![]() Fix a bug that only appears when AoE goes over a network card that does not support scatter-gather. The headers in the linear part of the skb appeared to be larger than they really were, resulting in data that was offset by 24 bytes. This patch eliminates the offset data on cards that don't support scatter-gather or have had scatter-gather turned off. There remains an unrelated issue that I'll address in a separate email. Fixes bugzilla #7662 Signed-off-by: "Ed L. Cashin" <ecashin@coraid.com> Cc: <stable@kernel.org> Cc: Greg KH <greg@kroah.com> Cc: <boddingt@optusnet.com.au> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org> |
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aoe.h | ||
aoeblk.c | ||
aoechr.c | ||
aoecmd.c | ||
aoedev.c | ||
aoemain.c | ||
aoenet.c | ||
Makefile |