In order for udl vmap to work properly, we need to push the object
into the CPU domain before we start copying the data to the USB device.
This along with the udl change avoids userspace explicit mapping to
be used.
v2: add a flag for userspace to query to know if Intel kernel driver can
deal with the vmap flushing properly. In theory udl would need a flag also,
but I intend to push the patches very close to each other and other drivers
should do the right thing from the start.
I've added a test to my intel-gpu-tools prime branch, however testing
this is a bit messy since the only way to get udl to vmap is to rendering
something. I've tested this with real code as well to make sure it works.
Signed-off-by: Dave Airlie <airlied@redhat.com>
[danvet: resolved conflict, which required reallocating the PARAM
number to 21.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html