![Rob Clark](/assets/img/avatar_default.png)
Add a VRAM carveout that is used for systems which do not have an IOMMU. The VRAM carveout uses CMA. The arch code must setup a CMA pool for the device (preferrably in highmem.. a 256m-512m VRAM pool in lowmem is not cool). The user can configure the VRAM pool size using msm.vram module param. Technically, the abstraction of IOMMU behind msm_mmu is not strictly needed, but it simplifies the GEM code a bit, and will be useful later when I add support for a2xx devices with GPUMMU, so I decided to keep this part. It appears to be possible to configure the GPU to restrict access to addresses within the VRAM pool, but this is not done yet. So for now the GPU will refuse to load if there is no sort of mmu. Once address based limits are supported and tested to confirm that we aren't giving the GPU access to arbitrary memory, this restriction can be lifted Signed-off-by: Rob Clark <robdclark@gmail.com>
129 lines
3.7 KiB
C
129 lines
3.7 KiB
C
/*
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* Copyright (C) 2013 Red Hat
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* Author: Rob Clark <robdclark@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 as published by
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* the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MSM_GPU_H__
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#define __MSM_GPU_H__
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#include <linux/clk.h>
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#include <linux/regulator/consumer.h>
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#include "msm_drv.h"
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#include "msm_ringbuffer.h"
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struct msm_gem_submit;
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/* So far, with hardware that I've seen to date, we can have:
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* + zero, one, or two z180 2d cores
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* + a3xx or a2xx 3d core, which share a common CP (the firmware
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* for the CP seems to implement some different PM4 packet types
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* but the basics of cmdstream submission are the same)
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*
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* Which means that the eventual complete "class" hierarchy, once
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* support for all past and present hw is in place, becomes:
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* + msm_gpu
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* + adreno_gpu
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* + a3xx_gpu
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* + a2xx_gpu
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* + z180_gpu
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*/
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struct msm_gpu_funcs {
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int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value);
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int (*hw_init)(struct msm_gpu *gpu);
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int (*pm_suspend)(struct msm_gpu *gpu);
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int (*pm_resume)(struct msm_gpu *gpu);
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int (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit,
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struct msm_file_private *ctx);
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void (*flush)(struct msm_gpu *gpu);
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void (*idle)(struct msm_gpu *gpu);
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irqreturn_t (*irq)(struct msm_gpu *irq);
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uint32_t (*last_fence)(struct msm_gpu *gpu);
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void (*recover)(struct msm_gpu *gpu);
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void (*destroy)(struct msm_gpu *gpu);
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#ifdef CONFIG_DEBUG_FS
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/* show GPU status in debugfs: */
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void (*show)(struct msm_gpu *gpu, struct seq_file *m);
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#endif
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};
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struct msm_gpu {
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const char *name;
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struct drm_device *dev;
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const struct msm_gpu_funcs *funcs;
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struct msm_ringbuffer *rb;
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uint32_t rb_iova;
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/* list of GEM active objects: */
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struct list_head active_list;
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uint32_t submitted_fence;
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/* worker for handling active-list retiring: */
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struct work_struct retire_work;
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void __iomem *mmio;
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int irq;
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struct msm_mmu *mmu;
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int id;
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/* Power Control: */
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struct regulator *gpu_reg, *gpu_cx;
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struct clk *ebi1_clk, *grp_clks[5];
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uint32_t fast_rate, slow_rate, bus_freq;
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#ifdef CONFIG_MSM_BUS_SCALING
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struct msm_bus_scale_pdata *bus_scale_table;
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uint32_t bsc;
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#endif
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/* Hang Detction: */
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#define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */
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#define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD)
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struct timer_list hangcheck_timer;
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uint32_t hangcheck_fence;
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struct work_struct recover_work;
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};
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static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
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{
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msm_writel(data, gpu->mmio + (reg << 2));
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}
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static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
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{
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return msm_readl(gpu->mmio + (reg << 2));
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}
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int msm_gpu_pm_suspend(struct msm_gpu *gpu);
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int msm_gpu_pm_resume(struct msm_gpu *gpu);
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void msm_gpu_retire(struct msm_gpu *gpu);
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int msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
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struct msm_file_private *ctx);
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int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
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struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
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const char *name, const char *ioname, const char *irqname, int ringsz);
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void msm_gpu_cleanup(struct msm_gpu *gpu);
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struct msm_gpu *a3xx_gpu_init(struct drm_device *dev);
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void __init a3xx_register(void);
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void __exit a3xx_unregister(void);
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#endif /* __MSM_GPU_H__ */
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