Before queuing the flip but crucially after attaching the unpin-work to
the crtc, we continue to setup the unpin-work. However, should the
hardware fire early, we see the connected unpin-work and queue the task.
The task then promptly runs and unpins the fb before we finish taking
the required references or even pinning it... Havoc.
To close the race, we use the flip-pending atomic to indicate when the
flip is finally setup and enqueued. So during the flip-done processing,
we can check more accurately whether the flip was expected.
v2: Add the appropriate mb() to ensure that the writes to the page-flip
worker are complete prior to marking it active and emitting the MI_FLIP.
On the read side, the mb should be enforced by the spinlocks.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: stable@vger.kernel.org
[danvet: Review the barriers a bit, we need a write barrier both
before and after updating ->pending. Similarly we need a read barrier
in the interrupt handler both before and after reading ->pending. With
well-ordered irqs only one barrier in each place should be required,
but since this patch explicitly sets out to combat spurious interrupts
with is staged activation of the unpin work we need to go full-bore on
the barriers, too. Discussed with Chris Wilson on irc and changes
acked by him.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html