input: gameport: convert bus code to use dev_groups

The dev_attrs field of struct bus_type is going away soon, dev_groups
should be used instead.  This converts the gameport bus code to use the
correct field.

Cc: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Cc: <linux-input@vger.kernel.org>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
This commit is contained in:
Greg Kroah-Hartman 2013-10-07 18:27:37 -07:00
parent 3778a2129b
commit 0cba7de7f6

View file

@ -422,14 +422,15 @@ static struct gameport *gameport_get_pending_child(struct gameport *parent)
* Gameport port operations
*/
static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
static ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf)
{
struct gameport *gameport = to_gameport_port(dev);
return sprintf(buf, "%s\n", gameport->name);
}
static DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL);
static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
static ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
{
struct gameport *gameport = to_gameport_port(dev);
struct device_driver *drv;
@ -457,12 +458,14 @@ static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribut
return error ? error : count;
}
static DEVICE_ATTR_WO(drvctl);
static struct device_attribute gameport_device_attrs[] = {
__ATTR(description, S_IRUGO, gameport_show_description, NULL),
__ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
__ATTR_NULL
static struct attribute *gameport_device_attrs[] = {
&dev_attr_description.attr,
&dev_attr_drvctl.attr,
NULL,
};
ATTRIBUTE_GROUPS(gameport_device);
static void gameport_release_port(struct device *dev)
{
@ -750,7 +753,7 @@ static int gameport_bus_match(struct device *dev, struct device_driver *drv)
static struct bus_type gameport_bus = {
.name = "gameport",
.dev_attrs = gameport_device_attrs,
.dev_groups = gameport_device_groups,
.drv_groups = gameport_driver_groups,
.match = gameport_bus_match,
.probe = gameport_driver_probe,