![Rob Clark](/assets/img/avatar_default.png)
Add a VRAM carveout that is used for systems which do not have an IOMMU. The VRAM carveout uses CMA. The arch code must setup a CMA pool for the device (preferrably in highmem.. a 256m-512m VRAM pool in lowmem is not cool). The user can configure the VRAM pool size using msm.vram module param. Technically, the abstraction of IOMMU behind msm_mmu is not strictly needed, but it simplifies the GEM code a bit, and will be useful later when I add support for a2xx devices with GPUMMU, so I decided to keep this part. It appears to be possible to configure the GPU to restrict access to addresses within the VRAM pool, but this is not done yet. So for now the GPU will refuse to load if there is no sort of mmu. Once address based limits are supported and tested to confirm that we aren't giving the GPU access to arbitrary memory, this restriction can be lifted Signed-off-by: Rob Clark <robdclark@gmail.com>
102 lines
2.7 KiB
C
102 lines
2.7 KiB
C
/*
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* Copyright (C) 2013 Red Hat
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* Author: Rob Clark <robdclark@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 as published by
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* the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MSM_GEM_H__
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#define __MSM_GEM_H__
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#include <linux/reservation.h>
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#include "msm_drv.h"
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struct msm_gem_object {
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struct drm_gem_object base;
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uint32_t flags;
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/* And object is either:
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* inactive - on priv->inactive_list
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* active - on one one of the gpu's active_list.. well, at
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* least for now we don't have (I don't think) hw sync between
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* 2d and 3d one devices which have both, meaning we need to
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* block on submit if a bo is already on other ring
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*
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*/
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struct list_head mm_list;
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struct msm_gpu *gpu; /* non-null if active */
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uint32_t read_fence, write_fence;
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/* Transiently in the process of submit ioctl, objects associated
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* with the submit are on submit->bo_list.. this only lasts for
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* the duration of the ioctl, so one bo can never be on multiple
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* submit lists.
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*/
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struct list_head submit_entry;
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struct page **pages;
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struct sg_table *sgt;
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void *vaddr;
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struct {
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// XXX
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uint32_t iova;
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} domain[NUM_DOMAINS];
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/* normally (resv == &_resv) except for imported bo's */
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struct reservation_object *resv;
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struct reservation_object _resv;
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/* For physically contiguous buffers. Used when we don't have
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* an IOMMU.
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*/
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struct drm_mm_node *vram_node;
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};
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#define to_msm_bo(x) container_of(x, struct msm_gem_object, base)
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static inline bool is_active(struct msm_gem_object *msm_obj)
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{
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return msm_obj->gpu != NULL;
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}
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#define MAX_CMDS 4
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/* Created per submit-ioctl, to track bo's and cmdstream bufs, etc,
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* associated with the cmdstream submission for synchronization (and
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* make it easier to unwind when things go wrong, etc). This only
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* lasts for the duration of the submit-ioctl.
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*/
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struct msm_gem_submit {
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struct drm_device *dev;
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struct msm_gpu *gpu;
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struct list_head bo_list;
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struct ww_acquire_ctx ticket;
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uint32_t fence;
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bool valid;
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unsigned int nr_cmds;
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unsigned int nr_bos;
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struct {
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uint32_t type;
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uint32_t size; /* in dwords */
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uint32_t iova;
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} cmd[MAX_CMDS];
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struct {
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uint32_t flags;
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struct msm_gem_object *obj;
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uint32_t iova;
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} bos[0];
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};
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#endif /* __MSM_GEM_H__ */
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