alistair23-linux/drivers/media/platform/imx-pxp.h
Philipp Zabel 51abcf7fdb media: imx-pxp: add i.MX Pixel Pipeline driver
Add a V4L2 mem-to-mem scaler/CSC driver for the Pixel Pipeline (PXP)
version found on i.MX6ULL SoCs. A similar variant is used on i.MX7D.

Since this driver only uses the legacy pipeline, it should be reasonably
easy to extend it to work with the older PXP versions found on i.MX6UL,
i.MX6SX, i.MX6SL, i.MX28, and i.MX23.

The driver supports scaling and colorspace conversion. There is
currently no support for rotation, alpha-blending, and the LUTs.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2018-09-11 13:32:17 -04:00

1686 lines
67 KiB
C

/* SPDX-License-Identifier: GPL-2.0+ */
/*
* Freescale PXP Register Definitions
*
* based on pxp_dma_v3.h, Xml Revision: 1.77, Template Revision: 1.3
*
* Copyright 2014-2015 Freescale Semiconductor, Inc. All Rights Reserved.
*/
#ifndef __IMX_PXP_H__
#define __IMX_PXP_H__
#define HW_PXP_CTRL (0x00000000)
#define HW_PXP_CTRL_SET (0x00000004)
#define HW_PXP_CTRL_CLR (0x00000008)
#define HW_PXP_CTRL_TOG (0x0000000c)
#define BM_PXP_CTRL_SFTRST 0x80000000
#define BF_PXP_CTRL_SFTRST(v) \
(((v) << 31) & BM_PXP_CTRL_SFTRST)
#define BM_PXP_CTRL_CLKGATE 0x40000000
#define BF_PXP_CTRL_CLKGATE(v) \
(((v) << 30) & BM_PXP_CTRL_CLKGATE)
#define BM_PXP_CTRL_RSVD4 0x20000000
#define BF_PXP_CTRL_RSVD4(v) \
(((v) << 29) & BM_PXP_CTRL_RSVD4)
#define BM_PXP_CTRL_EN_REPEAT 0x10000000
#define BF_PXP_CTRL_EN_REPEAT(v) \
(((v) << 28) & BM_PXP_CTRL_EN_REPEAT)
#define BM_PXP_CTRL_ENABLE_ROTATE1 0x08000000
#define BF_PXP_CTRL_ENABLE_ROTATE1(v) \
(((v) << 27) & BM_PXP_CTRL_ENABLE_ROTATE1)
#define BM_PXP_CTRL_ENABLE_ROTATE0 0x04000000
#define BF_PXP_CTRL_ENABLE_ROTATE0(v) \
(((v) << 26) & BM_PXP_CTRL_ENABLE_ROTATE0)
#define BM_PXP_CTRL_ENABLE_LUT 0x02000000
#define BF_PXP_CTRL_ENABLE_LUT(v) \
(((v) << 25) & BM_PXP_CTRL_ENABLE_LUT)
#define BM_PXP_CTRL_ENABLE_CSC2 0x01000000
#define BF_PXP_CTRL_ENABLE_CSC2(v) \
(((v) << 24) & BM_PXP_CTRL_ENABLE_CSC2)
#define BM_PXP_CTRL_BLOCK_SIZE 0x00800000
#define BF_PXP_CTRL_BLOCK_SIZE(v) \
(((v) << 23) & BM_PXP_CTRL_BLOCK_SIZE)
#define BV_PXP_CTRL_BLOCK_SIZE__8X8 0x0
#define BV_PXP_CTRL_BLOCK_SIZE__16X16 0x1
#define BM_PXP_CTRL_RSVD1 0x00400000
#define BF_PXP_CTRL_RSVD1(v) \
(((v) << 22) & BM_PXP_CTRL_RSVD1)
#define BM_PXP_CTRL_ENABLE_ALPHA_B 0x00200000
#define BF_PXP_CTRL_ENABLE_ALPHA_B(v) \
(((v) << 21) & BM_PXP_CTRL_ENABLE_ALPHA_B)
#define BM_PXP_CTRL_ENABLE_INPUT_FETCH_STORE 0x00100000
#define BF_PXP_CTRL_ENABLE_INPUT_FETCH_STORE(v) \
(((v) << 20) & BM_PXP_CTRL_ENABLE_INPUT_FETCH_STORE)
#define BM_PXP_CTRL_ENABLE_WFE_B 0x00080000
#define BF_PXP_CTRL_ENABLE_WFE_B(v) \
(((v) << 19) & BM_PXP_CTRL_ENABLE_WFE_B)
#define BM_PXP_CTRL_ENABLE_WFE_A 0x00040000
#define BF_PXP_CTRL_ENABLE_WFE_A(v) \
(((v) << 18) & BM_PXP_CTRL_ENABLE_WFE_A)
#define BM_PXP_CTRL_ENABLE_DITHER 0x00020000
#define BF_PXP_CTRL_ENABLE_DITHER(v) \
(((v) << 17) & BM_PXP_CTRL_ENABLE_DITHER)
#define BM_PXP_CTRL_ENABLE_PS_AS_OUT 0x00010000
#define BF_PXP_CTRL_ENABLE_PS_AS_OUT(v) \
(((v) << 16) & BM_PXP_CTRL_ENABLE_PS_AS_OUT)
#define BM_PXP_CTRL_VFLIP1 0x00008000
#define BF_PXP_CTRL_VFLIP1(v) \
(((v) << 15) & BM_PXP_CTRL_VFLIP1)
#define BM_PXP_CTRL_HFLIP1 0x00004000
#define BF_PXP_CTRL_HFLIP1(v) \
(((v) << 14) & BM_PXP_CTRL_HFLIP1)
#define BP_PXP_CTRL_ROTATE1 12
#define BM_PXP_CTRL_ROTATE1 0x00003000
#define BF_PXP_CTRL_ROTATE1(v) \
(((v) << 12) & BM_PXP_CTRL_ROTATE1)
#define BV_PXP_CTRL_ROTATE1__ROT_0 0x0
#define BV_PXP_CTRL_ROTATE1__ROT_90 0x1
#define BV_PXP_CTRL_ROTATE1__ROT_180 0x2
#define BV_PXP_CTRL_ROTATE1__ROT_270 0x3
#define BM_PXP_CTRL_VFLIP0 0x00000800
#define BF_PXP_CTRL_VFLIP0(v) \
(((v) << 11) & BM_PXP_CTRL_VFLIP0)
#define BM_PXP_CTRL_HFLIP0 0x00000400
#define BF_PXP_CTRL_HFLIP0(v) \
(((v) << 10) & BM_PXP_CTRL_HFLIP0)
#define BP_PXP_CTRL_ROTATE0 8
#define BM_PXP_CTRL_ROTATE0 0x00000300
#define BF_PXP_CTRL_ROTATE0(v) \
(((v) << 8) & BM_PXP_CTRL_ROTATE0)
#define BV_PXP_CTRL_ROTATE0__ROT_0 0x0
#define BV_PXP_CTRL_ROTATE0__ROT_90 0x1
#define BV_PXP_CTRL_ROTATE0__ROT_180 0x2
#define BV_PXP_CTRL_ROTATE0__ROT_270 0x3
#define BP_PXP_CTRL_RSVD0 6
#define BM_PXP_CTRL_RSVD0 0x000000C0
#define BF_PXP_CTRL_RSVD0(v) \
(((v) << 6) & BM_PXP_CTRL_RSVD0)
#define BM_PXP_CTRL_HANDSHAKE_ABORT_SKIP 0x00000020
#define BF_PXP_CTRL_HANDSHAKE_ABORT_SKIP(v) \
(((v) << 5) & BM_PXP_CTRL_HANDSHAKE_ABORT_SKIP)
#define BM_PXP_CTRL_ENABLE_LCD0_HANDSHAKE 0x00000010
#define BF_PXP_CTRL_ENABLE_LCD0_HANDSHAKE(v) \
(((v) << 4) & BM_PXP_CTRL_ENABLE_LCD0_HANDSHAKE)
#define BM_PXP_CTRL_LUT_DMA_IRQ_ENABLE 0x00000008
#define BF_PXP_CTRL_LUT_DMA_IRQ_ENABLE(v) \
(((v) << 3) & BM_PXP_CTRL_LUT_DMA_IRQ_ENABLE)
#define BM_PXP_CTRL_NEXT_IRQ_ENABLE 0x00000004
#define BF_PXP_CTRL_NEXT_IRQ_ENABLE(v) \
(((v) << 2) & BM_PXP_CTRL_NEXT_IRQ_ENABLE)
#define BM_PXP_CTRL_IRQ_ENABLE 0x00000002
#define BF_PXP_CTRL_IRQ_ENABLE(v) \
(((v) << 1) & BM_PXP_CTRL_IRQ_ENABLE)
#define BM_PXP_CTRL_ENABLE 0x00000001
#define BF_PXP_CTRL_ENABLE(v) \
(((v) << 0) & BM_PXP_CTRL_ENABLE)
#define HW_PXP_STAT (0x00000010)
#define HW_PXP_STAT_SET (0x00000014)
#define HW_PXP_STAT_CLR (0x00000018)
#define HW_PXP_STAT_TOG (0x0000001c)
#define BP_PXP_STAT_BLOCKX 24
#define BM_PXP_STAT_BLOCKX 0xFF000000
#define BF_PXP_STAT_BLOCKX(v) \
(((v) << 24) & BM_PXP_STAT_BLOCKX)
#define BP_PXP_STAT_BLOCKY 16
#define BM_PXP_STAT_BLOCKY 0x00FF0000
#define BF_PXP_STAT_BLOCKY(v) \
(((v) << 16) & BM_PXP_STAT_BLOCKY)
#define BP_PXP_STAT_AXI_ERROR_ID_1 12
#define BM_PXP_STAT_AXI_ERROR_ID_1 0x0000F000
#define BF_PXP_STAT_AXI_ERROR_ID_1(v) \
(((v) << 12) & BM_PXP_STAT_AXI_ERROR_ID_1)
#define BM_PXP_STAT_RSVD2 0x00000800
#define BF_PXP_STAT_RSVD2(v) \
(((v) << 11) & BM_PXP_STAT_RSVD2)
#define BM_PXP_STAT_AXI_READ_ERROR_1 0x00000400
#define BF_PXP_STAT_AXI_READ_ERROR_1(v) \
(((v) << 10) & BM_PXP_STAT_AXI_READ_ERROR_1)
#define BM_PXP_STAT_AXI_WRITE_ERROR_1 0x00000200
#define BF_PXP_STAT_AXI_WRITE_ERROR_1(v) \
(((v) << 9) & BM_PXP_STAT_AXI_WRITE_ERROR_1)
#define BM_PXP_STAT_LUT_DMA_LOAD_DONE_IRQ 0x00000100
#define BF_PXP_STAT_LUT_DMA_LOAD_DONE_IRQ(v) \
(((v) << 8) & BM_PXP_STAT_LUT_DMA_LOAD_DONE_IRQ)
#define BP_PXP_STAT_AXI_ERROR_ID_0 4
#define BM_PXP_STAT_AXI_ERROR_ID_0 0x000000F0
#define BF_PXP_STAT_AXI_ERROR_ID_0(v) \
(((v) << 4) & BM_PXP_STAT_AXI_ERROR_ID_0)
#define BM_PXP_STAT_NEXT_IRQ 0x00000008
#define BF_PXP_STAT_NEXT_IRQ(v) \
(((v) << 3) & BM_PXP_STAT_NEXT_IRQ)
#define BM_PXP_STAT_AXI_READ_ERROR_0 0x00000004
#define BF_PXP_STAT_AXI_READ_ERROR_0(v) \
(((v) << 2) & BM_PXP_STAT_AXI_READ_ERROR_0)
#define BM_PXP_STAT_AXI_WRITE_ERROR_0 0x00000002
#define BF_PXP_STAT_AXI_WRITE_ERROR_0(v) \
(((v) << 1) & BM_PXP_STAT_AXI_WRITE_ERROR_0)
#define BM_PXP_STAT_IRQ0 0x00000001
#define BF_PXP_STAT_IRQ0(v) \
(((v) << 0) & BM_PXP_STAT_IRQ0)
#define HW_PXP_OUT_CTRL (0x00000020)
#define HW_PXP_OUT_CTRL_SET (0x00000024)
#define HW_PXP_OUT_CTRL_CLR (0x00000028)
#define HW_PXP_OUT_CTRL_TOG (0x0000002c)
#define BP_PXP_OUT_CTRL_ALPHA 24
#define BM_PXP_OUT_CTRL_ALPHA 0xFF000000
#define BF_PXP_OUT_CTRL_ALPHA(v) \
(((v) << 24) & BM_PXP_OUT_CTRL_ALPHA)
#define BM_PXP_OUT_CTRL_ALPHA_OUTPUT 0x00800000
#define BF_PXP_OUT_CTRL_ALPHA_OUTPUT(v) \
(((v) << 23) & BM_PXP_OUT_CTRL_ALPHA_OUTPUT)
#define BP_PXP_OUT_CTRL_RSVD1 10
#define BM_PXP_OUT_CTRL_RSVD1 0x007FFC00
#define BF_PXP_OUT_CTRL_RSVD1(v) \
(((v) << 10) & BM_PXP_OUT_CTRL_RSVD1)
#define BP_PXP_OUT_CTRL_INTERLACED_OUTPUT 8
#define BM_PXP_OUT_CTRL_INTERLACED_OUTPUT 0x00000300
#define BF_PXP_OUT_CTRL_INTERLACED_OUTPUT(v) \
(((v) << 8) & BM_PXP_OUT_CTRL_INTERLACED_OUTPUT)
#define BV_PXP_OUT_CTRL_INTERLACED_OUTPUT__PROGRESSIVE 0x0
#define BV_PXP_OUT_CTRL_INTERLACED_OUTPUT__FIELD0 0x1
#define BV_PXP_OUT_CTRL_INTERLACED_OUTPUT__FIELD1 0x2
#define BV_PXP_OUT_CTRL_INTERLACED_OUTPUT__INTERLACED 0x3
#define BP_PXP_OUT_CTRL_RSVD0 5
#define BM_PXP_OUT_CTRL_RSVD0 0x000000E0
#define BF_PXP_OUT_CTRL_RSVD0(v) \
(((v) << 5) & BM_PXP_OUT_CTRL_RSVD0)
#define BP_PXP_OUT_CTRL_FORMAT 0
#define BM_PXP_OUT_CTRL_FORMAT 0x0000001F
#define BF_PXP_OUT_CTRL_FORMAT(v) \
(((v) << 0) & BM_PXP_OUT_CTRL_FORMAT)
#define BV_PXP_OUT_CTRL_FORMAT__ARGB8888 0x0
#define BV_PXP_OUT_CTRL_FORMAT__RGB888 0x4
#define BV_PXP_OUT_CTRL_FORMAT__RGB888P 0x5
#define BV_PXP_OUT_CTRL_FORMAT__ARGB1555 0x8
#define BV_PXP_OUT_CTRL_FORMAT__ARGB4444 0x9
#define BV_PXP_OUT_CTRL_FORMAT__RGB555 0xC
#define BV_PXP_OUT_CTRL_FORMAT__RGB444 0xD
#define BV_PXP_OUT_CTRL_FORMAT__RGB565 0xE
#define BV_PXP_OUT_CTRL_FORMAT__YUV1P444 0x10
#define BV_PXP_OUT_CTRL_FORMAT__UYVY1P422 0x12
#define BV_PXP_OUT_CTRL_FORMAT__VYUY1P422 0x13
#define BV_PXP_OUT_CTRL_FORMAT__Y8 0x14
#define BV_PXP_OUT_CTRL_FORMAT__Y4 0x15
#define BV_PXP_OUT_CTRL_FORMAT__YUV2P422 0x18
#define BV_PXP_OUT_CTRL_FORMAT__YUV2P420 0x19
#define BV_PXP_OUT_CTRL_FORMAT__YVU2P422 0x1A
#define BV_PXP_OUT_CTRL_FORMAT__YVU2P420 0x1B
#define HW_PXP_OUT_BUF (0x00000030)
#define BP_PXP_OUT_BUF_ADDR 0
#define BM_PXP_OUT_BUF_ADDR 0xFFFFFFFF
#define BF_PXP_OUT_BUF_ADDR(v) (v)
#define HW_PXP_OUT_BUF2 (0x00000040)
#define BP_PXP_OUT_BUF2_ADDR 0
#define BM_PXP_OUT_BUF2_ADDR 0xFFFFFFFF
#define BF_PXP_OUT_BUF2_ADDR(v) (v)
#define HW_PXP_OUT_PITCH (0x00000050)
#define BP_PXP_OUT_PITCH_RSVD 16
#define BM_PXP_OUT_PITCH_RSVD 0xFFFF0000
#define BF_PXP_OUT_PITCH_RSVD(v) \
(((v) << 16) & BM_PXP_OUT_PITCH_RSVD)
#define BP_PXP_OUT_PITCH_PITCH 0
#define BM_PXP_OUT_PITCH_PITCH 0x0000FFFF
#define BF_PXP_OUT_PITCH_PITCH(v) \
(((v) << 0) & BM_PXP_OUT_PITCH_PITCH)
#define HW_PXP_OUT_LRC (0x00000060)
#define BP_PXP_OUT_LRC_RSVD1 30
#define BM_PXP_OUT_LRC_RSVD1 0xC0000000
#define BF_PXP_OUT_LRC_RSVD1(v) \
(((v) << 30) & BM_PXP_OUT_LRC_RSVD1)
#define BP_PXP_OUT_LRC_X 16
#define BM_PXP_OUT_LRC_X 0x3FFF0000
#define BF_PXP_OUT_LRC_X(v) \
(((v) << 16) & BM_PXP_OUT_LRC_X)
#define BP_PXP_OUT_LRC_RSVD0 14
#define BM_PXP_OUT_LRC_RSVD0 0x0000C000
#define BF_PXP_OUT_LRC_RSVD0(v) \
(((v) << 14) & BM_PXP_OUT_LRC_RSVD0)
#define BP_PXP_OUT_LRC_Y 0
#define BM_PXP_OUT_LRC_Y 0x00003FFF
#define BF_PXP_OUT_LRC_Y(v) \
(((v) << 0) & BM_PXP_OUT_LRC_Y)
#define HW_PXP_OUT_PS_ULC (0x00000070)
#define BP_PXP_OUT_PS_ULC_RSVD1 30
#define BM_PXP_OUT_PS_ULC_RSVD1 0xC0000000
#define BF_PXP_OUT_PS_ULC_RSVD1(v) \
(((v) << 30) & BM_PXP_OUT_PS_ULC_RSVD1)
#define BP_PXP_OUT_PS_ULC_X 16
#define BM_PXP_OUT_PS_ULC_X 0x3FFF0000
#define BF_PXP_OUT_PS_ULC_X(v) \
(((v) << 16) & BM_PXP_OUT_PS_ULC_X)
#define BP_PXP_OUT_PS_ULC_RSVD0 14
#define BM_PXP_OUT_PS_ULC_RSVD0 0x0000C000
#define BF_PXP_OUT_PS_ULC_RSVD0(v) \
(((v) << 14) & BM_PXP_OUT_PS_ULC_RSVD0)
#define BP_PXP_OUT_PS_ULC_Y 0
#define BM_PXP_OUT_PS_ULC_Y 0x00003FFF
#define BF_PXP_OUT_PS_ULC_Y(v) \
(((v) << 0) & BM_PXP_OUT_PS_ULC_Y)
#define HW_PXP_OUT_PS_LRC (0x00000080)
#define BP_PXP_OUT_PS_LRC_RSVD1 30
#define BM_PXP_OUT_PS_LRC_RSVD1 0xC0000000
#define BF_PXP_OUT_PS_LRC_RSVD1(v) \
(((v) << 30) & BM_PXP_OUT_PS_LRC_RSVD1)
#define BP_PXP_OUT_PS_LRC_X 16
#define BM_PXP_OUT_PS_LRC_X 0x3FFF0000
#define BF_PXP_OUT_PS_LRC_X(v) \
(((v) << 16) & BM_PXP_OUT_PS_LRC_X)
#define BP_PXP_OUT_PS_LRC_RSVD0 14
#define BM_PXP_OUT_PS_LRC_RSVD0 0x0000C000
#define BF_PXP_OUT_PS_LRC_RSVD0(v) \
(((v) << 14) & BM_PXP_OUT_PS_LRC_RSVD0)
#define BP_PXP_OUT_PS_LRC_Y 0
#define BM_PXP_OUT_PS_LRC_Y 0x00003FFF
#define BF_PXP_OUT_PS_LRC_Y(v) \
(((v) << 0) & BM_PXP_OUT_PS_LRC_Y)
#define HW_PXP_OUT_AS_ULC (0x00000090)
#define BP_PXP_OUT_AS_ULC_RSVD1 30
#define BM_PXP_OUT_AS_ULC_RSVD1 0xC0000000
#define BF_PXP_OUT_AS_ULC_RSVD1(v) \
(((v) << 30) & BM_PXP_OUT_AS_ULC_RSVD1)
#define BP_PXP_OUT_AS_ULC_X 16
#define BM_PXP_OUT_AS_ULC_X 0x3FFF0000
#define BF_PXP_OUT_AS_ULC_X(v) \
(((v) << 16) & BM_PXP_OUT_AS_ULC_X)
#define BP_PXP_OUT_AS_ULC_RSVD0 14
#define BM_PXP_OUT_AS_ULC_RSVD0 0x0000C000
#define BF_PXP_OUT_AS_ULC_RSVD0(v) \
(((v) << 14) & BM_PXP_OUT_AS_ULC_RSVD0)
#define BP_PXP_OUT_AS_ULC_Y 0
#define BM_PXP_OUT_AS_ULC_Y 0x00003FFF
#define BF_PXP_OUT_AS_ULC_Y(v) \
(((v) << 0) & BM_PXP_OUT_AS_ULC_Y)
#define HW_PXP_OUT_AS_LRC (0x000000a0)
#define BP_PXP_OUT_AS_LRC_RSVD1 30
#define BM_PXP_OUT_AS_LRC_RSVD1 0xC0000000
#define BF_PXP_OUT_AS_LRC_RSVD1(v) \
(((v) << 30) & BM_PXP_OUT_AS_LRC_RSVD1)
#define BP_PXP_OUT_AS_LRC_X 16
#define BM_PXP_OUT_AS_LRC_X 0x3FFF0000
#define BF_PXP_OUT_AS_LRC_X(v) \
(((v) << 16) & BM_PXP_OUT_AS_LRC_X)
#define BP_PXP_OUT_AS_LRC_RSVD0 14
#define BM_PXP_OUT_AS_LRC_RSVD0 0x0000C000
#define BF_PXP_OUT_AS_LRC_RSVD0(v) \
(((v) << 14) & BM_PXP_OUT_AS_LRC_RSVD0)
#define BP_PXP_OUT_AS_LRC_Y 0
#define BM_PXP_OUT_AS_LRC_Y 0x00003FFF
#define BF_PXP_OUT_AS_LRC_Y(v) \
(((v) << 0) & BM_PXP_OUT_AS_LRC_Y)
#define HW_PXP_PS_CTRL (0x000000b0)
#define HW_PXP_PS_CTRL_SET (0x000000b4)
#define HW_PXP_PS_CTRL_CLR (0x000000b8)
#define HW_PXP_PS_CTRL_TOG (0x000000bc)
#define BP_PXP_PS_CTRL_RSVD1 12
#define BM_PXP_PS_CTRL_RSVD1 0xFFFFF000
#define BF_PXP_PS_CTRL_RSVD1(v) \
(((v) << 12) & BM_PXP_PS_CTRL_RSVD1)
#define BP_PXP_PS_CTRL_DECX 10
#define BM_PXP_PS_CTRL_DECX 0x00000C00
#define BF_PXP_PS_CTRL_DECX(v) \
(((v) << 10) & BM_PXP_PS_CTRL_DECX)
#define BV_PXP_PS_CTRL_DECX__DISABLE 0x0
#define BV_PXP_PS_CTRL_DECX__DECX2 0x1
#define BV_PXP_PS_CTRL_DECX__DECX4 0x2
#define BV_PXP_PS_CTRL_DECX__DECX8 0x3
#define BP_PXP_PS_CTRL_DECY 8
#define BM_PXP_PS_CTRL_DECY 0x00000300
#define BF_PXP_PS_CTRL_DECY(v) \
(((v) << 8) & BM_PXP_PS_CTRL_DECY)
#define BV_PXP_PS_CTRL_DECY__DISABLE 0x0
#define BV_PXP_PS_CTRL_DECY__DECY2 0x1
#define BV_PXP_PS_CTRL_DECY__DECY4 0x2
#define BV_PXP_PS_CTRL_DECY__DECY8 0x3
#define BM_PXP_PS_CTRL_RSVD0 0x00000080
#define BF_PXP_PS_CTRL_RSVD0(v) \
(((v) << 7) & BM_PXP_PS_CTRL_RSVD0)
#define BM_PXP_PS_CTRL_WB_SWAP 0x00000040
#define BF_PXP_PS_CTRL_WB_SWAP(v) \
(((v) << 6) & BM_PXP_PS_CTRL_WB_SWAP)
#define BP_PXP_PS_CTRL_FORMAT 0
#define BM_PXP_PS_CTRL_FORMAT 0x0000003F
#define BF_PXP_PS_CTRL_FORMAT(v) \
(((v) << 0) & BM_PXP_PS_CTRL_FORMAT)
#define BV_PXP_PS_CTRL_FORMAT__RGB888 0x4
#define BV_PXP_PS_CTRL_FORMAT__RGB555 0xC
#define BV_PXP_PS_CTRL_FORMAT__RGB444 0xD
#define BV_PXP_PS_CTRL_FORMAT__RGB565 0xE
#define BV_PXP_PS_CTRL_FORMAT__YUV1P444 0x10
#define BV_PXP_PS_CTRL_FORMAT__UYVY1P422 0x12
#define BV_PXP_PS_CTRL_FORMAT__VYUY1P422 0x13
#define BV_PXP_PS_CTRL_FORMAT__Y8 0x14
#define BV_PXP_PS_CTRL_FORMAT__Y4 0x15
#define BV_PXP_PS_CTRL_FORMAT__YUV2P422 0x18
#define BV_PXP_PS_CTRL_FORMAT__YUV2P420 0x19
#define BV_PXP_PS_CTRL_FORMAT__YVU2P422 0x1A
#define BV_PXP_PS_CTRL_FORMAT__YVU2P420 0x1B
#define BV_PXP_PS_CTRL_FORMAT__YUV422 0x1E
#define BV_PXP_PS_CTRL_FORMAT__YUV420 0x1F
#define HW_PXP_PS_BUF (0x000000c0)
#define BP_PXP_PS_BUF_ADDR 0
#define BM_PXP_PS_BUF_ADDR 0xFFFFFFFF
#define BF_PXP_PS_BUF_ADDR(v) (v)
#define HW_PXP_PS_UBUF (0x000000d0)
#define BP_PXP_PS_UBUF_ADDR 0
#define BM_PXP_PS_UBUF_ADDR 0xFFFFFFFF
#define BF_PXP_PS_UBUF_ADDR(v) (v)
#define HW_PXP_PS_VBUF (0x000000e0)
#define BP_PXP_PS_VBUF_ADDR 0
#define BM_PXP_PS_VBUF_ADDR 0xFFFFFFFF
#define BF_PXP_PS_VBUF_ADDR(v) (v)
#define HW_PXP_PS_PITCH (0x000000f0)
#define BP_PXP_PS_PITCH_RSVD 16
#define BM_PXP_PS_PITCH_RSVD 0xFFFF0000
#define BF_PXP_PS_PITCH_RSVD(v) \
(((v) << 16) & BM_PXP_PS_PITCH_RSVD)
#define BP_PXP_PS_PITCH_PITCH 0
#define BM_PXP_PS_PITCH_PITCH 0x0000FFFF
#define BF_PXP_PS_PITCH_PITCH(v) \
(((v) << 0) & BM_PXP_PS_PITCH_PITCH)
#define HW_PXP_PS_BACKGROUND_0 (0x00000100)
#define BP_PXP_PS_BACKGROUND_0_RSVD 24
#define BM_PXP_PS_BACKGROUND_0_RSVD 0xFF000000
#define BF_PXP_PS_BACKGROUND_0_RSVD(v) \
(((v) << 24) & BM_PXP_PS_BACKGROUND_0_RSVD)
#define BP_PXP_PS_BACKGROUND_0_COLOR 0
#define BM_PXP_PS_BACKGROUND_0_COLOR 0x00FFFFFF
#define BF_PXP_PS_BACKGROUND_0_COLOR(v) \
(((v) << 0) & BM_PXP_PS_BACKGROUND_0_COLOR)
#define HW_PXP_PS_SCALE (0x00000110)
#define BM_PXP_PS_SCALE_RSVD2 0x80000000
#define BF_PXP_PS_SCALE_RSVD2(v) \
(((v) << 31) & BM_PXP_PS_SCALE_RSVD2)
#define BP_PXP_PS_SCALE_YSCALE 16
#define BM_PXP_PS_SCALE_YSCALE 0x7FFF0000
#define BF_PXP_PS_SCALE_YSCALE(v) \
(((v) << 16) & BM_PXP_PS_SCALE_YSCALE)
#define BM_PXP_PS_SCALE_RSVD1 0x00008000
#define BF_PXP_PS_SCALE_RSVD1(v) \
(((v) << 15) & BM_PXP_PS_SCALE_RSVD1)
#define BP_PXP_PS_SCALE_XSCALE 0
#define BM_PXP_PS_SCALE_XSCALE 0x00007FFF
#define BF_PXP_PS_SCALE_XSCALE(v) \
(((v) << 0) & BM_PXP_PS_SCALE_XSCALE)
#define HW_PXP_PS_OFFSET (0x00000120)
#define BP_PXP_PS_OFFSET_RSVD2 28
#define BM_PXP_PS_OFFSET_RSVD2 0xF0000000
#define BF_PXP_PS_OFFSET_RSVD2(v) \
(((v) << 28) & BM_PXP_PS_OFFSET_RSVD2)
#define BP_PXP_PS_OFFSET_YOFFSET 16
#define BM_PXP_PS_OFFSET_YOFFSET 0x0FFF0000
#define BF_PXP_PS_OFFSET_YOFFSET(v) \
(((v) << 16) & BM_PXP_PS_OFFSET_YOFFSET)
#define BP_PXP_PS_OFFSET_RSVD1 12
#define BM_PXP_PS_OFFSET_RSVD1 0x0000F000
#define BF_PXP_PS_OFFSET_RSVD1(v) \
(((v) << 12) & BM_PXP_PS_OFFSET_RSVD1)
#define BP_PXP_PS_OFFSET_XOFFSET 0
#define BM_PXP_PS_OFFSET_XOFFSET 0x00000FFF
#define BF_PXP_PS_OFFSET_XOFFSET(v) \
(((v) << 0) & BM_PXP_PS_OFFSET_XOFFSET)
#define HW_PXP_PS_CLRKEYLOW_0 (0x00000130)
#define BP_PXP_PS_CLRKEYLOW_0_RSVD1 24
#define BM_PXP_PS_CLRKEYLOW_0_RSVD1 0xFF000000
#define BF_PXP_PS_CLRKEYLOW_0_RSVD1(v) \
(((v) << 24) & BM_PXP_PS_CLRKEYLOW_0_RSVD1)
#define BP_PXP_PS_CLRKEYLOW_0_PIXEL 0
#define BM_PXP_PS_CLRKEYLOW_0_PIXEL 0x00FFFFFF
#define BF_PXP_PS_CLRKEYLOW_0_PIXEL(v) \
(((v) << 0) & BM_PXP_PS_CLRKEYLOW_0_PIXEL)
#define HW_PXP_PS_CLRKEYHIGH_0 (0x00000140)
#define BP_PXP_PS_CLRKEYHIGH_0_RSVD1 24
#define BM_PXP_PS_CLRKEYHIGH_0_RSVD1 0xFF000000
#define BF_PXP_PS_CLRKEYHIGH_0_RSVD1(v) \
(((v) << 24) & BM_PXP_PS_CLRKEYHIGH_0_RSVD1)
#define BP_PXP_PS_CLRKEYHIGH_0_PIXEL 0
#define BM_PXP_PS_CLRKEYHIGH_0_PIXEL 0x00FFFFFF
#define BF_PXP_PS_CLRKEYHIGH_0_PIXEL(v) \
(((v) << 0) & BM_PXP_PS_CLRKEYHIGH_0_PIXEL)
#define HW_PXP_AS_CTRL (0x00000150)
#define BP_PXP_AS_CTRL_RSVD1 22
#define BM_PXP_AS_CTRL_RSVD1 0xFFC00000
#define BF_PXP_AS_CTRL_RSVD1(v) \
(((v) << 22) & BM_PXP_AS_CTRL_RSVD1)
#define BM_PXP_AS_CTRL_ALPHA1_INVERT 0x00200000
#define BF_PXP_AS_CTRL_ALPHA1_INVERT(v) \
(((v) << 21) & BM_PXP_AS_CTRL_ALPHA1_INVERT)
#define BM_PXP_AS_CTRL_ALPHA0_INVERT 0x00100000
#define BF_PXP_AS_CTRL_ALPHA0_INVERT(v) \
(((v) << 20) & BM_PXP_AS_CTRL_ALPHA0_INVERT)
#define BP_PXP_AS_CTRL_ROP 16
#define BM_PXP_AS_CTRL_ROP 0x000F0000
#define BF_PXP_AS_CTRL_ROP(v) \
(((v) << 16) & BM_PXP_AS_CTRL_ROP)
#define BV_PXP_AS_CTRL_ROP__MASKAS 0x0
#define BV_PXP_AS_CTRL_ROP__MASKNOTAS 0x1
#define BV_PXP_AS_CTRL_ROP__MASKASNOT 0x2
#define BV_PXP_AS_CTRL_ROP__MERGEAS 0x3
#define BV_PXP_AS_CTRL_ROP__MERGENOTAS 0x4
#define BV_PXP_AS_CTRL_ROP__MERGEASNOT 0x5
#define BV_PXP_AS_CTRL_ROP__NOTCOPYAS 0x6
#define BV_PXP_AS_CTRL_ROP__NOT 0x7
#define BV_PXP_AS_CTRL_ROP__NOTMASKAS 0x8
#define BV_PXP_AS_CTRL_ROP__NOTMERGEAS 0x9
#define BV_PXP_AS_CTRL_ROP__XORAS 0xA
#define BV_PXP_AS_CTRL_ROP__NOTXORAS 0xB
#define BP_PXP_AS_CTRL_ALPHA 8
#define BM_PXP_AS_CTRL_ALPHA 0x0000FF00
#define BF_PXP_AS_CTRL_ALPHA(v) \
(((v) << 8) & BM_PXP_AS_CTRL_ALPHA)
#define BP_PXP_AS_CTRL_FORMAT 4
#define BM_PXP_AS_CTRL_FORMAT 0x000000F0
#define BF_PXP_AS_CTRL_FORMAT(v) \
(((v) << 4) & BM_PXP_AS_CTRL_FORMAT)
#define BV_PXP_AS_CTRL_FORMAT__ARGB8888 0x0
#define BV_PXP_AS_CTRL_FORMAT__RGBA8888 0x1
#define BV_PXP_AS_CTRL_FORMAT__RGB888 0x4
#define BV_PXP_AS_CTRL_FORMAT__ARGB1555 0x8
#define BV_PXP_AS_CTRL_FORMAT__ARGB4444 0x9
#define BV_PXP_AS_CTRL_FORMAT__RGB555 0xC
#define BV_PXP_AS_CTRL_FORMAT__RGB444 0xD
#define BV_PXP_AS_CTRL_FORMAT__RGB565 0xE
#define BM_PXP_AS_CTRL_ENABLE_COLORKEY 0x00000008
#define BF_PXP_AS_CTRL_ENABLE_COLORKEY(v) \
(((v) << 3) & BM_PXP_AS_CTRL_ENABLE_COLORKEY)
#define BP_PXP_AS_CTRL_ALPHA_CTRL 1
#define BM_PXP_AS_CTRL_ALPHA_CTRL 0x00000006
#define BF_PXP_AS_CTRL_ALPHA_CTRL(v) \
(((v) << 1) & BM_PXP_AS_CTRL_ALPHA_CTRL)
#define BV_PXP_AS_CTRL_ALPHA_CTRL__Embedded 0x0
#define BV_PXP_AS_CTRL_ALPHA_CTRL__Override 0x1
#define BV_PXP_AS_CTRL_ALPHA_CTRL__Multiply 0x2
#define BV_PXP_AS_CTRL_ALPHA_CTRL__ROPs 0x3
#define BM_PXP_AS_CTRL_RSVD0 0x00000001
#define BF_PXP_AS_CTRL_RSVD0(v) \
(((v) << 0) & BM_PXP_AS_CTRL_RSVD0)
#define HW_PXP_AS_BUF (0x00000160)
#define BP_PXP_AS_BUF_ADDR 0
#define BM_PXP_AS_BUF_ADDR 0xFFFFFFFF
#define BF_PXP_AS_BUF_ADDR(v) (v)
#define HW_PXP_AS_PITCH (0x00000170)
#define BP_PXP_AS_PITCH_RSVD 16
#define BM_PXP_AS_PITCH_RSVD 0xFFFF0000
#define BF_PXP_AS_PITCH_RSVD(v) \
(((v) << 16) & BM_PXP_AS_PITCH_RSVD)
#define BP_PXP_AS_PITCH_PITCH 0
#define BM_PXP_AS_PITCH_PITCH 0x0000FFFF
#define BF_PXP_AS_PITCH_PITCH(v) \
(((v) << 0) & BM_PXP_AS_PITCH_PITCH)
#define HW_PXP_AS_CLRKEYLOW_0 (0x00000180)
#define BP_PXP_AS_CLRKEYLOW_0_RSVD1 24
#define BM_PXP_AS_CLRKEYLOW_0_RSVD1 0xFF000000
#define BF_PXP_AS_CLRKEYLOW_0_RSVD1(v) \
(((v) << 24) & BM_PXP_AS_CLRKEYLOW_0_RSVD1)
#define BP_PXP_AS_CLRKEYLOW_0_PIXEL 0
#define BM_PXP_AS_CLRKEYLOW_0_PIXEL 0x00FFFFFF
#define BF_PXP_AS_CLRKEYLOW_0_PIXEL(v) \
(((v) << 0) & BM_PXP_AS_CLRKEYLOW_0_PIXEL)
#define HW_PXP_AS_CLRKEYHIGH_0 (0x00000190)
#define BP_PXP_AS_CLRKEYHIGH_0_RSVD1 24
#define BM_PXP_AS_CLRKEYHIGH_0_RSVD1 0xFF000000
#define BF_PXP_AS_CLRKEYHIGH_0_RSVD1(v) \
(((v) << 24) & BM_PXP_AS_CLRKEYHIGH_0_RSVD1)
#define BP_PXP_AS_CLRKEYHIGH_0_PIXEL 0
#define BM_PXP_AS_CLRKEYHIGH_0_PIXEL 0x00FFFFFF
#define BF_PXP_AS_CLRKEYHIGH_0_PIXEL(v) \
(((v) << 0) & BM_PXP_AS_CLRKEYHIGH_0_PIXEL)
#define HW_PXP_CSC1_COEF0 (0x000001a0)
#define BM_PXP_CSC1_COEF0_YCBCR_MODE 0x80000000
#define BF_PXP_CSC1_COEF0_YCBCR_MODE(v) \
(((v) << 31) & BM_PXP_CSC1_COEF0_YCBCR_MODE)
#define BM_PXP_CSC1_COEF0_BYPASS 0x40000000
#define BF_PXP_CSC1_COEF0_BYPASS(v) \
(((v) << 30) & BM_PXP_CSC1_COEF0_BYPASS)
#define BM_PXP_CSC1_COEF0_RSVD1 0x20000000
#define BF_PXP_CSC1_COEF0_RSVD1(v) \
(((v) << 29) & BM_PXP_CSC1_COEF0_RSVD1)
#define BP_PXP_CSC1_COEF0_C0 18
#define BM_PXP_CSC1_COEF0_C0 0x1FFC0000
#define BF_PXP_CSC1_COEF0_C0(v) \
(((v) << 18) & BM_PXP_CSC1_COEF0_C0)
#define BP_PXP_CSC1_COEF0_UV_OFFSET 9
#define BM_PXP_CSC1_COEF0_UV_OFFSET 0x0003FE00
#define BF_PXP_CSC1_COEF0_UV_OFFSET(v) \
(((v) << 9) & BM_PXP_CSC1_COEF0_UV_OFFSET)
#define BP_PXP_CSC1_COEF0_Y_OFFSET 0
#define BM_PXP_CSC1_COEF0_Y_OFFSET 0x000001FF
#define BF_PXP_CSC1_COEF0_Y_OFFSET(v) \
(((v) << 0) & BM_PXP_CSC1_COEF0_Y_OFFSET)
#define HW_PXP_CSC1_COEF1 (0x000001b0)
#define BP_PXP_CSC1_COEF1_RSVD1 27
#define BM_PXP_CSC1_COEF1_RSVD1 0xF8000000
#define BF_PXP_CSC1_COEF1_RSVD1(v) \
(((v) << 27) & BM_PXP_CSC1_COEF1_RSVD1)
#define BP_PXP_CSC1_COEF1_C1 16
#define BM_PXP_CSC1_COEF1_C1 0x07FF0000
#define BF_PXP_CSC1_COEF1_C1(v) \
(((v) << 16) & BM_PXP_CSC1_COEF1_C1)
#define BP_PXP_CSC1_COEF1_RSVD0 11
#define BM_PXP_CSC1_COEF1_RSVD0 0x0000F800
#define BF_PXP_CSC1_COEF1_RSVD0(v) \
(((v) << 11) & BM_PXP_CSC1_COEF1_RSVD0)
#define BP_PXP_CSC1_COEF1_C4 0
#define BM_PXP_CSC1_COEF1_C4 0x000007FF
#define BF_PXP_CSC1_COEF1_C4(v) \
(((v) << 0) & BM_PXP_CSC1_COEF1_C4)
#define HW_PXP_CSC1_COEF2 (0x000001c0)
#define BP_PXP_CSC1_COEF2_RSVD1 27
#define BM_PXP_CSC1_COEF2_RSVD1 0xF8000000
#define BF_PXP_CSC1_COEF2_RSVD1(v) \
(((v) << 27) & BM_PXP_CSC1_COEF2_RSVD1)
#define BP_PXP_CSC1_COEF2_C2 16
#define BM_PXP_CSC1_COEF2_C2 0x07FF0000
#define BF_PXP_CSC1_COEF2_C2(v) \
(((v) << 16) & BM_PXP_CSC1_COEF2_C2)
#define BP_PXP_CSC1_COEF2_RSVD0 11
#define BM_PXP_CSC1_COEF2_RSVD0 0x0000F800
#define BF_PXP_CSC1_COEF2_RSVD0(v) \
(((v) << 11) & BM_PXP_CSC1_COEF2_RSVD0)
#define BP_PXP_CSC1_COEF2_C3 0
#define BM_PXP_CSC1_COEF2_C3 0x000007FF
#define BF_PXP_CSC1_COEF2_C3(v) \
(((v) << 0) & BM_PXP_CSC1_COEF2_C3)
#define HW_PXP_CSC2_CTRL (0x000001d0)
#define BP_PXP_CSC2_CTRL_RSVD 3
#define BM_PXP_CSC2_CTRL_RSVD 0xFFFFFFF8
#define BF_PXP_CSC2_CTRL_RSVD(v) \
(((v) << 3) & BM_PXP_CSC2_CTRL_RSVD)
#define BP_PXP_CSC2_CTRL_CSC_MODE 1
#define BM_PXP_CSC2_CTRL_CSC_MODE 0x00000006
#define BF_PXP_CSC2_CTRL_CSC_MODE(v) \
(((v) << 1) & BM_PXP_CSC2_CTRL_CSC_MODE)
#define BV_PXP_CSC2_CTRL_CSC_MODE__YUV2RGB 0x0
#define BV_PXP_CSC2_CTRL_CSC_MODE__YCbCr2RGB 0x1
#define BV_PXP_CSC2_CTRL_CSC_MODE__RGB2YUV 0x2
#define BV_PXP_CSC2_CTRL_CSC_MODE__RGB2YCbCr 0x3
#define BM_PXP_CSC2_CTRL_BYPASS 0x00000001
#define BF_PXP_CSC2_CTRL_BYPASS(v) \
(((v) << 0) & BM_PXP_CSC2_CTRL_BYPASS)
#define HW_PXP_CSC2_COEF0 (0x000001e0)
#define BP_PXP_CSC2_COEF0_RSVD1 27
#define BM_PXP_CSC2_COEF0_RSVD1 0xF8000000
#define BF_PXP_CSC2_COEF0_RSVD1(v) \
(((v) << 27) & BM_PXP_CSC2_COEF0_RSVD1)
#define BP_PXP_CSC2_COEF0_A2 16
#define BM_PXP_CSC2_COEF0_A2 0x07FF0000
#define BF_PXP_CSC2_COEF0_A2(v) \
(((v) << 16) & BM_PXP_CSC2_COEF0_A2)
#define BP_PXP_CSC2_COEF0_RSVD0 11
#define BM_PXP_CSC2_COEF0_RSVD0 0x0000F800
#define BF_PXP_CSC2_COEF0_RSVD0(v) \
(((v) << 11) & BM_PXP_CSC2_COEF0_RSVD0)
#define BP_PXP_CSC2_COEF0_A1 0
#define BM_PXP_CSC2_COEF0_A1 0x000007FF
#define BF_PXP_CSC2_COEF0_A1(v) \
(((v) << 0) & BM_PXP_CSC2_COEF0_A1)
#define HW_PXP_CSC2_COEF1 (0x000001f0)
#define BP_PXP_CSC2_COEF1_RSVD1 27
#define BM_PXP_CSC2_COEF1_RSVD1 0xF8000000
#define BF_PXP_CSC2_COEF1_RSVD1(v) \
(((v) << 27) & BM_PXP_CSC2_COEF1_RSVD1)
#define BP_PXP_CSC2_COEF1_B1 16
#define BM_PXP_CSC2_COEF1_B1 0x07FF0000
#define BF_PXP_CSC2_COEF1_B1(v) \
(((v) << 16) & BM_PXP_CSC2_COEF1_B1)
#define BP_PXP_CSC2_COEF1_RSVD0 11
#define BM_PXP_CSC2_COEF1_RSVD0 0x0000F800
#define BF_PXP_CSC2_COEF1_RSVD0(v) \
(((v) << 11) & BM_PXP_CSC2_COEF1_RSVD0)
#define BP_PXP_CSC2_COEF1_A3 0
#define BM_PXP_CSC2_COEF1_A3 0x000007FF
#define BF_PXP_CSC2_COEF1_A3(v) \
(((v) << 0) & BM_PXP_CSC2_COEF1_A3)
#define HW_PXP_CSC2_COEF2 (0x00000200)
#define BP_PXP_CSC2_COEF2_RSVD1 27
#define BM_PXP_CSC2_COEF2_RSVD1 0xF8000000
#define BF_PXP_CSC2_COEF2_RSVD1(v) \
(((v) << 27) & BM_PXP_CSC2_COEF2_RSVD1)
#define BP_PXP_CSC2_COEF2_B3 16
#define BM_PXP_CSC2_COEF2_B3 0x07FF0000
#define BF_PXP_CSC2_COEF2_B3(v) \
(((v) << 16) & BM_PXP_CSC2_COEF2_B3)
#define BP_PXP_CSC2_COEF2_RSVD0 11
#define BM_PXP_CSC2_COEF2_RSVD0 0x0000F800
#define BF_PXP_CSC2_COEF2_RSVD0(v) \
(((v) << 11) & BM_PXP_CSC2_COEF2_RSVD0)
#define BP_PXP_CSC2_COEF2_B2 0
#define BM_PXP_CSC2_COEF2_B2 0x000007FF
#define BF_PXP_CSC2_COEF2_B2(v) \
(((v) << 0) & BM_PXP_CSC2_COEF2_B2)
#define HW_PXP_CSC2_COEF3 (0x00000210)
#define BP_PXP_CSC2_COEF3_RSVD1 27
#define BM_PXP_CSC2_COEF3_RSVD1 0xF8000000
#define BF_PXP_CSC2_COEF3_RSVD1(v) \
(((v) << 27) & BM_PXP_CSC2_COEF3_RSVD1)
#define BP_PXP_CSC2_COEF3_C2 16
#define BM_PXP_CSC2_COEF3_C2 0x07FF0000
#define BF_PXP_CSC2_COEF3_C2(v) \
(((v) << 16) & BM_PXP_CSC2_COEF3_C2)
#define BP_PXP_CSC2_COEF3_RSVD0 11
#define BM_PXP_CSC2_COEF3_RSVD0 0x0000F800
#define BF_PXP_CSC2_COEF3_RSVD0(v) \
(((v) << 11) & BM_PXP_CSC2_COEF3_RSVD0)
#define BP_PXP_CSC2_COEF3_C1 0
#define BM_PXP_CSC2_COEF3_C1 0x000007FF
#define BF_PXP_CSC2_COEF3_C1(v) \
(((v) << 0) & BM_PXP_CSC2_COEF3_C1)
#define HW_PXP_CSC2_COEF4 (0x00000220)
#define BP_PXP_CSC2_COEF4_RSVD1 25
#define BM_PXP_CSC2_COEF4_RSVD1 0xFE000000
#define BF_PXP_CSC2_COEF4_RSVD1(v) \
(((v) << 25) & BM_PXP_CSC2_COEF4_RSVD1)
#define BP_PXP_CSC2_COEF4_D1 16
#define BM_PXP_CSC2_COEF4_D1 0x01FF0000
#define BF_PXP_CSC2_COEF4_D1(v) \
(((v) << 16) & BM_PXP_CSC2_COEF4_D1)
#define BP_PXP_CSC2_COEF4_RSVD0 11
#define BM_PXP_CSC2_COEF4_RSVD0 0x0000F800
#define BF_PXP_CSC2_COEF4_RSVD0(v) \
(((v) << 11) & BM_PXP_CSC2_COEF4_RSVD0)
#define BP_PXP_CSC2_COEF4_C3 0
#define BM_PXP_CSC2_COEF4_C3 0x000007FF
#define BF_PXP_CSC2_COEF4_C3(v) \
(((v) << 0) & BM_PXP_CSC2_COEF4_C3)
#define HW_PXP_CSC2_COEF5 (0x00000230)
#define BP_PXP_CSC2_COEF5_RSVD1 25
#define BM_PXP_CSC2_COEF5_RSVD1 0xFE000000
#define BF_PXP_CSC2_COEF5_RSVD1(v) \
(((v) << 25) & BM_PXP_CSC2_COEF5_RSVD1)
#define BP_PXP_CSC2_COEF5_D3 16
#define BM_PXP_CSC2_COEF5_D3 0x01FF0000
#define BF_PXP_CSC2_COEF5_D3(v) \
(((v) << 16) & BM_PXP_CSC2_COEF5_D3)
#define BP_PXP_CSC2_COEF5_RSVD0 9
#define BM_PXP_CSC2_COEF5_RSVD0 0x0000FE00
#define BF_PXP_CSC2_COEF5_RSVD0(v) \
(((v) << 9) & BM_PXP_CSC2_COEF5_RSVD0)
#define BP_PXP_CSC2_COEF5_D2 0
#define BM_PXP_CSC2_COEF5_D2 0x000001FF
#define BF_PXP_CSC2_COEF5_D2(v) \
(((v) << 0) & BM_PXP_CSC2_COEF5_D2)
#define HW_PXP_LUT_CTRL (0x00000240)
#define BM_PXP_LUT_CTRL_BYPASS 0x80000000
#define BF_PXP_LUT_CTRL_BYPASS(v) \
(((v) << 31) & BM_PXP_LUT_CTRL_BYPASS)
#define BP_PXP_LUT_CTRL_RSVD3 26
#define BM_PXP_LUT_CTRL_RSVD3 0x7C000000
#define BF_PXP_LUT_CTRL_RSVD3(v) \
(((v) << 26) & BM_PXP_LUT_CTRL_RSVD3)
#define BP_PXP_LUT_CTRL_LOOKUP_MODE 24
#define BM_PXP_LUT_CTRL_LOOKUP_MODE 0x03000000
#define BF_PXP_LUT_CTRL_LOOKUP_MODE(v) \
(((v) << 24) & BM_PXP_LUT_CTRL_LOOKUP_MODE)
#define BV_PXP_LUT_CTRL_LOOKUP_MODE__CACHE_RGB565 0x0
#define BV_PXP_LUT_CTRL_LOOKUP_MODE__DIRECT_Y8 0x1
#define BV_PXP_LUT_CTRL_LOOKUP_MODE__DIRECT_RGB444 0x2
#define BV_PXP_LUT_CTRL_LOOKUP_MODE__DIRECT_RGB454 0x3
#define BP_PXP_LUT_CTRL_RSVD2 18
#define BM_PXP_LUT_CTRL_RSVD2 0x00FC0000
#define BF_PXP_LUT_CTRL_RSVD2(v) \
(((v) << 18) & BM_PXP_LUT_CTRL_RSVD2)
#define BP_PXP_LUT_CTRL_OUT_MODE 16
#define BM_PXP_LUT_CTRL_OUT_MODE 0x00030000
#define BF_PXP_LUT_CTRL_OUT_MODE(v) \
(((v) << 16) & BM_PXP_LUT_CTRL_OUT_MODE)
#define BV_PXP_LUT_CTRL_OUT_MODE__RESERVED 0x0
#define BV_PXP_LUT_CTRL_OUT_MODE__Y8 0x1
#define BV_PXP_LUT_CTRL_OUT_MODE__RGBW4444CFA 0x2
#define BV_PXP_LUT_CTRL_OUT_MODE__RGB888 0x3
#define BP_PXP_LUT_CTRL_RSVD1 11
#define BM_PXP_LUT_CTRL_RSVD1 0x0000F800
#define BF_PXP_LUT_CTRL_RSVD1(v) \
(((v) << 11) & BM_PXP_LUT_CTRL_RSVD1)
#define BM_PXP_LUT_CTRL_SEL_8KB 0x00000400
#define BF_PXP_LUT_CTRL_SEL_8KB(v) \
(((v) << 10) & BM_PXP_LUT_CTRL_SEL_8KB)
#define BM_PXP_LUT_CTRL_LRU_UPD 0x00000200
#define BF_PXP_LUT_CTRL_LRU_UPD(v) \
(((v) << 9) & BM_PXP_LUT_CTRL_LRU_UPD)
#define BM_PXP_LUT_CTRL_INVALID 0x00000100
#define BF_PXP_LUT_CTRL_INVALID(v) \
(((v) << 8) & BM_PXP_LUT_CTRL_INVALID)
#define BP_PXP_LUT_CTRL_RSVD0 1
#define BM_PXP_LUT_CTRL_RSVD0 0x000000FE
#define BF_PXP_LUT_CTRL_RSVD0(v) \
(((v) << 1) & BM_PXP_LUT_CTRL_RSVD0)
#define BM_PXP_LUT_CTRL_DMA_START 0x00000001
#define BF_PXP_LUT_CTRL_DMA_START(v) \
(((v) << 0) & BM_PXP_LUT_CTRL_DMA_START)
#define HW_PXP_LUT_ADDR (0x00000250)
#define BM_PXP_LUT_ADDR_RSVD2 0x80000000
#define BF_PXP_LUT_ADDR_RSVD2(v) \
(((v) << 31) & BM_PXP_LUT_ADDR_RSVD2)
#define BP_PXP_LUT_ADDR_NUM_BYTES 16
#define BM_PXP_LUT_ADDR_NUM_BYTES 0x7FFF0000
#define BF_PXP_LUT_ADDR_NUM_BYTES(v) \
(((v) << 16) & BM_PXP_LUT_ADDR_NUM_BYTES)
#define BP_PXP_LUT_ADDR_RSVD1 14
#define BM_PXP_LUT_ADDR_RSVD1 0x0000C000
#define BF_PXP_LUT_ADDR_RSVD1(v) \
(((v) << 14) & BM_PXP_LUT_ADDR_RSVD1)
#define BP_PXP_LUT_ADDR_ADDR 0
#define BM_PXP_LUT_ADDR_ADDR 0x00003FFF
#define BF_PXP_LUT_ADDR_ADDR(v) \
(((v) << 0) & BM_PXP_LUT_ADDR_ADDR)
#define HW_PXP_LUT_DATA (0x00000260)
#define BP_PXP_LUT_DATA_DATA 0
#define BM_PXP_LUT_DATA_DATA 0xFFFFFFFF
#define BF_PXP_LUT_DATA_DATA(v) (v)
#define HW_PXP_LUT_EXTMEM (0x00000270)
#define BP_PXP_LUT_EXTMEM_ADDR 0
#define BM_PXP_LUT_EXTMEM_ADDR 0xFFFFFFFF
#define BF_PXP_LUT_EXTMEM_ADDR(v) (v)
#define HW_PXP_CFA (0x00000280)
#define BP_PXP_CFA_DATA 0
#define BM_PXP_CFA_DATA 0xFFFFFFFF
#define BF_PXP_CFA_DATA(v) (v)
#define HW_PXP_ALPHA_A_CTRL (0x00000290)
#define BP_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA 24
#define BM_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA 0xFF000000
#define BF_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA(v) \
(((v) << 24) & BM_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA)
#define BP_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA 16
#define BM_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA 0x00FF0000
#define BF_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA(v) \
(((v) << 16) & BM_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA)
#define BP_PXP_ALPHA_A_CTRL_RSVD0 14
#define BM_PXP_ALPHA_A_CTRL_RSVD0 0x0000C000
#define BF_PXP_ALPHA_A_CTRL_RSVD0(v) \
(((v) << 14) & BM_PXP_ALPHA_A_CTRL_RSVD0)
#define BM_PXP_ALPHA_A_CTRL_S1_COLOR_MODE 0x00002000
#define BF_PXP_ALPHA_A_CTRL_S1_COLOR_MODE(v) \
(((v) << 13) & BM_PXP_ALPHA_A_CTRL_S1_COLOR_MODE)
#define BV_PXP_ALPHA_A_CTRL_S1_COLOR_MODE__0 0x0
#define BV_PXP_ALPHA_A_CTRL_S1_COLOR_MODE__1 0x1
#define BM_PXP_ALPHA_A_CTRL_S1_ALPHA_MODE 0x00001000
#define BF_PXP_ALPHA_A_CTRL_S1_ALPHA_MODE(v) \
(((v) << 12) & BM_PXP_ALPHA_A_CTRL_S1_ALPHA_MODE)
#define BV_PXP_ALPHA_A_CTRL_S1_ALPHA_MODE__0 0x0
#define BV_PXP_ALPHA_A_CTRL_S1_ALPHA_MODE__1 0x1
#define BP_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA_MODE 10
#define BM_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA_MODE 0x00000C00
#define BF_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA_MODE(v) \
(((v) << 10) & BM_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA_MODE)
#define BV_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA_MODE__0 0x0
#define BV_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA_MODE__1 0x0
#define BV_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA_MODE__2 0x0
#define BV_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA_MODE__3 0x0
#define BP_PXP_ALPHA_A_CTRL_S1_S0_FACTOR_MODE 8
#define BM_PXP_ALPHA_A_CTRL_S1_S0_FACTOR_MODE 0x00000300
#define BF_PXP_ALPHA_A_CTRL_S1_S0_FACTOR_MODE(v) \
(((v) << 8) & BM_PXP_ALPHA_A_CTRL_S1_S0_FACTOR_MODE)
#define BV_PXP_ALPHA_A_CTRL_S1_S0_FACTOR_MODE__0 0x0
#define BV_PXP_ALPHA_A_CTRL_S1_S0_FACTOR_MODE__1 0x1
#define BV_PXP_ALPHA_A_CTRL_S1_S0_FACTOR_MODE__2 0x2
#define BV_PXP_ALPHA_A_CTRL_S1_S0_FACTOR_MODE__3 0x3
#define BM_PXP_ALPHA_A_CTRL_RSVD1 0x00000080
#define BF_PXP_ALPHA_A_CTRL_RSVD1(v) \
(((v) << 7) & BM_PXP_ALPHA_A_CTRL_RSVD1)
#define BM_PXP_ALPHA_A_CTRL_S0_COLOR_MODE 0x00000040
#define BF_PXP_ALPHA_A_CTRL_S0_COLOR_MODE(v) \
(((v) << 6) & BM_PXP_ALPHA_A_CTRL_S0_COLOR_MODE)
#define BV_PXP_ALPHA_A_CTRL_S0_COLOR_MODE__0 0x0
#define BV_PXP_ALPHA_A_CTRL_S0_COLOR_MODE__1 0x1
#define BM_PXP_ALPHA_A_CTRL_S0_ALPHA_MODE 0x00000020
#define BF_PXP_ALPHA_A_CTRL_S0_ALPHA_MODE(v) \
(((v) << 5) & BM_PXP_ALPHA_A_CTRL_S0_ALPHA_MODE)
#define BV_PXP_ALPHA_A_CTRL_S0_ALPHA_MODE__0 0x0
#define BV_PXP_ALPHA_A_CTRL_S0_ALPHA_MODE__1 0x1
#define BP_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA_MODE 3
#define BM_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA_MODE 0x00000018
#define BF_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA_MODE(v) \
(((v) << 3) & BM_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA_MODE)
#define BV_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA_MODE__0 0x0
#define BV_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA_MODE__1 0x1
#define BV_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA_MODE__2 0x2
#define BV_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA_MODE__3 0x3
#define BP_PXP_ALPHA_A_CTRL_S0_S1_FACTOR_MODE 1
#define BM_PXP_ALPHA_A_CTRL_S0_S1_FACTOR_MODE 0x00000006
#define BF_PXP_ALPHA_A_CTRL_S0_S1_FACTOR_MODE(v) \
(((v) << 1) & BM_PXP_ALPHA_A_CTRL_S0_S1_FACTOR_MODE)
#define BV_PXP_ALPHA_A_CTRL_S0_S1_FACTOR_MODE__0 0x0
#define BV_PXP_ALPHA_A_CTRL_S0_S1_FACTOR_MODE__1 0x1
#define BV_PXP_ALPHA_A_CTRL_S0_S1_FACTOR_MODE__2 0x2
#define BV_PXP_ALPHA_A_CTRL_S0_S1_FACTOR_MODE__3 0x3
#define BM_PXP_ALPHA_A_CTRL_POTER_DUFF_ENABLE 0x00000001
#define BF_PXP_ALPHA_A_CTRL_POTER_DUFF_ENABLE(v) \
(((v) << 0) & BM_PXP_ALPHA_A_CTRL_POTER_DUFF_ENABLE)
#define BV_PXP_ALPHA_A_CTRL_POTER_DUFF_ENABLE__0 0x0
#define BV_PXP_ALPHA_A_CTRL_POTER_DUFF_ENABLE__1 0x1
#define HW_PXP_ALPHA_B_CTRL (0x000002a0)
#define BP_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA 24
#define BM_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA 0xFF000000
#define BF_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA(v) \
(((v) << 24) & BM_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA)
#define BP_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA 16
#define BM_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA 0x00FF0000
#define BF_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA(v) \
(((v) << 16) & BM_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA)
#define BP_PXP_ALPHA_B_CTRL_RSVD0 14
#define BM_PXP_ALPHA_B_CTRL_RSVD0 0x0000C000
#define BF_PXP_ALPHA_B_CTRL_RSVD0(v) \
(((v) << 14) & BM_PXP_ALPHA_B_CTRL_RSVD0)
#define BM_PXP_ALPHA_B_CTRL_S1_COLOR_MODE 0x00002000
#define BF_PXP_ALPHA_B_CTRL_S1_COLOR_MODE(v) \
(((v) << 13) & BM_PXP_ALPHA_B_CTRL_S1_COLOR_MODE)
#define BV_PXP_ALPHA_B_CTRL_S1_COLOR_MODE__0 0x0
#define BV_PXP_ALPHA_B_CTRL_S1_COLOR_MODE__1 0x1
#define BM_PXP_ALPHA_B_CTRL_S1_ALPHA_MODE 0x00001000
#define BF_PXP_ALPHA_B_CTRL_S1_ALPHA_MODE(v) \
(((v) << 12) & BM_PXP_ALPHA_B_CTRL_S1_ALPHA_MODE)
#define BV_PXP_ALPHA_B_CTRL_S1_ALPHA_MODE__0 0x0
#define BV_PXP_ALPHA_B_CTRL_S1_ALPHA_MODE__1 0x1
#define BP_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA_MODE 10
#define BM_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA_MODE 0x00000C00
#define BF_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA_MODE(v) \
(((v) << 10) & BM_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA_MODE)
#define BV_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA_MODE__0 0x0
#define BV_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA_MODE__1 0x1
#define BV_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA_MODE__2 0x2
#define BV_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA_MODE__3 0x3
#define BP_PXP_ALPHA_B_CTRL_S1_S0_FACTOR_MODE 8
#define BM_PXP_ALPHA_B_CTRL_S1_S0_FACTOR_MODE 0x00000300
#define BF_PXP_ALPHA_B_CTRL_S1_S0_FACTOR_MODE(v) \
(((v) << 8) & BM_PXP_ALPHA_B_CTRL_S1_S0_FACTOR_MODE)
#define BV_PXP_ALPHA_B_CTRL_S1_S0_FACTOR_MODE__0 0x0
#define BV_PXP_ALPHA_B_CTRL_S1_S0_FACTOR_MODE__1 0x1
#define BV_PXP_ALPHA_B_CTRL_S1_S0_FACTOR_MODE__2 0x2
#define BV_PXP_ALPHA_B_CTRL_S1_S0_FACTOR_MODE__3 0x3
#define BM_PXP_ALPHA_B_CTRL_RSVD1 0x00000080
#define BF_PXP_ALPHA_B_CTRL_RSVD1(v) \
(((v) << 7) & BM_PXP_ALPHA_B_CTRL_RSVD1)
#define BM_PXP_ALPHA_B_CTRL_S0_COLOR_MODE 0x00000040
#define BF_PXP_ALPHA_B_CTRL_S0_COLOR_MODE(v) \
(((v) << 6) & BM_PXP_ALPHA_B_CTRL_S0_COLOR_MODE)
#define BV_PXP_ALPHA_B_CTRL_S0_COLOR_MODE__0 0x0
#define BV_PXP_ALPHA_B_CTRL_S0_COLOR_MODE__1 0x1
#define BM_PXP_ALPHA_B_CTRL_S0_ALPHA_MODE 0x00000020
#define BF_PXP_ALPHA_B_CTRL_S0_ALPHA_MODE(v) \
(((v) << 5) & BM_PXP_ALPHA_B_CTRL_S0_ALPHA_MODE)
#define BV_PXP_ALPHA_B_CTRL_S0_ALPHA_MODE__0 0x0
#define BV_PXP_ALPHA_B_CTRL_S0_ALPHA_MODE__1 0x1
#define BP_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA_MODE 3
#define BM_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA_MODE 0x00000018
#define BF_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA_MODE(v) \
(((v) << 3) & BM_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA_MODE)
#define BV_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA_MODE__0 0x0
#define BV_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA_MODE__1 0x1
#define BV_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA_MODE__2 0x2
#define BV_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA_MODE__3 0x3
#define BP_PXP_ALPHA_B_CTRL_S0_S1_FACTOR_MODE 1
#define BM_PXP_ALPHA_B_CTRL_S0_S1_FACTOR_MODE 0x00000006
#define BF_PXP_ALPHA_B_CTRL_S0_S1_FACTOR_MODE(v) \
(((v) << 1) & BM_PXP_ALPHA_B_CTRL_S0_S1_FACTOR_MODE)
#define BV_PXP_ALPHA_B_CTRL_S0_S1_FACTOR_MODE__0 0x0
#define BV_PXP_ALPHA_B_CTRL_S0_S1_FACTOR_MODE__1 0x1
#define BV_PXP_ALPHA_B_CTRL_S0_S1_FACTOR_MODE__2 0x2
#define BV_PXP_ALPHA_B_CTRL_S0_S1_FACTOR_MODE__3 0x3
#define BM_PXP_ALPHA_B_CTRL_POTER_DUFF_ENABLE 0x00000001
#define BF_PXP_ALPHA_B_CTRL_POTER_DUFF_ENABLE(v) \
(((v) << 0) & BM_PXP_ALPHA_B_CTRL_POTER_DUFF_ENABLE)
#define BV_PXP_ALPHA_B_CTRL_POTER_DUFF_ENABLE__0 0x0
#define BV_PXP_ALPHA_B_CTRL_POTER_DUFF_ENABLE__1 0x1
#define HW_PXP_ALPHA_B_CTRL_1 (0x000002b0)
#define BP_PXP_ALPHA_B_CTRL_1_RSVD0 8
#define BM_PXP_ALPHA_B_CTRL_1_RSVD0 0xFFFFFF00
#define BF_PXP_ALPHA_B_CTRL_1_RSVD0(v) \
(((v) << 8) & BM_PXP_ALPHA_B_CTRL_1_RSVD0)
#define BP_PXP_ALPHA_B_CTRL_1_ROP 4
#define BM_PXP_ALPHA_B_CTRL_1_ROP 0x000000F0
#define BF_PXP_ALPHA_B_CTRL_1_ROP(v) \
(((v) << 4) & BM_PXP_ALPHA_B_CTRL_1_ROP)
#define BV_PXP_ALPHA_B_CTRL_1_ROP__MASKAS 0x0
#define BV_PXP_ALPHA_B_CTRL_1_ROP__MASKNOTAS 0x1
#define BV_PXP_ALPHA_B_CTRL_1_ROP__MASKASNOT 0x2
#define BV_PXP_ALPHA_B_CTRL_1_ROP__MERGEAS 0x3
#define BV_PXP_ALPHA_B_CTRL_1_ROP__MERGENOTAS 0x4
#define BV_PXP_ALPHA_B_CTRL_1_ROP__MERGEASNOT 0x5
#define BV_PXP_ALPHA_B_CTRL_1_ROP__NOTCOPYAS 0x6
#define BV_PXP_ALPHA_B_CTRL_1_ROP__NOT 0x7
#define BV_PXP_ALPHA_B_CTRL_1_ROP__NOTMASKAS 0x8
#define BV_PXP_ALPHA_B_CTRL_1_ROP__NOTMERGEAS 0x9
#define BV_PXP_ALPHA_B_CTRL_1_ROP__XORAS 0xA
#define BV_PXP_ALPHA_B_CTRL_1_ROP__NOTXORAS 0xB
#define BP_PXP_ALPHA_B_CTRL_1_RSVD1 2
#define BM_PXP_ALPHA_B_CTRL_1_RSVD1 0x0000000C
#define BF_PXP_ALPHA_B_CTRL_1_RSVD1(v) \
(((v) << 2) & BM_PXP_ALPHA_B_CTRL_1_RSVD1)
#define BM_PXP_ALPHA_B_CTRL_1_OL_CLRKEY_ENABLE 0x00000002
#define BF_PXP_ALPHA_B_CTRL_1_OL_CLRKEY_ENABLE(v) \
(((v) << 1) & BM_PXP_ALPHA_B_CTRL_1_OL_CLRKEY_ENABLE)
#define BM_PXP_ALPHA_B_CTRL_1_ROP_ENABLE 0x00000001
#define BF_PXP_ALPHA_B_CTRL_1_ROP_ENABLE(v) \
(((v) << 0) & BM_PXP_ALPHA_B_CTRL_1_ROP_ENABLE)
#define HW_PXP_PS_BACKGROUND_1 (0x000002c0)
#define BP_PXP_PS_BACKGROUND_1_RSVD 24
#define BM_PXP_PS_BACKGROUND_1_RSVD 0xFF000000
#define BF_PXP_PS_BACKGROUND_1_RSVD(v) \
(((v) << 24) & BM_PXP_PS_BACKGROUND_1_RSVD)
#define BP_PXP_PS_BACKGROUND_1_COLOR 0
#define BM_PXP_PS_BACKGROUND_1_COLOR 0x00FFFFFF
#define BF_PXP_PS_BACKGROUND_1_COLOR(v) \
(((v) << 0) & BM_PXP_PS_BACKGROUND_1_COLOR)
#define HW_PXP_PS_CLRKEYLOW_1 (0x000002d0)
#define BP_PXP_PS_CLRKEYLOW_1_RSVD1 24
#define BM_PXP_PS_CLRKEYLOW_1_RSVD1 0xFF000000
#define BF_PXP_PS_CLRKEYLOW_1_RSVD1(v) \
(((v) << 24) & BM_PXP_PS_CLRKEYLOW_1_RSVD1)
#define BP_PXP_PS_CLRKEYLOW_1_PIXEL 0
#define BM_PXP_PS_CLRKEYLOW_1_PIXEL 0x00FFFFFF
#define BF_PXP_PS_CLRKEYLOW_1_PIXEL(v) \
(((v) << 0) & BM_PXP_PS_CLRKEYLOW_1_PIXEL)
#define HW_PXP_PS_CLRKEYHIGH_1 (0x000002e0)
#define BP_PXP_PS_CLRKEYHIGH_1_RSVD1 24
#define BM_PXP_PS_CLRKEYHIGH_1_RSVD1 0xFF000000
#define BF_PXP_PS_CLRKEYHIGH_1_RSVD1(v) \
(((v) << 24) & BM_PXP_PS_CLRKEYHIGH_1_RSVD1)
#define BP_PXP_PS_CLRKEYHIGH_1_PIXEL 0
#define BM_PXP_PS_CLRKEYHIGH_1_PIXEL 0x00FFFFFF
#define BF_PXP_PS_CLRKEYHIGH_1_PIXEL(v) \
(((v) << 0) & BM_PXP_PS_CLRKEYHIGH_1_PIXEL)
#define HW_PXP_AS_CLRKEYLOW_1 (0x000002f0)
#define BP_PXP_AS_CLRKEYLOW_1_RSVD1 24
#define BM_PXP_AS_CLRKEYLOW_1_RSVD1 0xFF000000
#define BF_PXP_AS_CLRKEYLOW_1_RSVD1(v) \
(((v) << 24) & BM_PXP_AS_CLRKEYLOW_1_RSVD1)
#define BP_PXP_AS_CLRKEYLOW_1_PIXEL 0
#define BM_PXP_AS_CLRKEYLOW_1_PIXEL 0x00FFFFFF
#define BF_PXP_AS_CLRKEYLOW_1_PIXEL(v) \
(((v) << 0) & BM_PXP_AS_CLRKEYLOW_1_PIXEL)
#define HW_PXP_AS_CLRKEYHIGH_1 (0x00000300)
#define BP_PXP_AS_CLRKEYHIGH_1_RSVD1 24
#define BM_PXP_AS_CLRKEYHIGH_1_RSVD1 0xFF000000
#define BF_PXP_AS_CLRKEYHIGH_1_RSVD1(v) \
(((v) << 24) & BM_PXP_AS_CLRKEYHIGH_1_RSVD1)
#define BP_PXP_AS_CLRKEYHIGH_1_PIXEL 0
#define BM_PXP_AS_CLRKEYHIGH_1_PIXEL 0x00FFFFFF
#define BF_PXP_AS_CLRKEYHIGH_1_PIXEL(v) \
(((v) << 0) & BM_PXP_AS_CLRKEYHIGH_1_PIXEL)
#define HW_PXP_CTRL2 (0x00000310)
#define HW_PXP_CTRL2_SET (0x00000314)
#define HW_PXP_CTRL2_CLR (0x00000318)
#define HW_PXP_CTRL2_TOG (0x0000031c)
#define BP_PXP_CTRL2_RSVD3 28
#define BM_PXP_CTRL2_RSVD3 0xF0000000
#define BF_PXP_CTRL2_RSVD3(v) \
(((v) << 28) & BM_PXP_CTRL2_RSVD3)
#define BM_PXP_CTRL2_ENABLE_ROTATE1 0x08000000
#define BF_PXP_CTRL2_ENABLE_ROTATE1(v) \
(((v) << 27) & BM_PXP_CTRL2_ENABLE_ROTATE1)
#define BM_PXP_CTRL2_ENABLE_ROTATE0 0x04000000
#define BF_PXP_CTRL2_ENABLE_ROTATE0(v) \
(((v) << 26) & BM_PXP_CTRL2_ENABLE_ROTATE0)
#define BM_PXP_CTRL2_ENABLE_LUT 0x02000000
#define BF_PXP_CTRL2_ENABLE_LUT(v) \
(((v) << 25) & BM_PXP_CTRL2_ENABLE_LUT)
#define BM_PXP_CTRL2_ENABLE_CSC2 0x01000000
#define BF_PXP_CTRL2_ENABLE_CSC2(v) \
(((v) << 24) & BM_PXP_CTRL2_ENABLE_CSC2)
#define BM_PXP_CTRL2_BLOCK_SIZE 0x00800000
#define BF_PXP_CTRL2_BLOCK_SIZE(v) \
(((v) << 23) & BM_PXP_CTRL2_BLOCK_SIZE)
#define BV_PXP_CTRL2_BLOCK_SIZE__8X8 0x0
#define BV_PXP_CTRL2_BLOCK_SIZE__16X16 0x1
#define BM_PXP_CTRL2_RSVD2 0x00400000
#define BF_PXP_CTRL2_RSVD2(v) \
(((v) << 22) & BM_PXP_CTRL2_RSVD2)
#define BM_PXP_CTRL2_ENABLE_ALPHA_B 0x00200000
#define BF_PXP_CTRL2_ENABLE_ALPHA_B(v) \
(((v) << 21) & BM_PXP_CTRL2_ENABLE_ALPHA_B)
#define BM_PXP_CTRL2_ENABLE_INPUT_FETCH_STORE 0x00100000
#define BF_PXP_CTRL2_ENABLE_INPUT_FETCH_STORE(v) \
(((v) << 20) & BM_PXP_CTRL2_ENABLE_INPUT_FETCH_STORE)
#define BM_PXP_CTRL2_ENABLE_WFE_B 0x00080000
#define BF_PXP_CTRL2_ENABLE_WFE_B(v) \
(((v) << 19) & BM_PXP_CTRL2_ENABLE_WFE_B)
#define BM_PXP_CTRL2_ENABLE_WFE_A 0x00040000
#define BF_PXP_CTRL2_ENABLE_WFE_A(v) \
(((v) << 18) & BM_PXP_CTRL2_ENABLE_WFE_A)
#define BM_PXP_CTRL2_ENABLE_DITHER 0x00020000
#define BF_PXP_CTRL2_ENABLE_DITHER(v) \
(((v) << 17) & BM_PXP_CTRL2_ENABLE_DITHER)
#define BM_PXP_CTRL2_RSVD1 0x00010000
#define BF_PXP_CTRL2_RSVD1(v) \
(((v) << 16) & BM_PXP_CTRL2_RSVD1)
#define BM_PXP_CTRL2_VFLIP1 0x00008000
#define BF_PXP_CTRL2_VFLIP1(v) \
(((v) << 15) & BM_PXP_CTRL2_VFLIP1)
#define BM_PXP_CTRL2_HFLIP1 0x00004000
#define BF_PXP_CTRL2_HFLIP1(v) \
(((v) << 14) & BM_PXP_CTRL2_HFLIP1)
#define BP_PXP_CTRL2_ROTATE1 12
#define BM_PXP_CTRL2_ROTATE1 0x00003000
#define BF_PXP_CTRL2_ROTATE1(v) \
(((v) << 12) & BM_PXP_CTRL2_ROTATE1)
#define BV_PXP_CTRL2_ROTATE1__ROT_0 0x0
#define BV_PXP_CTRL2_ROTATE1__ROT_90 0x1
#define BV_PXP_CTRL2_ROTATE1__ROT_180 0x2
#define BV_PXP_CTRL2_ROTATE1__ROT_270 0x3
#define BM_PXP_CTRL2_VFLIP0 0x00000800
#define BF_PXP_CTRL2_VFLIP0(v) \
(((v) << 11) & BM_PXP_CTRL2_VFLIP0)
#define BM_PXP_CTRL2_HFLIP0 0x00000400
#define BF_PXP_CTRL2_HFLIP0(v) \
(((v) << 10) & BM_PXP_CTRL2_HFLIP0)
#define BP_PXP_CTRL2_ROTATE0 8
#define BM_PXP_CTRL2_ROTATE0 0x00000300
#define BF_PXP_CTRL2_ROTATE0(v) \
(((v) << 8) & BM_PXP_CTRL2_ROTATE0)
#define BV_PXP_CTRL2_ROTATE0__ROT_0 0x0
#define BV_PXP_CTRL2_ROTATE0__ROT_90 0x1
#define BV_PXP_CTRL2_ROTATE0__ROT_180 0x2
#define BV_PXP_CTRL2_ROTATE0__ROT_270 0x3
#define BP_PXP_CTRL2_RSVD0 1
#define BM_PXP_CTRL2_RSVD0 0x000000FE
#define BF_PXP_CTRL2_RSVD0(v) \
(((v) << 1) & BM_PXP_CTRL2_RSVD0)
#define BM_PXP_CTRL2_ENABLE 0x00000001
#define BF_PXP_CTRL2_ENABLE(v) \
(((v) << 0) & BM_PXP_CTRL2_ENABLE)
#define HW_PXP_POWER_REG0 (0x00000320)
#define BP_PXP_POWER_REG0_CTRL 12
#define BM_PXP_POWER_REG0_CTRL 0xFFFFF000
#define BF_PXP_POWER_REG0_CTRL(v) \
(((v) << 12) & BM_PXP_POWER_REG0_CTRL)
#define BP_PXP_POWER_REG0_ROT0_MEM_LP_STATE 9
#define BM_PXP_POWER_REG0_ROT0_MEM_LP_STATE 0x00000E00
#define BF_PXP_POWER_REG0_ROT0_MEM_LP_STATE(v) \
(((v) << 9) & BM_PXP_POWER_REG0_ROT0_MEM_LP_STATE)
#define BV_PXP_POWER_REG0_ROT0_MEM_LP_STATE__NONE 0x0
#define BV_PXP_POWER_REG0_ROT0_MEM_LP_STATE__LS 0x1
#define BV_PXP_POWER_REG0_ROT0_MEM_LP_STATE__DS 0x2
#define BV_PXP_POWER_REG0_ROT0_MEM_LP_STATE__SD 0x4
#define BP_PXP_POWER_REG0_LUT_LP_STATE_WAY1_BANKN 6
#define BM_PXP_POWER_REG0_LUT_LP_STATE_WAY1_BANKN 0x000001C0
#define BF_PXP_POWER_REG0_LUT_LP_STATE_WAY1_BANKN(v) \
(((v) << 6) & BM_PXP_POWER_REG0_LUT_LP_STATE_WAY1_BANKN)
#define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY1_BANKN__NONE 0x0
#define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY1_BANKN__LS 0x1
#define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY1_BANKN__DS 0x2
#define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY1_BANKN__SD 0x4
#define BP_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANKN 3
#define BM_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANKN 0x00000038
#define BF_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANKN(v) \
(((v) << 3) & BM_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANKN)
#define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANKN__NONE 0x0
#define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANKN__LS 0x1
#define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANKN__DS 0x2
#define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANKN__SD 0x4
#define BP_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANK0 0
#define BM_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANK0 0x00000007
#define BF_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANK0(v) \
(((v) << 0) & BM_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANK0)
#define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANK0__NONE 0x0
#define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANK0__LS 0x1
#define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANK0__DS 0x2
#define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANK0__SD 0x4
#define HW_PXP_POWER_REG1 (0x00000330)
#define BP_PXP_POWER_REG1_RSVD0 24
#define BM_PXP_POWER_REG1_RSVD0 0xFF000000
#define BF_PXP_POWER_REG1_RSVD0(v) \
(((v) << 24) & BM_PXP_POWER_REG1_RSVD0)
#define BP_PXP_POWER_REG1_ALU_B_MEM_LP_STATE 21
#define BM_PXP_POWER_REG1_ALU_B_MEM_LP_STATE 0x00E00000
#define BF_PXP_POWER_REG1_ALU_B_MEM_LP_STATE(v) \
(((v) << 21) & BM_PXP_POWER_REG1_ALU_B_MEM_LP_STATE)
#define BV_PXP_POWER_REG1_ALU_B_MEM_LP_STATE__NONE 0x0
#define BV_PXP_POWER_REG1_ALU_B_MEM_LP_STATE__LS 0x1
#define BV_PXP_POWER_REG1_ALU_B_MEM_LP_STATE__DS 0x2
#define BV_PXP_POWER_REG1_ALU_B_MEM_LP_STATE__SD 0x4
#define BP_PXP_POWER_REG1_ALU_A_MEM_LP_STATE 18
#define BM_PXP_POWER_REG1_ALU_A_MEM_LP_STATE 0x001C0000
#define BF_PXP_POWER_REG1_ALU_A_MEM_LP_STATE(v) \
(((v) << 18) & BM_PXP_POWER_REG1_ALU_A_MEM_LP_STATE)
#define BV_PXP_POWER_REG1_ALU_A_MEM_LP_STATE__NONE 0x0
#define BV_PXP_POWER_REG1_ALU_A_MEM_LP_STATE__LS 0x1
#define BV_PXP_POWER_REG1_ALU_A_MEM_LP_STATE__DS 0x2
#define BV_PXP_POWER_REG1_ALU_A_MEM_LP_STATE__SD 0x4
#define BP_PXP_POWER_REG1_DITH2_LUT_MEM_LP_STATE 15
#define BM_PXP_POWER_REG1_DITH2_LUT_MEM_LP_STATE 0x00038000
#define BF_PXP_POWER_REG1_DITH2_LUT_MEM_LP_STATE(v) \
(((v) << 15) & BM_PXP_POWER_REG1_DITH2_LUT_MEM_LP_STATE)
#define BV_PXP_POWER_REG1_DITH2_LUT_MEM_LP_STATE__NONE 0x0
#define BV_PXP_POWER_REG1_DITH2_LUT_MEM_LP_STATE__LS 0x1
#define BV_PXP_POWER_REG1_DITH2_LUT_MEM_LP_STATE__DS 0x2
#define BV_PXP_POWER_REG1_DITH2_LUT_MEM_LP_STATE__SD 0x4
#define BP_PXP_POWER_REG1_DITH1_LUT_MEM_LP_STATE 12
#define BM_PXP_POWER_REG1_DITH1_LUT_MEM_LP_STATE 0x00007000
#define BF_PXP_POWER_REG1_DITH1_LUT_MEM_LP_STATE(v) \
(((v) << 12) & BM_PXP_POWER_REG1_DITH1_LUT_MEM_LP_STATE)
#define BV_PXP_POWER_REG1_DITH1_LUT_MEM_LP_STATE__NONE 0x0
#define BV_PXP_POWER_REG1_DITH1_LUT_MEM_LP_STATE__LS 0x1
#define BV_PXP_POWER_REG1_DITH1_LUT_MEM_LP_STATE__DS 0x2
#define BV_PXP_POWER_REG1_DITH1_LUT_MEM_LP_STATE__SD 0x4
#define BP_PXP_POWER_REG1_DITH0_ERR1_MEM_LP_STATE 9
#define BM_PXP_POWER_REG1_DITH0_ERR1_MEM_LP_STATE 0x00000E00
#define BF_PXP_POWER_REG1_DITH0_ERR1_MEM_LP_STATE(v) \
(((v) << 9) & BM_PXP_POWER_REG1_DITH0_ERR1_MEM_LP_STATE)
#define BV_PXP_POWER_REG1_DITH0_ERR1_MEM_LP_STATE__NONE 0x0
#define BV_PXP_POWER_REG1_DITH0_ERR1_MEM_LP_STATE__LS 0x1
#define BV_PXP_POWER_REG1_DITH0_ERR1_MEM_LP_STATE__DS 0x2
#define BV_PXP_POWER_REG1_DITH0_ERR1_MEM_LP_STATE__SD 0x4
#define BP_PXP_POWER_REG1_DITH0_ERR0_MEM_LP_STATE 6
#define BM_PXP_POWER_REG1_DITH0_ERR0_MEM_LP_STATE 0x000001C0
#define BF_PXP_POWER_REG1_DITH0_ERR0_MEM_LP_STATE(v) \
(((v) << 6) & BM_PXP_POWER_REG1_DITH0_ERR0_MEM_LP_STATE)
#define BV_PXP_POWER_REG1_DITH0_ERR0_MEM_LP_STATE__NONE 0x0
#define BV_PXP_POWER_REG1_DITH0_ERR0_MEM_LP_STATE__LS 0x1
#define BV_PXP_POWER_REG1_DITH0_ERR0_MEM_LP_STATE__DS 0x2
#define BV_PXP_POWER_REG1_DITH0_ERR0_MEM_LP_STATE__SD 0x4
#define BP_PXP_POWER_REG1_DITH0_LUT_MEM_LP_STATE 3
#define BM_PXP_POWER_REG1_DITH0_LUT_MEM_LP_STATE 0x00000038
#define BF_PXP_POWER_REG1_DITH0_LUT_MEM_LP_STATE(v) \
(((v) << 3) & BM_PXP_POWER_REG1_DITH0_LUT_MEM_LP_STATE)
#define BV_PXP_POWER_REG1_DITH0_LUT_MEM_LP_STATE__NONE 0x0
#define BV_PXP_POWER_REG1_DITH0_LUT_MEM_LP_STATE__LS 0x1
#define BV_PXP_POWER_REG1_DITH0_LUT_MEM_LP_STATE__DS 0x2
#define BV_PXP_POWER_REG1_DITH0_LUT_MEM_LP_STATE__SD 0x4
#define BP_PXP_POWER_REG1_ROT1_MEM_LP_STATE 0
#define BM_PXP_POWER_REG1_ROT1_MEM_LP_STATE 0x00000007
#define BF_PXP_POWER_REG1_ROT1_MEM_LP_STATE(v) \
(((v) << 0) & BM_PXP_POWER_REG1_ROT1_MEM_LP_STATE)
#define BV_PXP_POWER_REG1_ROT1_MEM_LP_STATE__NONE 0x0
#define BV_PXP_POWER_REG1_ROT1_MEM_LP_STATE__LS 0x1
#define BV_PXP_POWER_REG1_ROT1_MEM_LP_STATE__DS 0x2
#define BV_PXP_POWER_REG1_ROT1_MEM_LP_STATE__SD 0x4
#define HW_PXP_DATA_PATH_CTRL0 (0x00000340)
#define HW_PXP_DATA_PATH_CTRL0_SET (0x00000344)
#define HW_PXP_DATA_PATH_CTRL0_CLR (0x00000348)
#define HW_PXP_DATA_PATH_CTRL0_TOG (0x0000034c)
#define BP_PXP_DATA_PATH_CTRL0_MUX15_SEL 30
#define BM_PXP_DATA_PATH_CTRL0_MUX15_SEL 0xC0000000
#define BF_PXP_DATA_PATH_CTRL0_MUX15_SEL(v) \
(((v) << 30) & BM_PXP_DATA_PATH_CTRL0_MUX15_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX15_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX15_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX15_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX15_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX14_SEL 28
#define BM_PXP_DATA_PATH_CTRL0_MUX14_SEL 0x30000000
#define BF_PXP_DATA_PATH_CTRL0_MUX14_SEL(v) \
(((v) << 28) & BM_PXP_DATA_PATH_CTRL0_MUX14_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX14_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX14_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX14_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX14_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX13_SEL 26
#define BM_PXP_DATA_PATH_CTRL0_MUX13_SEL 0x0C000000
#define BF_PXP_DATA_PATH_CTRL0_MUX13_SEL(v) \
(((v) << 26) & BM_PXP_DATA_PATH_CTRL0_MUX13_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX13_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX13_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX13_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX13_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX12_SEL 24
#define BM_PXP_DATA_PATH_CTRL0_MUX12_SEL 0x03000000
#define BF_PXP_DATA_PATH_CTRL0_MUX12_SEL(v) \
(((v) << 24) & BM_PXP_DATA_PATH_CTRL0_MUX12_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX12_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX12_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX12_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX12_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX11_SEL 22
#define BM_PXP_DATA_PATH_CTRL0_MUX11_SEL 0x00C00000
#define BF_PXP_DATA_PATH_CTRL0_MUX11_SEL(v) \
(((v) << 22) & BM_PXP_DATA_PATH_CTRL0_MUX11_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX11_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX11_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX11_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX11_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX10_SEL 20
#define BM_PXP_DATA_PATH_CTRL0_MUX10_SEL 0x00300000
#define BF_PXP_DATA_PATH_CTRL0_MUX10_SEL(v) \
(((v) << 20) & BM_PXP_DATA_PATH_CTRL0_MUX10_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX10_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX10_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX10_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX10_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX9_SEL 18
#define BM_PXP_DATA_PATH_CTRL0_MUX9_SEL 0x000C0000
#define BF_PXP_DATA_PATH_CTRL0_MUX9_SEL(v) \
(((v) << 18) & BM_PXP_DATA_PATH_CTRL0_MUX9_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX9_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX9_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX9_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX9_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX8_SEL 16
#define BM_PXP_DATA_PATH_CTRL0_MUX8_SEL 0x00030000
#define BF_PXP_DATA_PATH_CTRL0_MUX8_SEL(v) \
(((v) << 16) & BM_PXP_DATA_PATH_CTRL0_MUX8_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX8_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX8_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX8_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX8_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX7_SEL 14
#define BM_PXP_DATA_PATH_CTRL0_MUX7_SEL 0x0000C000
#define BF_PXP_DATA_PATH_CTRL0_MUX7_SEL(v) \
(((v) << 14) & BM_PXP_DATA_PATH_CTRL0_MUX7_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX7_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX7_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX7_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX7_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX6_SEL 12
#define BM_PXP_DATA_PATH_CTRL0_MUX6_SEL 0x00003000
#define BF_PXP_DATA_PATH_CTRL0_MUX6_SEL(v) \
(((v) << 12) & BM_PXP_DATA_PATH_CTRL0_MUX6_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX6_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX6_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX6_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX6_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX5_SEL 10
#define BM_PXP_DATA_PATH_CTRL0_MUX5_SEL 0x00000C00
#define BF_PXP_DATA_PATH_CTRL0_MUX5_SEL(v) \
(((v) << 10) & BM_PXP_DATA_PATH_CTRL0_MUX5_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX5_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX5_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX5_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX5_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX4_SEL 8
#define BM_PXP_DATA_PATH_CTRL0_MUX4_SEL 0x00000300
#define BF_PXP_DATA_PATH_CTRL0_MUX4_SEL(v) \
(((v) << 8) & BM_PXP_DATA_PATH_CTRL0_MUX4_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX4_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX4_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX4_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX4_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX3_SEL 6
#define BM_PXP_DATA_PATH_CTRL0_MUX3_SEL 0x000000C0
#define BF_PXP_DATA_PATH_CTRL0_MUX3_SEL(v) \
(((v) << 6) & BM_PXP_DATA_PATH_CTRL0_MUX3_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX3_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX3_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX3_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX3_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX2_SEL 4
#define BM_PXP_DATA_PATH_CTRL0_MUX2_SEL 0x00000030
#define BF_PXP_DATA_PATH_CTRL0_MUX2_SEL(v) \
(((v) << 4) & BM_PXP_DATA_PATH_CTRL0_MUX2_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX2_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX2_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX2_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX2_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX1_SEL 2
#define BM_PXP_DATA_PATH_CTRL0_MUX1_SEL 0x0000000C
#define BF_PXP_DATA_PATH_CTRL0_MUX1_SEL(v) \
(((v) << 2) & BM_PXP_DATA_PATH_CTRL0_MUX1_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX1_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX1_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX1_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX1_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX0_SEL 0
#define BM_PXP_DATA_PATH_CTRL0_MUX0_SEL 0x00000003
#define BF_PXP_DATA_PATH_CTRL0_MUX0_SEL(v) \
(((v) << 0) & BM_PXP_DATA_PATH_CTRL0_MUX0_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX0_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX0_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX0_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX0_SEL__3 0x3
#define HW_PXP_DATA_PATH_CTRL1 (0x00000350)
#define HW_PXP_DATA_PATH_CTRL1_SET (0x00000354)
#define HW_PXP_DATA_PATH_CTRL1_CLR (0x00000358)
#define HW_PXP_DATA_PATH_CTRL1_TOG (0x0000035c)
#define BP_PXP_DATA_PATH_CTRL1_RSVD0 4
#define BM_PXP_DATA_PATH_CTRL1_RSVD0 0xFFFFFFF0
#define BF_PXP_DATA_PATH_CTRL1_RSVD0(v) \
(((v) << 4) & BM_PXP_DATA_PATH_CTRL1_RSVD0)
#define BP_PXP_DATA_PATH_CTRL1_MUX17_SEL 2
#define BM_PXP_DATA_PATH_CTRL1_MUX17_SEL 0x0000000C
#define BF_PXP_DATA_PATH_CTRL1_MUX17_SEL(v) \
(((v) << 2) & BM_PXP_DATA_PATH_CTRL1_MUX17_SEL)
#define BV_PXP_DATA_PATH_CTRL1_MUX17_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL1_MUX17_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL1_MUX17_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL1_MUX17_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL1_MUX16_SEL 0
#define BM_PXP_DATA_PATH_CTRL1_MUX16_SEL 0x00000003
#define BF_PXP_DATA_PATH_CTRL1_MUX16_SEL(v) \
(((v) << 0) & BM_PXP_DATA_PATH_CTRL1_MUX16_SEL)
#define BV_PXP_DATA_PATH_CTRL1_MUX16_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL1_MUX16_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL1_MUX16_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL1_MUX16_SEL__3 0x3
#define HW_PXP_INIT_MEM_CTRL (0x00000360)
#define HW_PXP_INIT_MEM_CTRL_SET (0x00000364)
#define HW_PXP_INIT_MEM_CTRL_CLR (0x00000368)
#define HW_PXP_INIT_MEM_CTRL_TOG (0x0000036c)
#define BM_PXP_INIT_MEM_CTRL_START 0x80000000
#define BF_PXP_INIT_MEM_CTRL_START(v) \
(((v) << 31) & BM_PXP_INIT_MEM_CTRL_START)
#define BP_PXP_INIT_MEM_CTRL_SELECT 27
#define BM_PXP_INIT_MEM_CTRL_SELECT 0x78000000
#define BF_PXP_INIT_MEM_CTRL_SELECT(v) \
(((v) << 27) & BM_PXP_INIT_MEM_CTRL_SELECT)
#define BV_PXP_INIT_MEM_CTRL_SELECT__DITHER0_LUT 0x0
#define BV_PXP_INIT_MEM_CTRL_SELECT__DITHER0_ERR0 0x1
#define BV_PXP_INIT_MEM_CTRL_SELECT__DITHER0_ERR1 0x2
#define BV_PXP_INIT_MEM_CTRL_SELECT__DITHER1_LUT 0x3
#define BV_PXP_INIT_MEM_CTRL_SELECT__DITHER2_LUT 0x4
#define BV_PXP_INIT_MEM_CTRL_SELECT__ALU_A 0x5
#define BV_PXP_INIT_MEM_CTRL_SELECT__ALU_B 0x6
#define BV_PXP_INIT_MEM_CTRL_SELECT__WFE_A_FETCH 0x7
#define BV_PXP_INIT_MEM_CTRL_SELECT__WFE_B_FETCH 0x8
#define BV_PXP_INIT_MEM_CTRL_SELECT__RESERVED 0x15
#define BP_PXP_INIT_MEM_CTRL_RSVD0 16
#define BM_PXP_INIT_MEM_CTRL_RSVD0 0x07FF0000
#define BF_PXP_INIT_MEM_CTRL_RSVD0(v) \
(((v) << 16) & BM_PXP_INIT_MEM_CTRL_RSVD0)
#define BP_PXP_INIT_MEM_CTRL_ADDR 0
#define BM_PXP_INIT_MEM_CTRL_ADDR 0x0000FFFF
#define BF_PXP_INIT_MEM_CTRL_ADDR(v) \
(((v) << 0) & BM_PXP_INIT_MEM_CTRL_ADDR)
#define HW_PXP_INIT_MEM_DATA (0x00000370)
#define BP_PXP_INIT_MEM_DATA_DATA 0
#define BM_PXP_INIT_MEM_DATA_DATA 0xFFFFFFFF
#define BF_PXP_INIT_MEM_DATA_DATA(v) (v)
#define HW_PXP_INIT_MEM_DATA_HIGH (0x00000380)
#define BP_PXP_INIT_MEM_DATA_HIGH_DATA 0
#define BM_PXP_INIT_MEM_DATA_HIGH_DATA 0xFFFFFFFF
#define BF_PXP_INIT_MEM_DATA_HIGH_DATA(v) (v)
#define HW_PXP_IRQ_MASK (0x00000390)
#define HW_PXP_IRQ_MASK_SET (0x00000394)
#define HW_PXP_IRQ_MASK_CLR (0x00000398)
#define HW_PXP_IRQ_MASK_TOG (0x0000039c)
#define BM_PXP_IRQ_MASK_COMPRESS_DONE_IRQ_EN 0x80000000
#define BF_PXP_IRQ_MASK_COMPRESS_DONE_IRQ_EN(v) \
(((v) << 31) & BM_PXP_IRQ_MASK_COMPRESS_DONE_IRQ_EN)
#define BP_PXP_IRQ_MASK_RSVD1 16
#define BM_PXP_IRQ_MASK_RSVD1 0x7FFF0000
#define BF_PXP_IRQ_MASK_RSVD1(v) \
(((v) << 16) & BM_PXP_IRQ_MASK_RSVD1)
#define BM_PXP_IRQ_MASK_WFE_B_STORE_IRQ_EN 0x00008000
#define BF_PXP_IRQ_MASK_WFE_B_STORE_IRQ_EN(v) \
(((v) << 15) & BM_PXP_IRQ_MASK_WFE_B_STORE_IRQ_EN)
#define BM_PXP_IRQ_MASK_WFE_A_STORE_IRQ_EN 0x00004000
#define BF_PXP_IRQ_MASK_WFE_A_STORE_IRQ_EN(v) \
(((v) << 14) & BM_PXP_IRQ_MASK_WFE_A_STORE_IRQ_EN)
#define BM_PXP_IRQ_MASK_DITHER_STORE_IRQ_EN 0x00002000
#define BF_PXP_IRQ_MASK_DITHER_STORE_IRQ_EN(v) \
(((v) << 13) & BM_PXP_IRQ_MASK_DITHER_STORE_IRQ_EN)
#define BM_PXP_IRQ_MASK_FIRST_STORE_IRQ_EN 0x00001000
#define BF_PXP_IRQ_MASK_FIRST_STORE_IRQ_EN(v) \
(((v) << 12) & BM_PXP_IRQ_MASK_FIRST_STORE_IRQ_EN)
#define BM_PXP_IRQ_MASK_WFE_B_CH1_STORE_IRQ_EN 0x00000800
#define BF_PXP_IRQ_MASK_WFE_B_CH1_STORE_IRQ_EN(v) \
(((v) << 11) & BM_PXP_IRQ_MASK_WFE_B_CH1_STORE_IRQ_EN)
#define BM_PXP_IRQ_MASK_WFE_B_CH0_STORE_IRQ_EN 0x00000400
#define BF_PXP_IRQ_MASK_WFE_B_CH0_STORE_IRQ_EN(v) \
(((v) << 10) & BM_PXP_IRQ_MASK_WFE_B_CH0_STORE_IRQ_EN)
#define BM_PXP_IRQ_MASK_WFE_A_CH1_STORE_IRQ_EN 0x00000200
#define BF_PXP_IRQ_MASK_WFE_A_CH1_STORE_IRQ_EN(v) \
(((v) << 9) & BM_PXP_IRQ_MASK_WFE_A_CH1_STORE_IRQ_EN)
#define BM_PXP_IRQ_MASK_WFE_A_CH0_STORE_IRQ_EN 0x00000100
#define BF_PXP_IRQ_MASK_WFE_A_CH0_STORE_IRQ_EN(v) \
(((v) << 8) & BM_PXP_IRQ_MASK_WFE_A_CH0_STORE_IRQ_EN)
#define BM_PXP_IRQ_MASK_DITHER_CH1_STORE_IRQ_EN 0x00000080
#define BF_PXP_IRQ_MASK_DITHER_CH1_STORE_IRQ_EN(v) \
(((v) << 7) & BM_PXP_IRQ_MASK_DITHER_CH1_STORE_IRQ_EN)
#define BM_PXP_IRQ_MASK_DITHER_CH0_STORE_IRQ_EN 0x00000040
#define BF_PXP_IRQ_MASK_DITHER_CH0_STORE_IRQ_EN(v) \
(((v) << 6) & BM_PXP_IRQ_MASK_DITHER_CH0_STORE_IRQ_EN)
#define BM_PXP_IRQ_MASK_DITHER_CH1_PREFETCH_IRQ_EN 0x00000020
#define BF_PXP_IRQ_MASK_DITHER_CH1_PREFETCH_IRQ_EN(v) \
(((v) << 5) & BM_PXP_IRQ_MASK_DITHER_CH1_PREFETCH_IRQ_EN)
#define BM_PXP_IRQ_MASK_DITHER_CH0_PREFETCH_IRQ_EN 0x00000010
#define BF_PXP_IRQ_MASK_DITHER_CH0_PREFETCH_IRQ_EN(v) \
(((v) << 4) & BM_PXP_IRQ_MASK_DITHER_CH0_PREFETCH_IRQ_EN)
#define BM_PXP_IRQ_MASK_FIRST_CH1_STORE_IRQ_EN 0x00000008
#define BF_PXP_IRQ_MASK_FIRST_CH1_STORE_IRQ_EN(v) \
(((v) << 3) & BM_PXP_IRQ_MASK_FIRST_CH1_STORE_IRQ_EN)
#define BM_PXP_IRQ_MASK_FIRST_CH0_STORE_IRQ_EN 0x00000004
#define BF_PXP_IRQ_MASK_FIRST_CH0_STORE_IRQ_EN(v) \
(((v) << 2) & BM_PXP_IRQ_MASK_FIRST_CH0_STORE_IRQ_EN)
#define BM_PXP_IRQ_MASK_FIRST_CH1_PREFETCH_IRQ_EN 0x00000002
#define BF_PXP_IRQ_MASK_FIRST_CH1_PREFETCH_IRQ_EN(v) \
(((v) << 1) & BM_PXP_IRQ_MASK_FIRST_CH1_PREFETCH_IRQ_EN)
#define BM_PXP_IRQ_MASK_FIRST_CH0_PREFETCH_IRQ_EN 0x00000001
#define BF_PXP_IRQ_MASK_FIRST_CH0_PREFETCH_IRQ_EN(v) \
(((v) << 0) & BM_PXP_IRQ_MASK_FIRST_CH0_PREFETCH_IRQ_EN)
#define HW_PXP_IRQ (0x000003a0)
#define HW_PXP_IRQ_SET (0x000003a4)
#define HW_PXP_IRQ_CLR (0x000003a8)
#define HW_PXP_IRQ_TOG (0x000003ac)
#define BM_PXP_IRQ_COMPRESS_DONE_IRQ 0x80000000
#define BF_PXP_IRQ_COMPRESS_DONE_IRQ(v) \
(((v) << 31) & BM_PXP_IRQ_COMPRESS_DONE_IRQ)
#define BP_PXP_IRQ_RSVD1 16
#define BM_PXP_IRQ_RSVD1 0x7FFF0000
#define BF_PXP_IRQ_RSVD1(v) \
(((v) << 16) & BM_PXP_IRQ_RSVD1)
#define BM_PXP_IRQ_WFE_B_STORE_IRQ 0x00008000
#define BF_PXP_IRQ_WFE_B_STORE_IRQ(v) \
(((v) << 15) & BM_PXP_IRQ_WFE_B_STORE_IRQ)
#define BM_PXP_IRQ_WFE_A_STORE_IRQ 0x00004000
#define BF_PXP_IRQ_WFE_A_STORE_IRQ(v) \
(((v) << 14) & BM_PXP_IRQ_WFE_A_STORE_IRQ)
#define BM_PXP_IRQ_DITHER_STORE_IRQ 0x00002000
#define BF_PXP_IRQ_DITHER_STORE_IRQ(v) \
(((v) << 13) & BM_PXP_IRQ_DITHER_STORE_IRQ)
#define BM_PXP_IRQ_FIRST_STORE_IRQ 0x00001000
#define BF_PXP_IRQ_FIRST_STORE_IRQ(v) \
(((v) << 12) & BM_PXP_IRQ_FIRST_STORE_IRQ)
#define BM_PXP_IRQ_WFE_B_CH1_STORE_IRQ 0x00000800
#define BF_PXP_IRQ_WFE_B_CH1_STORE_IRQ(v) \
(((v) << 11) & BM_PXP_IRQ_WFE_B_CH1_STORE_IRQ)
#define BM_PXP_IRQ_WFE_B_CH0_STORE_IRQ 0x00000400
#define BF_PXP_IRQ_WFE_B_CH0_STORE_IRQ(v) \
(((v) << 10) & BM_PXP_IRQ_WFE_B_CH0_STORE_IRQ)
#define BM_PXP_IRQ_WFE_A_CH1_STORE_IRQ 0x00000200
#define BF_PXP_IRQ_WFE_A_CH1_STORE_IRQ(v) \
(((v) << 9) & BM_PXP_IRQ_WFE_A_CH1_STORE_IRQ)
#define BM_PXP_IRQ_WFE_A_CH0_STORE_IRQ 0x00000100
#define BF_PXP_IRQ_WFE_A_CH0_STORE_IRQ(v) \
(((v) << 8) & BM_PXP_IRQ_WFE_A_CH0_STORE_IRQ)
#define BM_PXP_IRQ_DITHER_CH1_STORE_IRQ 0x00000080
#define BF_PXP_IRQ_DITHER_CH1_STORE_IRQ(v) \
(((v) << 7) & BM_PXP_IRQ_DITHER_CH1_STORE_IRQ)
#define BM_PXP_IRQ_DITHER_CH0_STORE_IRQ 0x00000040
#define BF_PXP_IRQ_DITHER_CH0_STORE_IRQ(v) \
(((v) << 6) & BM_PXP_IRQ_DITHER_CH0_STORE_IRQ)
#define BM_PXP_IRQ_DITHER_CH1_PREFETCH_IRQ 0x00000020
#define BF_PXP_IRQ_DITHER_CH1_PREFETCH_IRQ(v) \
(((v) << 5) & BM_PXP_IRQ_DITHER_CH1_PREFETCH_IRQ)
#define BM_PXP_IRQ_DITHER_CH0_PREFETCH_IRQ 0x00000010
#define BF_PXP_IRQ_DITHER_CH0_PREFETCH_IRQ(v) \
(((v) << 4) & BM_PXP_IRQ_DITHER_CH0_PREFETCH_IRQ)
#define BM_PXP_IRQ_FIRST_CH1_STORE_IRQ 0x00000008
#define BF_PXP_IRQ_FIRST_CH1_STORE_IRQ(v) \
(((v) << 3) & BM_PXP_IRQ_FIRST_CH1_STORE_IRQ)
#define BM_PXP_IRQ_FIRST_CH0_STORE_IRQ 0x00000004
#define BF_PXP_IRQ_FIRST_CH0_STORE_IRQ(v) \
(((v) << 2) & BM_PXP_IRQ_FIRST_CH0_STORE_IRQ)
#define BM_PXP_IRQ_FIRST_CH1_PREFETCH_IRQ 0x00000002
#define BF_PXP_IRQ_FIRST_CH1_PREFETCH_IRQ(v) \
(((v) << 1) & BM_PXP_IRQ_FIRST_CH1_PREFETCH_IRQ)
#define BM_PXP_IRQ_FIRST_CH0_PREFETCH_IRQ 0x00000001
#define BF_PXP_IRQ_FIRST_CH0_PREFETCH_IRQ(v) \
(((v) << 0) & BM_PXP_IRQ_FIRST_CH0_PREFETCH_IRQ)
#define HW_PXP_NEXT (0x00000400)
#define BP_PXP_NEXT_POINTER 2
#define BM_PXP_NEXT_POINTER 0xFFFFFFFC
#define BF_PXP_NEXT_POINTER(v) \
(((v) << 2) & BM_PXP_NEXT_POINTER)
#define BM_PXP_NEXT_RSVD 0x00000002
#define BF_PXP_NEXT_RSVD(v) \
(((v) << 1) & BM_PXP_NEXT_RSVD)
#define BM_PXP_NEXT_ENABLED 0x00000001
#define BF_PXP_NEXT_ENABLED(v) \
(((v) << 0) & BM_PXP_NEXT_ENABLED)
#define HW_PXP_DEBUGCTRL (0x00000410)
#define BP_PXP_DEBUGCTRL_RSVD 12
#define BM_PXP_DEBUGCTRL_RSVD 0xFFFFF000
#define BF_PXP_DEBUGCTRL_RSVD(v) \
(((v) << 12) & BM_PXP_DEBUGCTRL_RSVD)
#define BP_PXP_DEBUGCTRL_LUT_CLR_STAT_CNT 8
#define BM_PXP_DEBUGCTRL_LUT_CLR_STAT_CNT 0x00000F00
#define BF_PXP_DEBUGCTRL_LUT_CLR_STAT_CNT(v) \
(((v) << 8) & BM_PXP_DEBUGCTRL_LUT_CLR_STAT_CNT)
#define BV_PXP_DEBUGCTRL_LUT_CLR_STAT_CNT__NONE 0x0
#define BV_PXP_DEBUGCTRL_LUT_CLR_STAT_CNT__MISS_CNT 0x1
#define BV_PXP_DEBUGCTRL_LUT_CLR_STAT_CNT__HIT_CNT 0x2
#define BV_PXP_DEBUGCTRL_LUT_CLR_STAT_CNT__LAT_CNT 0x4
#define BV_PXP_DEBUGCTRL_LUT_CLR_STAT_CNT__MAX_LAT 0x8
#define BP_PXP_DEBUGCTRL_SELECT 0
#define BM_PXP_DEBUGCTRL_SELECT 0x000000FF
#define BF_PXP_DEBUGCTRL_SELECT(v) \
(((v) << 0) & BM_PXP_DEBUGCTRL_SELECT)
#define BV_PXP_DEBUGCTRL_SELECT__NONE 0x0
#define BV_PXP_DEBUGCTRL_SELECT__CTRL 0x1
#define BV_PXP_DEBUGCTRL_SELECT__PSBUF 0x2
#define BV_PXP_DEBUGCTRL_SELECT__PSBAX 0x3
#define BV_PXP_DEBUGCTRL_SELECT__PSBAY 0x4
#define BV_PXP_DEBUGCTRL_SELECT__ASBUF 0x5
#define BV_PXP_DEBUGCTRL_SELECT__ROTATION 0x6
#define BV_PXP_DEBUGCTRL_SELECT__OUTBUF0 0x7
#define BV_PXP_DEBUGCTRL_SELECT__OUTBUF1 0x8
#define BV_PXP_DEBUGCTRL_SELECT__OUTBUF2 0x9
#define BV_PXP_DEBUGCTRL_SELECT__LUT_STAT 0x10
#define BV_PXP_DEBUGCTRL_SELECT__LUT_MISS 0x11
#define BV_PXP_DEBUGCTRL_SELECT__LUT_HIT 0x12
#define BV_PXP_DEBUGCTRL_SELECT__LUT_LAT 0x13
#define BV_PXP_DEBUGCTRL_SELECT__LUT_MAX_LAT 0x14
#define HW_PXP_DEBUG (0x00000420)
#define BP_PXP_DEBUG_DATA 0
#define BM_PXP_DEBUG_DATA 0xFFFFFFFF
#define BF_PXP_DEBUG_DATA(v) (v)
#define HW_PXP_VERSION (0x00000430)
#define BP_PXP_VERSION_MAJOR 24
#define BM_PXP_VERSION_MAJOR 0xFF000000
#define BF_PXP_VERSION_MAJOR(v) \
(((v) << 24) & BM_PXP_VERSION_MAJOR)
#define BP_PXP_VERSION_MINOR 16
#define BM_PXP_VERSION_MINOR 0x00FF0000
#define BF_PXP_VERSION_MINOR(v) \
(((v) << 16) & BM_PXP_VERSION_MINOR)
#define BP_PXP_VERSION_STEP 0
#define BM_PXP_VERSION_STEP 0x0000FFFF
#define BF_PXP_VERSION_STEP(v) \
(((v) << 0) & BM_PXP_VERSION_STEP)
#endif /* __IMX_PXP_H__ */