fbdev: remove unnecessary memset in vfb

In vfb_probe memory is allocated using rvmalloc which automatically
sets the allocated memory to zero. This patch removes the second
unnecessary memset in vfb_probe.

Signed-off-by: Marcin Chojnacki <marcinch7@gmail.com>
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
This commit is contained in:
Marcin Chojnacki 2015-06-18 15:01:52 +02:00 committed by Tomi Valkeinen
parent 48fd8ecf29
commit c0a3229313

View file

@ -51,7 +51,14 @@ static void *rvmalloc(unsigned long size)
if (!mem)
return NULL;
memset(mem, 0, size); /* Clear the ram out, no junk to the user */
/*
* VFB must clear memory to prevent kernel info
* leakage into userspace
* VGA-based drivers MUST NOT clear memory if
* they want to be able to take over vgacon
*/
memset(mem, 0, size);
adr = (unsigned long) mem;
while (size > 0) {
SetPageReserved(vmalloc_to_page((void *)adr));
@ -490,14 +497,6 @@ static int vfb_probe(struct platform_device *dev)
if (!(videomemory = rvmalloc(videomemorysize)))
return retval;
/*
* VFB must clear memory to prevent kernel info
* leakage into userspace
* VGA-based drivers MUST NOT clear memory if
* they want to be able to take over vgacon
*/
memset(videomemory, 0, videomemorysize);
info = framebuffer_alloc(sizeof(u32) * 256, &dev->dev);
if (!info)
goto err;