alistair23-linux/drivers/gpu/drm/radeon/evergreen_blit_shaders.c
Alex Deucher 2281a378e1 drm/radeon/kms/evergreen: set the clear state to the blit state
The hw stores a default clear state for registers in the context
range that can be initialized when the CP is set up.  Set the
blit state as the default clear state and use the CLEAR_STATE
packet to load the blit state rather than loading it from an IB.
This reduces overhead when doing bo moves using the 3D engine.

Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-10-26 14:42:39 +10:00

349 lines
7.6 KiB
C

/*
* Copyright 2010 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Alex Deucher <alexander.deucher@amd.com>
*/
#include <linux/types.h>
#include <linux/kernel.h>
/*
* evergreen cards need to use the 3D engine to blit data which requires
* quite a bit of hw state setup. Rather than pull the whole 3D driver
* (which normally generates the 3D state) into the DRM, we opt to use
* statically generated state tables. The regsiter state and shaders
* were hand generated to support blitting functionality. See the 3D
* driver or documentation for descriptions of the registers and
* shader instructions.
*/
const u32 evergreen_default_state[] =
{
0xc0016900,
0x0000023b,
0x00000000, /* SQ_LDS_ALLOC_PS */
0xc0066900,
0x00000240,
0x00000000, /* SQ_ESGS_RING_ITEMSIZE */
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0xc0046900,
0x00000247,
0x00000000, /* SQ_GS_VERT_ITEMSIZE */
0x00000000,
0x00000000,
0x00000000,
0xc0026900,
0x00000010,
0x00000000, /* DB_Z_INFO */
0x00000000, /* DB_STENCIL_INFO */
0xc0016900,
0x00000200,
0x00000000, /* DB_DEPTH_CONTROL */
0xc0066900,
0x00000000,
0x00000060, /* DB_RENDER_CONTROL */
0x00000000, /* DB_COUNT_CONTROL */
0x00000000, /* DB_DEPTH_VIEW */
0x0000002a, /* DB_RENDER_OVERRIDE */
0x00000000, /* DB_RENDER_OVERRIDE2 */
0x00000000, /* DB_HTILE_DATA_BASE */
0xc0026900,
0x0000000a,
0x00000000, /* DB_STENCIL_CLEAR */
0x00000000, /* DB_DEPTH_CLEAR */
0xc0016900,
0x000002dc,
0x0000aa00, /* DB_ALPHA_TO_MASK */
0xc0016900,
0x00000080,
0x00000000, /* PA_SC_WINDOW_OFFSET */
0xc00d6900,
0x00000083,
0x0000ffff, /* PA_SC_CLIPRECT_RULE */
0x00000000, /* PA_SC_CLIPRECT_0_TL */
0x20002000, /* PA_SC_CLIPRECT_0_BR */
0x00000000,
0x20002000,
0x00000000,
0x20002000,
0x00000000,
0x20002000,
0xaaaaaaaa, /* PA_SC_EDGERULE */
0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
0x0000000f, /* CB_TARGET_MASK */
0x0000000f, /* CB_SHADER_MASK */
0xc0226900,
0x00000094,
0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x00000000, /* PA_SC_VPORT_ZMIN_0 */
0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
0xc0016900,
0x000000d4,
0x00000000, /* SX_MISC */
0xc0026900,
0x00000292,
0x00000000, /* PA_SC_MODE_CNTL_0 */
0x00000000, /* PA_SC_MODE_CNTL_1 */
0xc0106900,
0x00000300,
0x00000000, /* PA_SC_LINE_CNTL */
0x00000000, /* PA_SC_AA_CONFIG */
0x00000005, /* PA_SU_VTX_CNTL */
0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
0x00000000, /* PA_SC_AA_SAMPLE_LOCS_0 */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* PA_SC_AA_SAMPLE_LOCS_7 */
0xffffffff, /* PA_SC_AA_MASK */
0xc00d6900,
0x00000202,
0x00cc0010, /* CB_COLOR_CONTROL */
0x00000210, /* DB_SHADER_CONTROL */
0x00010000, /* PA_CL_CLIP_CNTL */
0x00000004, /* PA_SU_SC_MODE_CNTL */
0x00000100, /* PA_CL_VTE_CNTL */
0x00000000, /* PA_CL_VS_OUT_CNTL */
0x00000000, /* PA_CL_NANINF_CNTL */
0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* SQ_DYN_GPR_RESOURCE_LIMIT_1 */
0xc0066900,
0x000002de,
0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0xc0016900,
0x00000229,
0x00000000, /* SQ_PGM_START_FS */
0xc0016900,
0x0000022a,
0x00000000, /* SQ_PGM_RESOURCES_FS */
0xc0096900,
0x00000100,
0x00ffffff, /* VGT_MAX_VTX_INDX */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* SX_ALPHA_TEST_CONTROL */
0x00000000, /* CB_BLEND_RED */
0x00000000, /* CB_BLEND_GREEN */
0x00000000, /* CB_BLEND_BLUE */
0x00000000, /* CB_BLEND_ALPHA */
0xc0026900,
0x000002a8,
0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
0x00000000, /* */
0xc0026900,
0x000002ad,
0x00000000, /* VGT_REUSE_OFF */
0x00000000, /* */
0xc0116900,
0x00000280,
0x00000000, /* PA_SU_POINT_SIZE */
0x00000000, /* PA_SU_POINT_MINMAX */
0x00000008, /* PA_SU_LINE_CNTL */
0x00000000, /* PA_SC_LINE_STIPPLE */
0x00000000, /* VGT_OUTPUT_PATH_CNTL */
0x00000000, /* VGT_HOS_CNTL */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* VGT_GS_MODE */
0xc0016900,
0x000002a1,
0x00000000, /* VGT_PRIMITIVEID_EN */
0xc0016900,
0x000002a5,
0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
0xc0016900,
0x000002d5,
0x00000000, /* VGT_SHADER_STAGES_EN */
0xc0026900,
0x000002e5,
0x00000000, /* VGT_STRMOUT_CONFIG */
0x00000000, /* */
0xc0016900,
0x000001e0,
0x00000000, /* CB_BLEND0_CONTROL */
0xc0016900,
0x000001b1,
0x00000000, /* SPI_VS_OUT_CONFIG */
0xc0016900,
0x00000187,
0x00000000, /* SPI_VS_OUT_ID_0 */
0xc0016900,
0x00000191,
0x00000100, /* SPI_PS_INPUT_CNTL_0 */
0xc00b6900,
0x000001b3,
0x20000001, /* SPI_PS_IN_CONTROL_0 */
0x00000000, /* SPI_PS_IN_CONTROL_1 */
0x00000000, /* SPI_INTERP_CONTROL_0 */
0x00000000, /* SPI_INPUT_Z */
0x00000000, /* SPI_FOG_CNTL */
0x00100000, /* SPI_BARYC_CNTL */
0x00000000, /* SPI_PS_IN_CONTROL_2 */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0xc0026900,
0x00000316,
0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */
0x00000010, /* */
};
const u32 evergreen_vs[] =
{
0x00000004,
0x80800400,
0x0000a03c,
0x95000688,
0x00004000,
0x15200688,
0x00000000,
0x00000000,
0x3c000000,
0x67961001,
0x00080000,
0x00000000,
0x1c000000,
0x67961000,
0x00000008,
0x00000000,
};
const u32 evergreen_ps[] =
{
0x00000003,
0xa00c0000,
0x00000008,
0x80400000,
0x00000000,
0x95200688,
0x00380400,
0x00146b10,
0x00380000,
0x20146b10,
0x00380400,
0x40146b00,
0x80380000,
0x60146b00,
0x00000000,
0x00000000,
0x00000010,
0x000d1000,
0xb0800000,
0x00000000,
};
const u32 evergreen_ps_size = ARRAY_SIZE(evergreen_ps);
const u32 evergreen_vs_size = ARRAY_SIZE(evergreen_vs);
const u32 evergreen_default_size = ARRAY_SIZE(evergreen_default_state);