[PATCH] x86_64: Optimize bitmap_weight for small bitmaps

Use inline code bitmaps <= BITS_PER_LONG in bitmap_weight. This
gives _much_ better code.

Signed-off-by: Andi Kleen <ak@suse.de>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
This commit is contained in:
Andi Kleen 2006-06-26 13:57:10 +02:00 committed by Linus Torvalds
parent 5282aab87a
commit 08cd36570e

View file

@ -24,6 +24,9 @@
* The available bitmap operations and their rough meaning in the
* case that the bitmap is a single unsigned long are thus:
*
* Note that nbits should be always a compile time evaluable constant.
* Otherwise many inlines will generate horrible code.
*
* bitmap_zero(dst, nbits) *dst = 0UL
* bitmap_fill(dst, nbits) *dst = ~0UL
* bitmap_copy(dst, src, nbits) *dst = *src
@ -244,6 +247,8 @@ static inline int bitmap_full(const unsigned long *src, int nbits)
static inline int bitmap_weight(const unsigned long *src, int nbits)
{
if (nbits <= BITS_PER_LONG)
return hweight_long(*src & BITMAP_LAST_WORD_MASK(nbits));
return __bitmap_weight(src, nbits);
}