/* * Copyright © 2015 Broadcom * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation. */ /* DOC: VC4 GEM BO management support. * * The VC4 GPU architecture (both scanout and rendering) has direct * access to system memory with no MMU in between. To support it, we * use the GEM CMA helper functions to allocate contiguous ranges of * physical memory for our BOs. */ #include "vc4_drv.h" struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size) { struct drm_gem_cma_object *cma_obj; cma_obj = drm_gem_cma_create(dev, size); if (IS_ERR(cma_obj)) return NULL; else return to_vc4_bo(&cma_obj->base); } int vc4_dumb_create(struct drm_file *file_priv, struct drm_device *dev, struct drm_mode_create_dumb *args) { int min_pitch = DIV_ROUND_UP(args->width * args->bpp, 8); struct vc4_bo *bo = NULL; int ret; if (args->pitch < min_pitch) args->pitch = min_pitch; if (args->size < args->pitch * args->height) args->size = args->pitch * args->height; bo = vc4_bo_create(dev, roundup(args->size, PAGE_SIZE)); if (!bo) return -ENOMEM; ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle); drm_gem_object_unreference_unlocked(&bo->base.base); return ret; }