->cursor_move uses mostly the same facilities in drivers as
->cursor_set, so pretty much nothing to fix up:
- ast/gma500/i915: They all use per-crtc registers to update the
cursor position. ast again touches the global cursor cache, but
that's ok since there's only one crtc.
- nouveau: nv50+ is again special, updates happen through the per-crtc
channel (without pushbufs), so it's not protected by the new evo
lock introduced earlier. But since this channel is per-crtc, we
should be fine anyway.
- radeon: A bit a mess: avivo asics need a workaround when both output
pipes are enabled, which means it'll access the crtc list. Just
reading that flag is ok though as long as radeon _always_ grabs all
locks when changing the crtc configuration. Which means with the
current scheme it cannot do an optimized modeset which only locks
the relevant crtcs. This can be fixed though by introducing a bit of
global state with separate locks and ensure in the modeset code that
the cursor will be updated appropriately when enabling the 2nd pipe
(on affected asics).
- vmwgfx: I still don't understand what it's doing exactly, so apply
the same trick for now.
v2: Fixup unlocking for the error cases, spotted by Richard Wilbur.
v3: Another error-case fixup.
Reviewed-by: Rob Clark <rob@ti.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html