Merge branch 'pm-cpuidle'

* pm-cpuidle:
  cpuidle: powernv/pseries: Auto-promotion of snooze to deeper idle state
This commit is contained in:
Rafael J. Wysocki 2015-06-22 15:15:36 +02:00
commit d461003574
2 changed files with 23 additions and 0 deletions

View file

@ -29,18 +29,25 @@ struct cpuidle_driver powernv_idle_driver = {
static int max_idle_state;
static struct cpuidle_state *cpuidle_state_table;
static u64 snooze_timeout;
static bool snooze_timeout_en;
static int snooze_loop(struct cpuidle_device *dev,
struct cpuidle_driver *drv,
int index)
{
u64 snooze_exit_time;
local_irq_enable();
set_thread_flag(TIF_POLLING_NRFLAG);
snooze_exit_time = get_tb() + snooze_timeout;
ppc64_runlatch_off();
while (!need_resched()) {
HMT_low();
HMT_very_low();
if (snooze_timeout_en && get_tb() > snooze_exit_time)
break;
}
HMT_medium();
@ -252,6 +259,11 @@ static int powernv_idle_probe(void)
cpuidle_state_table = powernv_states;
/* Device tree can indicate more idle states */
max_idle_state = powernv_add_idle_states();
if (max_idle_state > 1) {
snooze_timeout_en = true;
snooze_timeout = powernv_states[1].target_residency *
tb_ticks_per_usec;
}
} else
return -ENODEV;

View file

@ -27,6 +27,8 @@ struct cpuidle_driver pseries_idle_driver = {
static int max_idle_state;
static struct cpuidle_state *cpuidle_state_table;
static u64 snooze_timeout;
static bool snooze_timeout_en;
static inline void idle_loop_prolog(unsigned long *in_purr)
{
@ -58,14 +60,18 @@ static int snooze_loop(struct cpuidle_device *dev,
int index)
{
unsigned long in_purr;
u64 snooze_exit_time;
idle_loop_prolog(&in_purr);
local_irq_enable();
set_thread_flag(TIF_POLLING_NRFLAG);
snooze_exit_time = get_tb() + snooze_timeout;
while (!need_resched()) {
HMT_low();
HMT_very_low();
if (snooze_timeout_en && get_tb() > snooze_exit_time)
break;
}
HMT_medium();
@ -244,6 +250,11 @@ static int pseries_idle_probe(void)
} else
return -ENODEV;
if (max_idle_state > 1) {
snooze_timeout_en = true;
snooze_timeout = cpuidle_state_table[1].target_residency *
tb_ticks_per_usec;
}
return 0;
}