So almost two years ago I've tried to nuke the procfs code already
once before:
http://lists.freedesktop.org/archives/dri-devel/2011-October/015707.html
The conclusion was that userspace drivers (specifically libdrm device
node detection) stopped relying on procfs in 2001. But after some
digging it turned out that the drmstat tool in libdrm is still using
those files (but only when certain options are set). So we've decided
to keep profcs.
But I when I've started to dig around again what exactly this tool
does I've noticed that it tries to read the "mem", "vm", and "vma"
files from procfs. Now as far my git history digging shows "mem" never
did anything useful (at least in the version that first showed up in
upstream history in 2004) and the file was remove in
commit 955b12def4
Author: Ben Gamari <bgamari@gmail.com>
Date: Tue Feb 17 20:08:49 2009 -0500
drm: Convert proc files to seq_file and introduce debugfs
Which means that for over 4 years drmstat has been broken, and no one
cared. In my opinion that's proof enough that no one is actually using
drmstat, and so that we can savely nuke the procfs support from drm.
While at it fix up the error case cleanup for debugfs in drm_get_minor.
v2: Fix dates, libdrm stopped relying on procfs for drm node detection
in 2001.
v3: fixup compilation warning for !CONFIG_DEBUG_FS, reported by
Fengguang Wu.
Cc: kbuild test robot <fengguang.wu@intel.com>
Cc: Dave Airlie <airlied@linux.ie>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Dave Airlie <airlied@redhat.com>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html