perf ui tui progress: Don't force a refresh during progress update
Each call to tui_progress__update() would forcibly refresh the entire screen. This is somewhat inefficient and causes noticable flickering during the startup of perf-report, especially on large/slow terminals. It looks like the force-refresh in tui_progress__update() serves no purpose other than to clear the screen so that the progress bar of a previous operation does not subsume that of a subsequent operation. But we can do just that in a much more efficient manner by clearing only the region that a previous progress bar may have occupied before repainting the new progress bar. Then the force-refresh could be removed with no change in visuals. This patch disables the slow force-refresh in tui_progress__update() and instead calls SLsmg_fill_region() on the entire area that the progress bar may occupy before repainting it. This change makes the startup of perf-report much faster and appear much "smoother". It turns out that this was a big bottleneck in the startup speed of perf-report -- with this patch, perf-report starts up ~2x faster (1.1s vs 0.55s) on my machines. (These numbers were measured by running "time perf report" on an 8MB perf.data and pressing 'q' immediately.) Signed-off-by: Patrick Palka <patrick@parcs.ath.cx> Acked-by: Ingo Molnar <mingo@kernel.org> Cc: Ingo Molnar <mingo@kernel.org> Cc: Namhyung Kim <namhyung@kernel.org> Cc: Paul Mackerras <paulus@samba.org> Cc: Peter Zijlstra <a.p.zijlstra@chello.nl> Link: http://lkml.kernel.org/r/1382747149-9716-1-git-send-email-patrick@parcs.ath.cx Signed-off-by: Arnaldo Carvalho de Melo <acme@redhat.com>
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@ -18,13 +18,14 @@ static void tui_progress__update(struct ui_progress *p)
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if (p->total == 0)
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return;
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ui__refresh_dimensions(true);
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ui__refresh_dimensions(false);
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pthread_mutex_lock(&ui__lock);
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y = SLtt_Screen_Rows / 2 - 2;
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SLsmg_set_color(0);
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SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols);
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SLsmg_gotorc(y++, 1);
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SLsmg_write_string((char *)p->title);
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SLsmg_fill_region(y, 1, 1, SLtt_Screen_Cols - 2, ' ');
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SLsmg_set_color(HE_COLORSET_SELECTED);
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bar = ((SLtt_Screen_Cols - 2) * p->curr) / p->total;
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SLsmg_fill_region(y, 1, 1, bar, ' ');
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