![Eric Anholt](/assets/img/avatar_default.png)
The user submission is basically a pointer to a command list and a pointer to uniforms. We copy those in to the kernel, validate and relocate them, and store the result in a GPU BO which we queue for execution. v2: Drop support for NV shader recs (not necessary for GL), simplify vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style types. Signed-off-by: Eric Anholt <eric@anholt.net>
64 lines
1.5 KiB
C
64 lines
1.5 KiB
C
/*
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* Copyright (C) 2015 Broadcom
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*/
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#if !defined(_VC4_TRACE_H_) || defined(TRACE_HEADER_MULTI_READ)
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#define _VC4_TRACE_H_
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#include <linux/stringify.h>
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#include <linux/types.h>
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#include <linux/tracepoint.h>
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#undef TRACE_SYSTEM
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#define TRACE_SYSTEM vc4
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#define TRACE_INCLUDE_FILE vc4_trace
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TRACE_EVENT(vc4_wait_for_seqno_begin,
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TP_PROTO(struct drm_device *dev, uint64_t seqno, uint64_t timeout),
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TP_ARGS(dev, seqno, timeout),
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TP_STRUCT__entry(
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__field(u32, dev)
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__field(u64, seqno)
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__field(u64, timeout)
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),
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TP_fast_assign(
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__entry->dev = dev->primary->index;
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__entry->seqno = seqno;
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__entry->timeout = timeout;
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),
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TP_printk("dev=%u, seqno=%llu, timeout=%llu",
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__entry->dev, __entry->seqno, __entry->timeout)
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);
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TRACE_EVENT(vc4_wait_for_seqno_end,
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TP_PROTO(struct drm_device *dev, uint64_t seqno),
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TP_ARGS(dev, seqno),
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TP_STRUCT__entry(
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__field(u32, dev)
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__field(u64, seqno)
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),
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TP_fast_assign(
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__entry->dev = dev->primary->index;
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__entry->seqno = seqno;
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),
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TP_printk("dev=%u, seqno=%llu",
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__entry->dev, __entry->seqno)
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);
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#endif /* _VC4_TRACE_H_ */
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/* This part must be outside protection */
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#undef TRACE_INCLUDE_PATH
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#define TRACE_INCLUDE_PATH .
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#include <trace/define_trace.h>
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