![Daniel Stone](/assets/img/avatar_default.png)
Since drm_framebuffer can now store GEM objects directly, place them there rather than in our own subclass. As this makes the framebuffer create_handle and destroy functions the same as the GEM framebuffer helper, we can reuse those. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Thierry Reding <treding@nvidia.com> Reviewed-by: Russell King <linux@armlinux.org.uk> Link: https://patchwork.freedesktop.org/patch/msgid/20180330141138.28987-19-daniels@collabora.com
24 lines
650 B
C
24 lines
650 B
C
/*
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* Copyright (C) 2012 Russell King
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*/
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#ifndef ARMADA_FB_H
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#define ARMADA_FB_H
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struct armada_framebuffer {
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struct drm_framebuffer fb;
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uint8_t fmt;
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uint8_t mod;
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};
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#define drm_fb_to_armada_fb(dfb) \
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container_of(dfb, struct armada_framebuffer, fb)
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#define drm_fb_obj(fb) drm_to_armada_gem((fb)->obj[0])
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struct armada_framebuffer *armada_framebuffer_create(struct drm_device *,
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const struct drm_mode_fb_cmd2 *, struct armada_gem_object *);
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#endif
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