![Dirk Hohndel (VMware)](/assets/img/avatar_default.png)
This is dual licensed under GPL-2.0 or MIT. vmwgfx_msg.h is the odd one out that is GPL-2.0+ or MIT. Acked-by: Thomas Gleixner <tglx@linutronix.de> Signed-off-by: Dirk Hohndel (VMware) <dirk@hohndel.org> Signed-off-by: Alex Deucher <alexander.deucher@amd.com> Link: https://patchwork.freedesktop.org/patch/msgid/20180506231626.115996-9-dirk@hohndel.org
210 lines
6.8 KiB
C
210 lines
6.8 KiB
C
/* SPDX-License-Identifier: GPL-2.0 OR MIT */
|
|
/**************************************************************************
|
|
*
|
|
* Copyright 2015 VMware, Inc., Palo Alto, CA., USA
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, sub license, and/or sell copies of the Software, and to
|
|
* permit persons to whom the Software is furnished to do so, subject to
|
|
* the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the
|
|
* next paragraph) shall be included in all copies or substantial portions
|
|
* of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
|
|
* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
|
|
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
|
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
|
* USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*
|
|
**************************************************************************/
|
|
#ifndef _VMWGFX_BINDING_H_
|
|
#define _VMWGFX_BINDING_H_
|
|
|
|
#include "device_include/svga3d_reg.h"
|
|
#include <linux/list.h>
|
|
|
|
#define VMW_MAX_VIEW_BINDINGS 128
|
|
|
|
struct vmw_private;
|
|
struct vmw_ctx_binding_state;
|
|
|
|
/*
|
|
* enum vmw_ctx_binding_type - abstract resource to context binding types
|
|
*/
|
|
enum vmw_ctx_binding_type {
|
|
vmw_ctx_binding_shader,
|
|
vmw_ctx_binding_rt,
|
|
vmw_ctx_binding_tex,
|
|
vmw_ctx_binding_cb,
|
|
vmw_ctx_binding_dx_shader,
|
|
vmw_ctx_binding_dx_rt,
|
|
vmw_ctx_binding_sr,
|
|
vmw_ctx_binding_ds,
|
|
vmw_ctx_binding_so,
|
|
vmw_ctx_binding_vb,
|
|
vmw_ctx_binding_ib,
|
|
vmw_ctx_binding_max
|
|
};
|
|
|
|
/**
|
|
* struct vmw_ctx_bindinfo - single binding metadata
|
|
*
|
|
* @ctx_list: List head for the context's list of bindings.
|
|
* @res_list: List head for a resource's list of bindings.
|
|
* @ctx: Non-refcounted pointer to the context that owns the binding. NULL
|
|
* indicates no binding present.
|
|
* @res: Non-refcounted pointer to the resource the binding points to. This
|
|
* is typically a surface or a view.
|
|
* @bt: Binding type.
|
|
* @scrubbed: Whether the binding has been scrubbed from the context.
|
|
*/
|
|
struct vmw_ctx_bindinfo {
|
|
struct list_head ctx_list;
|
|
struct list_head res_list;
|
|
struct vmw_resource *ctx;
|
|
struct vmw_resource *res;
|
|
enum vmw_ctx_binding_type bt;
|
|
bool scrubbed;
|
|
};
|
|
|
|
/**
|
|
* struct vmw_ctx_bindinfo_tex - texture stage binding metadata
|
|
*
|
|
* @bi: struct vmw_ctx_bindinfo we derive from.
|
|
* @texture_stage: Device data used to reconstruct binding command.
|
|
*/
|
|
struct vmw_ctx_bindinfo_tex {
|
|
struct vmw_ctx_bindinfo bi;
|
|
uint32 texture_stage;
|
|
};
|
|
|
|
/**
|
|
* struct vmw_ctx_bindinfo_shader - Shader binding metadata
|
|
*
|
|
* @bi: struct vmw_ctx_bindinfo we derive from.
|
|
* @shader_slot: Device data used to reconstruct binding command.
|
|
*/
|
|
struct vmw_ctx_bindinfo_shader {
|
|
struct vmw_ctx_bindinfo bi;
|
|
SVGA3dShaderType shader_slot;
|
|
};
|
|
|
|
/**
|
|
* struct vmw_ctx_bindinfo_cb - Constant buffer binding metadata
|
|
*
|
|
* @bi: struct vmw_ctx_bindinfo we derive from.
|
|
* @shader_slot: Device data used to reconstruct binding command.
|
|
* @offset: Device data used to reconstruct binding command.
|
|
* @size: Device data used to reconstruct binding command.
|
|
* @slot: Device data used to reconstruct binding command.
|
|
*/
|
|
struct vmw_ctx_bindinfo_cb {
|
|
struct vmw_ctx_bindinfo bi;
|
|
SVGA3dShaderType shader_slot;
|
|
uint32 offset;
|
|
uint32 size;
|
|
uint32 slot;
|
|
};
|
|
|
|
/**
|
|
* struct vmw_ctx_bindinfo_view - View binding metadata
|
|
*
|
|
* @bi: struct vmw_ctx_bindinfo we derive from.
|
|
* @shader_slot: Device data used to reconstruct binding command.
|
|
* @slot: Device data used to reconstruct binding command.
|
|
*/
|
|
struct vmw_ctx_bindinfo_view {
|
|
struct vmw_ctx_bindinfo bi;
|
|
SVGA3dShaderType shader_slot;
|
|
uint32 slot;
|
|
};
|
|
|
|
/**
|
|
* struct vmw_ctx_bindinfo_so - StreamOutput binding metadata
|
|
*
|
|
* @bi: struct vmw_ctx_bindinfo we derive from.
|
|
* @offset: Device data used to reconstruct binding command.
|
|
* @size: Device data used to reconstruct binding command.
|
|
* @slot: Device data used to reconstruct binding command.
|
|
*/
|
|
struct vmw_ctx_bindinfo_so {
|
|
struct vmw_ctx_bindinfo bi;
|
|
uint32 offset;
|
|
uint32 size;
|
|
uint32 slot;
|
|
};
|
|
|
|
/**
|
|
* struct vmw_ctx_bindinfo_vb - Vertex buffer binding metadata
|
|
*
|
|
* @bi: struct vmw_ctx_bindinfo we derive from.
|
|
* @offset: Device data used to reconstruct binding command.
|
|
* @stride: Device data used to reconstruct binding command.
|
|
* @slot: Device data used to reconstruct binding command.
|
|
*/
|
|
struct vmw_ctx_bindinfo_vb {
|
|
struct vmw_ctx_bindinfo bi;
|
|
uint32 offset;
|
|
uint32 stride;
|
|
uint32 slot;
|
|
};
|
|
|
|
/**
|
|
* struct vmw_ctx_bindinfo_ib - StreamOutput binding metadata
|
|
*
|
|
* @bi: struct vmw_ctx_bindinfo we derive from.
|
|
* @offset: Device data used to reconstruct binding command.
|
|
* @format: Device data used to reconstruct binding command.
|
|
*/
|
|
struct vmw_ctx_bindinfo_ib {
|
|
struct vmw_ctx_bindinfo bi;
|
|
uint32 offset;
|
|
uint32 format;
|
|
};
|
|
|
|
/**
|
|
* struct vmw_dx_shader_bindings - per shader type context binding state
|
|
*
|
|
* @shader: The shader binding for this shader type
|
|
* @const_buffer: Const buffer bindings for this shader type.
|
|
* @shader_res: Shader resource view bindings for this shader type.
|
|
* @dirty_sr: Bitmap tracking individual shader resource bindings changes
|
|
* that have not yet been emitted to the device.
|
|
* @dirty: Bitmap tracking per-binding type binding changes that have not
|
|
* yet been emitted to the device.
|
|
*/
|
|
struct vmw_dx_shader_bindings {
|
|
struct vmw_ctx_bindinfo_shader shader;
|
|
struct vmw_ctx_bindinfo_cb const_buffers[SVGA3D_DX_MAX_CONSTBUFFERS];
|
|
struct vmw_ctx_bindinfo_view shader_res[SVGA3D_DX_MAX_SRVIEWS];
|
|
DECLARE_BITMAP(dirty_sr, SVGA3D_DX_MAX_SRVIEWS);
|
|
unsigned long dirty;
|
|
};
|
|
|
|
extern void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
|
|
const struct vmw_ctx_bindinfo *ci,
|
|
u32 shader_slot, u32 slot);
|
|
extern void
|
|
vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
|
|
struct vmw_ctx_binding_state *from);
|
|
extern void vmw_binding_res_list_kill(struct list_head *head);
|
|
extern void vmw_binding_res_list_scrub(struct list_head *head);
|
|
extern int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs);
|
|
extern void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs);
|
|
extern void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs);
|
|
extern struct vmw_ctx_binding_state *
|
|
vmw_binding_state_alloc(struct vmw_private *dev_priv);
|
|
extern void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs);
|
|
extern struct list_head *
|
|
vmw_binding_state_list(struct vmw_ctx_binding_state *cbs);
|
|
extern void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs);
|
|
|
|
#endif
|