The gem flink name holds a reference onto the object itself, and this
self-reference would prevent an flink'ed object from every being
freed. To break that loop we remove the flink name when the last
userspace handle disappears, i.e. when obj->handle_count reaches 0.
Now in gem_open we drop the dev->object_name_lock between the flink
name lookup and actually adding the handle. This means a concurrent
gem_close of the last handle could result in the flink name getting
reaped right inbetween, i.e.
Thread 1 Thread 2
gem_open gem_close
flink -> obj lookup
handle_count drops to 0
remove flink name
create_handle
handle_count++
If someone now flinks this object again, we'll get a new flink name.
We can close this race by removing the lock dropping and making the
entire lookup+handle_create sequence atomic. Unfortunately to still be
able to share the handle_create logic this requires a
handle_create_tail function which drops the lock - we can't hold the
object_name_lock while calling into a driver's ->gem_open callback.
Note that for flink fixing this race isn't really important, since
racing gem_open against gem_close is clearly a userspace bug. And no
matter how the race ends, we won't leak any references.
But with dma-buf where the userspace dma-buf fd itself is refcounted
this is a valid sequence and hence we should fix it. Therefore this
patch here is just a warm-up exercise (and for consistency between
flink buffer sharing and dma-buf buffer sharing with self-imports).
Also note that this extension of the critical section in gem_open
protected by dev->object_name_lock only works because it's now a
mutex: A spinlock would conflict with the potential memory allocation
in idr_preload().
This is exercises by igt/gem_flink_race/flink_name.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Dave Airlie <airlied@redhat.com>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html