![Alex Deucher](/assets/img/avatar_default.png)
This way we can make all of the IP specific functions static, and we only need a single entry point into the PSP IP modules. Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
38 lines
1.4 KiB
C
38 lines
1.4 KiB
C
/*
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* Copyright 2016 Advanced Micro Devices, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* Author: Huang Rui
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*
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*/
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#ifndef __PSP_V3_1_H__
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#define __PSP_V3_1_H__
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#include "amdgpu_psp.h"
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enum { PSP_DIRECTORY_TABLE_ENTRIES = 4 };
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enum { PSP_BINARY_ALIGNMENT = 64 };
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enum { PSP_BOOTLOADER_1_MEG_ALIGNMENT = 0x100000 };
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enum { PSP_BOOTLOADER_8_MEM_ALIGNMENT = 0x800000 };
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void psp_v3_1_set_psp_funcs(struct psp_context *psp);
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#endif
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