Input: add HID simulation mappings
Add simulation usage page mappings to hid-input.c to support a new crop of joysticks using them to designate Rudder and Throttle controls. Signed-off-by: Vojtech Pavlik <vojtech@suse.cz> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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@ -85,6 +85,23 @@ static const struct hid_usage_entry hid_usage_table[] = {
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{0, 0x91, "D-PadDown"},
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{0, 0x92, "D-PadRight"},
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{0, 0x93, "D-PadLeft"},
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{ 2, 0, "Simulation" },
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{0, 0xb0, "Aileron"},
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{0, 0xb1, "AileronTrim"},
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{0, 0xb2, "Anti-Torque"},
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{0, 0xb3, "Autopilot"},
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{0, 0xb4, "Chaff"},
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{0, 0xb5, "Collective"},
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{0, 0xb6, "DiveBrake"},
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{0, 0xb7, "ElectronicCountermeasures"},
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{0, 0xb8, "Elevator"},
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{0, 0xb9, "ElevatorTrim"},
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{0, 0xba, "Rudder"},
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{0, 0xbb, "Throttle"},
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{0, 0xbc, "FlightCommunications"},
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{0, 0xbd, "FlareRelease"},
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{0, 0xbe, "LandingGear"},
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{0, 0xbf, "ToeBrake"},
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{ 7, 0, "Keyboard" },
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{ 8, 0, "LED" },
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{0, 0x01, "NumLock"},
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@ -131,6 +131,15 @@ static void hidinput_configure_usage(struct hid_input *hidinput, struct hid_fiel
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map_key(code);
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break;
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case HID_UP_SIMULATION:
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switch (usage->hid & 0xffff) {
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case 0xba: map_abs(ABS_RUDDER); break;
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case 0xbb: map_abs(ABS_THROTTLE); break;
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}
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break;
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case HID_UP_GENDESK:
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if ((usage->hid & 0xf0) == 0x80) { /* SystemControl */
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@ -173,6 +173,7 @@ struct hid_item {
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#define HID_UP_UNDEFINED 0x00000000
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#define HID_UP_GENDESK 0x00010000
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#define HID_UP_SIMULATION 0x00020000
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#define HID_UP_KEYBOARD 0x00070000
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#define HID_UP_LED 0x00080000
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#define HID_UP_BUTTON 0x00090000
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