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fbdev: kill fb_rotate

The fb_rotate method in struct fb_ops is never actually invoked, and
it's been that way in the entire history of git (in fact, the last
occurrence of the string '->fb_rotate' vanished over 10 years ago,
with b4d8aea6d6, and that merely tested whether the callback
existed). So remove some dead code and make struct fb_obs a little
smaller.

Signed-off-by: Rasmus Villemoes <linux@rasmusvillemoes.dk>
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
This commit is contained in:
Rasmus Villemoes 2016-02-09 19:56:11 +01:00 committed by Tomi Valkeinen
parent e29f0d55e2
commit 2f9ba65d9d
6 changed files with 0 additions and 90 deletions

View file

@ -313,9 +313,6 @@ extern unsigned char fontdata_8x16[];
* * Draws cursor *
* int (*fb_cursor) (struct fb_info *info, struct fb_cursor *cursor);
*
* * Rotates the display *
* void (*fb_rotate)(struct fb_info *info, int angle);
*
* * wait for blit idle, optional *
* int (*fb_sync)(struct fb_info *info);
*

View file

@ -334,27 +334,6 @@ int au1100fb_fb_pan_display(struct fb_var_screeninfo *var, struct fb_info *fbi)
return 0;
}
/* fb_rotate
* Rotate the display of this angle. This doesn't seems to be used by the core,
* but as our hardware supports it, so why not implementing it...
*/
void au1100fb_fb_rotate(struct fb_info *fbi, int angle)
{
struct au1100fb_device *fbdev = to_au1100fb_device(fbi);
print_dbg("fb_rotate %p %d", fbi, angle);
if (fbdev && (angle > 0) && !(angle % 90)) {
fbdev->regs->lcd_control &= ~LCD_CONTROL_GO;
fbdev->regs->lcd_control &= ~(LCD_CONTROL_SM_MASK);
fbdev->regs->lcd_control |= ((angle/90) << LCD_CONTROL_SM_BIT);
fbdev->regs->lcd_control |= LCD_CONTROL_GO;
}
}
/* fb_mmap
* Map video memory in user space. We don't use the generic fb_mmap method mainly
* to allow the use of the TLB streaming flag (CCA=6)
@ -380,7 +359,6 @@ static struct fb_ops au1100fb_ops =
.fb_fillrect = cfb_fillrect,
.fb_copyarea = cfb_copyarea,
.fb_imageblit = cfb_imageblit,
.fb_rotate = au1100fb_fb_rotate,
.fb_mmap = au1100fb_fb_mmap,
};

View file

@ -554,28 +554,6 @@ static int bfin_lq035_fb_check_var(struct fb_var_screeninfo *var,
return 0;
}
/* fb_rotate
* Rotate the display of this angle. This doesn't seems to be used by the core,
* but as our hardware supports it, so why not implementing it...
*/
static void bfin_lq035_fb_rotate(struct fb_info *fbi, int angle)
{
pr_debug("%s: %p %d", __func__, fbi, angle);
#if (defined(UD) && defined(LBR))
switch (angle) {
case 180:
gpio_set_value(LBR, 0);
gpio_set_value(UD, 1);
break;
default:
gpio_set_value(LBR, 1);
gpio_set_value(UD, 0);
break;
}
#endif
}
static int bfin_lq035_fb_cursor(struct fb_info *info, struct fb_cursor *cursor)
{
if (nocursor)
@ -623,7 +601,6 @@ static struct fb_ops bfin_lq035_fb_ops = {
.fb_open = bfin_lq035_fb_open,
.fb_release = bfin_lq035_fb_release,
.fb_check_var = bfin_lq035_fb_check_var,
.fb_rotate = bfin_lq035_fb_rotate,
.fb_fillrect = cfb_fillrect,
.fb_copyarea = cfb_copyarea,
.fb_imageblit = cfb_imageblit,

View file

@ -594,27 +594,6 @@ static int set_fb_var(struct fb_info *fbi,
}
/* Set rotation (0, 90, 180, 270 degree), and switch to the new mode. */
static void omapfb_rotate(struct fb_info *fbi, int rotate)
{
struct omapfb_plane_struct *plane = fbi->par;
struct omapfb_device *fbdev = plane->fbdev;
omapfb_rqueue_lock(fbdev);
if (rotate != fbi->var.rotate) {
struct fb_var_screeninfo *new_var = &fbdev->new_var;
memcpy(new_var, &fbi->var, sizeof(*new_var));
new_var->rotate = rotate;
if (set_fb_var(fbi, new_var) == 0 &&
memcmp(new_var, &fbi->var, sizeof(*new_var))) {
memcpy(&fbi->var, new_var, sizeof(*new_var));
ctrl_change_mode(fbi);
}
}
omapfb_rqueue_unlock(fbdev);
}
/*
* Set new x,y offsets in the virtual display for the visible area and switch
* to the new mode.
@ -1256,7 +1235,6 @@ static struct fb_ops omapfb_ops = {
.fb_ioctl = omapfb_ioctl,
.fb_check_var = omapfb_check_var,
.fb_set_par = omapfb_set_par,
.fb_rotate = omapfb_rotate,
.fb_pan_display = omapfb_pan_display,
};

View file

@ -613,22 +613,6 @@ int xxxfb_cursor(struct fb_info *info, struct fb_cursor *cursor)
*/
}
/**
* xxxfb_rotate - NOT a required function. If your hardware
* supports rotation the whole screen then
* you would provide a hook for this.
*
* @info: frame buffer structure that represents a single frame buffer
* @angle: The angle we rotate the screen.
*
* This operation is used to set or alter the properities of the
* cursor.
*/
void xxxfb_rotate(struct fb_info *info, int angle)
{
/* Will be deprecated */
}
/**
* xxxfb_sync - NOT a required function. Normally the accel engine
* for a graphics card take a specific amount of time.
@ -665,7 +649,6 @@ static struct fb_ops xxxfb_ops = {
.fb_copyarea = xxxfb_copyarea, /* Needed !!! */
.fb_imageblit = xxxfb_imageblit, /* Needed !!! */
.fb_cursor = xxxfb_cursor, /* Optional !!! */
.fb_rotate = xxxfb_rotate,
.fb_sync = xxxfb_sync,
.fb_ioctl = xxxfb_ioctl,
.fb_mmap = xxxfb_mmap,

View file

@ -296,9 +296,6 @@ struct fb_ops {
/* Draws cursor */
int (*fb_cursor) (struct fb_info *info, struct fb_cursor *cursor);
/* Rotates the display */
void (*fb_rotate)(struct fb_info *info, int angle);
/* wait for blit idle, optional */
int (*fb_sync)(struct fb_info *info);