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6 Commits (d66f8e48f1201620eeb0a11df4c2071f7ee35750)

Author SHA1 Message Date
Sinclair Yeh 54fbde8a94 drm/vmwgfx: Fix copyright headers
Updating and fixing copyright headers.
Bump version minor to signal vgpu10 support.

Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-08-12 10:06:56 -07:00
David Howells 760285e7e7 UAPI: (Scripted) Convert #include "..." to #include <path/...> in drivers/gpu/
Convert #include "..." to #include <path/...> in drivers/gpu/.

Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Acked-by: Arnd Bergmann <arnd@arndb.de>
Acked-by: Thomas Gleixner <tglx@linutronix.de>
Acked-by: Paul E. McKenney <paulmck@linux.vnet.ibm.com>
Acked-by: Dave Jones <davej@redhat.com>
2012-10-02 18:01:07 +01:00
Thomas Hellstrom 07999a7e0e vmwgfx: Remove the possibility to map the fifo from user-space
This was previously used by user-space to check whether a fence
sequence had passed or not.
With fence objects that's not needed anymore.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-09-06 11:48:34 +01:00
Joe Perches 40b3be3fca drivers/gpu/drm: Remove unnecessary casts of private_data
Signed-off-by: Joe Perches <joe@perches.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2010-09-23 13:35:26 +02:00
Dave Airlie ba4420c224 drm: move ttm global code to core drm
I wrote this for the prime sharing work, but I also noticed other external
non-upstream drivers from a large company carrying a similiar patch, so I
may as well ship it in master.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-04 09:46:06 +10:00
Jakob Bornecrantz fb1d9738ca drm/vmwgfx: Add DRM driver for VMware Virtual GPU
This commit adds the vmwgfx driver for the VWware Virtual GPU aka SVGA.
The driver is under staging the same as Nouveau and Radeon KMS. Hopefully
the 2D ioctls are bug free and don't need changing, so that part of the
API should be stable. But there there is a pretty big chance that the 3D API
will change in the future.

Signed-off-by: Thomas Hellström <thellstrom@vmware.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2009-12-15 08:38:43 +10:00