alistair23-linux/drivers/gpu/drm/vc4
Jonas Pfeil c778cc5df9 drm/vc4: Add fragment shader threading support
FS threading brings performance improvements of 0-20% in glmark2.

The validation code checks for thread switch signals and ensures that
the registers of the other thread are not touched, and that our clamps
are not live across thread switches.  It also checks that the
threading and branching instructions do not interfere.

(Original patch by Jonas, changes by anholt for style cleanup,
removing validation the kernel doesn't need to do, and adding the flag
for userspace).

v2: Minor style fixes from checkpatch.

Signed-off-by: Jonas Pfeil <pfeiljonas@gmx.de>
Signed-off-by: Eric Anholt <eric@anholt.net>
2016-11-16 13:25:26 -08:00
..
Kconfig
Makefile
vc4_bo.c drm/vc4: mark vc4_bo_cache_purge() static 2016-09-09 12:21:43 -07:00
vc4_crtc.c drm/vc4: Add support for double-clocked modes. 2016-10-06 11:58:28 -07:00
vc4_debugfs.c
vc4_dpi.c drm/vc4: Disallow interlaced modes on DPI. 2016-08-19 19:05:43 -07:00
vc4_drv.c drm/vc4: Add fragment shader threading support 2016-11-16 13:25:26 -08:00
vc4_drv.h drm/vc4: Add fragment shader threading support 2016-11-16 13:25:26 -08:00
vc4_gem.c drm/vc4: Use runtime autosuspend to avoid thrashing V3D power state. 2016-11-04 16:12:35 -07:00
vc4_hdmi.c drm/vc4: Add support for double-clocked modes. 2016-10-06 11:58:28 -07:00
vc4_hvs.c
vc4_irq.c drm/vc4: Fix overflow mem unreferencing when the binner runs dry. 2016-08-19 19:17:34 -07:00
vc4_kms.c drm/atomic-helper: Add NO_DISABLE_AFTER_MODESET flag support for plane commit 2016-08-29 11:29:37 +02:00
vc4_packet.h
vc4_plane.c drm: Don't implement empty prepare_fb()/cleanup_fb() 2016-08-19 10:58:55 +02:00
vc4_qpu_defines.h drm/vc4: Fix definition of QPU_R_MS_REV_FLAGS 2016-07-15 15:19:52 -07:00
vc4_regs.h drm/vc4: Add support for double-clocked modes. 2016-10-06 11:58:28 -07:00
vc4_render_cl.c drm/vc4: Fix races when the CS reads from render targets. 2016-10-06 11:53:50 -07:00
vc4_trace.h
vc4_trace_points.c
vc4_v3d.c drm/vc4: Use runtime autosuspend to avoid thrashing V3D power state. 2016-11-04 16:12:35 -07:00
vc4_validate.c drm/vc4: Add fragment shader threading support 2016-11-16 13:25:26 -08:00
vc4_validate_shaders.c drm/vc4: Add fragment shader threading support 2016-11-16 13:25:26 -08:00