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15 Commits (cf975a4b40ec9a947dae614b23128f3984a2d324)

Author SHA1 Message Date
Mauro Carvalho Chehab cf975a4b40 [media] media: Use a macro to interate between all interfaces
Just like we do with entities, use a similar macro for the
interfaces loop.

Acked-by: Hans Verkuil <hans.verkuil@cisco.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2016-01-11 12:18:53 -02:00
Mauro Carvalho Chehab 57cf79b79b [media] media: add a linked list to track interfaces by mdev
The media device should list the interface objects, so add a linked list
for those interfaces in struct media_device.

Acked-by: Hans Verkuil <hans.verkuil@cisco.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2016-01-11 12:18:48 -02:00
Mauro Carvalho Chehab 27e543fa87 [media] media: add functions to allow creating interfaces
Interfaces are different than entities: they represent a
Kernel<->userspace interaction, while entities represent a
piece of hardware/firmware/software that executes a function.

Let's distinguish them by creating a separate structure to
store the interfaces.

Later patches should change the existing drivers and logic
to split the current interface embedded inside the entity
structure (device nodes) into a separate object of the graph.

Acked-by: Hans Verkuil <hans.verkuil@cisco.com>
Reviewed-by: Javier Martinez Canillas <javier@osg.samsung.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2016-01-11 12:18:44 -02:00
Mauro Carvalho Chehab 6b6a427805 [media] media: use media_gobj inside links
Just like entities and pads, links also need to have unique
Object IDs along a given media controller.

So, let's add a media_gobj inside it and initialize
the object then a new link is created.

Acked-by: Hans Verkuil <hans.verkuil@cisco.com>
Tested-by: Javier Martinez Canillas <javier@osg.samsung.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2016-01-11 12:18:42 -02:00
Mauro Carvalho Chehab 18710dc67a [media] media: use media_gobj inside pads
PADs also need unique object IDs that won't conflict with
the entity object IDs.

The pad objects are currently created via media_entity_init()
and, once created, never change.

While this will likely change in the future in order to
support dynamic changes, for now we'll keep PADs as arrays
and initialize the media_gobj embedded structs when
registering the entity.

Acked-by: Hans Verkuil <hans.verkuil@cisco.com>
Tested-by: Javier Martinez Canillas <javier@osg.samsung.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2016-01-11 12:18:42 -02:00
Mauro Carvalho Chehab bfab2aaccc [media] media: use media_gobj inside entities
As entities are graph objects, let's embed media_gobj
on it. That ensures an unique ID for entities that can be
global along the entire media controller.

For now, we'll keep the already existing entity ID. Such
field need to be dropped at some point, but for now, let's
not do this, to avoid needing to review all drivers and
the userspace apps.

Acked-by: Hans Verkuil <hans.verkuil@cisco.com>
Tested-by: Javier Martinez Canillas <javier@osg.samsung.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2016-01-11 12:18:41 -02:00
Shuah Khan e576d60bb2 [media] media: define Media Controller API when CONFIG_MEDIA_CONTROLLER enabled
Change to define Media Controller API when CONFIG_MEDIA_CONTROLLER
is enabled. Define stubs for CONFIG_MEDIA_CONTROLLER disabled case.
This will help avoid drivers needing to enclose Media Controller
code within ifdef CONFIG_MEDIA_CONTROLLER block.

Signed-off-by: Shuah Khan <shuahkh@osg.samsung.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2016-01-11 12:05:48 -02:00
Shuah Khan d062f91193 [media] media: new media controller API for device resource support
Add new media controller API to allocate media device as a
device resource. When a media device is created on the main
struct device which is the parent device for the interface
device, it will be available to all drivers associated with
that interface. For example, if a usb media device driver
creates the media device on the main struct device which is
common for all the drivers that control the media device,
including the non-media ALSA driver, media controller API
can be used to share access to the resources on the media
device. This new interface provides the above described
feature. A second interface that finds and returns the media
device is added to allow drivers to find the media device
created by any of the drivers associated with the device.

Signed-off-by: Shuah Khan <shuahkh@osg.samsung.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2016-01-11 12:05:48 -02:00
Sakari Ailus 85de721c46 [media] media: Use a better owner for the media device
mdev->fops->owner is actually the owner of the very same module which
implements media_device_register(), so it can't be unloaded anyway. Instead,
use THIS_MODULE through a macro as does video_register_device().

Signed-off-by: Sakari Ailus <sakari.ailus@linux.intel.com>
Acked-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
2014-05-13 13:39:00 -03:00
Sylwester Nawrocki 813f5c0ac5 [media] media: Change media device link_notify behaviour
Currently the media device link_notify callback is invoked before the
actual change of state of a link when the link is being enabled, and
after the actual change of state when the link is being disabled.
This doesn't allow a media device driver to perform any operations
on a full graph before a link is disabled, as well as performing
any tasks on a modified graph right after a link's state is changed.
This patch modifies signature of the link_notify callback. This
callback is now called always before and after a link's state change.
To distinguish the notifications a 'notification' argument is added
to the link_notify callback: MEDIA_DEV_NOTIFY_PRE_LINK_CH indicates
notification before link's state change and
MEDIA_DEV_NOTIFY_POST_LINK_CH corresponds to a notification after
link flags change.

[mchehab@redhat.com: whitespace cleanups]
Signed-off-by: Sylwester Nawrocki <s.nawrocki@samsung.com>
Signed-off-by: Kyungmin Park <kyungmin.park@samsung.com>
Acked-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Acked-by: Sakari Ailus <sakari.ailus@iki.fi>

Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
2013-06-12 22:16:27 -03:00
Paul Gortmaker 313162d0b8 device.h: audit and cleanup users in main include dir
The <linux/device.h> header includes a lot of stuff, and
it in turn gets a lot of use just for the basic "struct device"
which appears so often.

Clean up the users as follows:

1) For those headers only needing "struct device" as a pointer
in fcn args, replace the include with exactly that.

2) For headers not really using anything from device.h, simply
delete the include altogether.

3) For headers relying on getting device.h implicitly before
being included themselves, now explicitly include device.h

4) For files in which doing #1 or #2 uncovers an implicit
dependency on some other header, fix by explicitly adding
the required header(s).

Any C files that were implicitly relying on device.h to be
present have already been dealt with in advance.

Total removals from #1 and #2: 51.  Total additions coming
from #3: 9.  Total other implicit dependencies from #4: 7.

As of 3.3-rc1, there were 110, so a net removal of 42 gives
about a 38% reduction in device.h presence in include/*

Signed-off-by: Paul Gortmaker <paul.gortmaker@windriver.com>
2012-03-16 10:38:24 -04:00
Laurent Pinchart 97548ed4c4 [media] media: Links setup
Create the following ioctl and implement it at the media device level to
setup links.

- MEDIA_IOC_SETUP_LINK: Modify the properties of a given link

The only property that can currently be modified is the ENABLED link
flag to enable/disable a link. Links marked with the IMMUTABLE link flag
can not be enabled or disabled.

Enabling or disabling a link has effects on entities' use count. Those
changes are automatically propagated through the graph.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Stanimir Varbanov <svarbanov@mm-sol.com>
Signed-off-by: Sakari Ailus <sakari.ailus@iki.fi>
Acked-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
2011-03-22 04:53:16 -03:00
Laurent Pinchart 503c3d829e [media] media: Entity use count
Due to the wide differences between drivers regarding power management
needs, the media controller does not implement power management.
However, the media_entity structure includes a use_count field that
media drivers can use to track the number of users of every entity for
power management needs.

The use_count field is owned by media drivers and must not be touched by
entity drivers. Access to the field must be protected by the media
device graph_mutex lock.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Acked-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
2011-03-22 04:53:12 -03:00
Laurent Pinchart 53e269c102 [media] media: Entities, pads and links
As video hardware pipelines become increasingly complex and
configurable, the current hardware description through v4l2 subdevices
reaches its limits. In addition to enumerating and configuring
subdevices, video camera drivers need a way to discover and modify at
runtime how those subdevices are connected. This is done through new
elements called entities, pads and links.

An entity is a basic media hardware building block. It can correspond to
a large variety of logical blocks such as physical hardware devices
(CMOS sensor for instance), logical hardware devices (a building block
in a System-on-Chip image processing pipeline), DMA channels or physical
connectors.

A pad is a connection endpoint through which an entity can interact with
other entities. Data (not restricted to video) produced by an entity
flows from the entity's output to one or more entity inputs. Pads should
not be confused with physical pins at chip boundaries.

A link is a point-to-point oriented connection between two pads, either
on the same entity or on different entities. Data flows from a source
pad to a sink pad.

Links are stored in the source entity. To make backwards graph walk
faster, a copy of all links is also stored in the sink entity. The copy
is known as a backlink and is only used to help graph traversal.

The entity API is made of three functions:

- media_entity_init() initializes an entity. The caller must provide an
array of pads as well as an estimated number of links. The links array
is allocated dynamically and will be reallocated if it grows beyond the
initial estimate.

- media_entity_cleanup() frees resources allocated for an entity. It
must be called during the cleanup phase after unregistering the entity
and before freeing it.

- media_entity_create_link() creates a link between two entities. An
entry in the link array of each entity is allocated and stores pointers
to source and sink pads.

When a media device is unregistered, all its entities are unregistered
automatically.

The code is based on Hans Verkuil <hverkuil@xs4all.nl> initial work.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Sakari Ailus <sakari.ailus@iki.fi>
Acked-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
2011-03-22 04:53:10 -03:00
Laurent Pinchart 176fb0d108 [media] media: Media device
The media_device structure abstracts functions common to all kind of
media devices (v4l2, dvb, alsa, ...). It manages media entities and
offers a userspace API to discover and configure the media device
internal topology.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Acked-by: Hans Verkuil <hverkuil@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
2011-03-22 04:53:09 -03:00