop. Hence, we only support extensions if they are plugged
before the wiimote is connected (or before the ext-input device is opened). In
the future we may support full extension hotplug support, but
reverse-engineering this may take a while.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-11-22 23:08:28 +01:00