![Eric Anholt](/assets/img/avatar_default.png)
The user submission is basically a pointer to a command list and a pointer to uniforms. We copy those in to the kernel, validate and relocate them, and store the result in a GPU BO which we queue for execution. v2: Drop support for NV shader recs (not necessary for GL), simplify vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style types. Signed-off-by: Eric Anholt <eric@anholt.net>
15 lines
329 B
C
15 lines
329 B
C
/*
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* Copyright (C) 2015 Broadcom
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*/
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#include "vc4_drv.h"
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#ifndef __CHECKER__
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#define CREATE_TRACE_POINTS
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#include "vc4_trace.h"
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#endif
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