sparc: use bitmap_find_next_zero_area
Signed-off-by: Akinobu Mita <akinobu.mita@gmail.com> Acked-by: "David S. Miller" <davem@davemloft.net> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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@ -14,6 +14,7 @@
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#include <linux/interrupt.h>
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#include <linux/list.h>
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#include <linux/init.h>
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#include <linux/bitmap.h>
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#include <asm/hypervisor.h>
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#include <asm/iommu.h>
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@ -1875,7 +1876,7 @@ EXPORT_SYMBOL(ldc_read);
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static long arena_alloc(struct ldc_iommu *iommu, unsigned long npages)
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{
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struct iommu_arena *arena = &iommu->arena;
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unsigned long n, i, start, end, limit;
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unsigned long n, start, end, limit;
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int pass;
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limit = arena->limit;
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@ -1883,7 +1884,7 @@ static long arena_alloc(struct ldc_iommu *iommu, unsigned long npages)
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pass = 0;
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again:
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n = find_next_zero_bit(arena->map, limit, start);
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n = bitmap_find_next_zero_area(arena->map, limit, start, npages, 0);
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end = n + npages;
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if (unlikely(end >= limit)) {
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if (likely(pass < 1)) {
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@ -1896,16 +1897,7 @@ again:
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return -1;
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}
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}
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for (i = n; i < end; i++) {
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if (test_bit(i, arena->map)) {
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start = i + 1;
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goto again;
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}
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}
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for (i = n; i < end; i++)
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__set_bit(i, arena->map);
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bitmap_set(arena->map, n, npages);
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arena->hint = end;
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@ -17,6 +17,7 @@
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#include <linux/fs.h>
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#include <linux/seq_file.h>
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#include <linux/scatterlist.h>
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#include <linux/bitmap.h>
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#include <asm/sections.h>
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#include <asm/page.h>
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@ -1021,20 +1022,12 @@ static char *sun4c_lockarea(char *vaddr, unsigned long size)
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npages = (((unsigned long)vaddr & ~PAGE_MASK) +
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size + (PAGE_SIZE-1)) >> PAGE_SHIFT;
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scan = 0;
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local_irq_save(flags);
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for (;;) {
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scan = find_next_zero_bit(sun4c_iobuffer_map,
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iobuffer_map_size, scan);
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if ((base = scan) + npages > iobuffer_map_size) goto abend;
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for (;;) {
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if (scan >= base + npages) goto found;
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if (test_bit(scan, sun4c_iobuffer_map)) break;
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scan++;
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}
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}
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base = bitmap_find_next_zero_area(sun4c_iobuffer_map, iobuffer_map_size,
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0, npages, 0);
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if (base >= iobuffer_map_size)
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goto abend;
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found:
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high = ((base + npages) << PAGE_SHIFT) + sun4c_iobuffer_start;
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high = SUN4C_REAL_PGDIR_ALIGN(high);
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while (high > sun4c_iobuffer_high) {
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