#include #include /** * lockref_get - Increments reference count unconditionally * @lockcnt: pointer to lockref structure * * This operation is only valid if you already hold a reference * to the object, so you know the count cannot be zero. */ void lockref_get(struct lockref *lockref) { spin_lock(&lockref->lock); lockref->count++; spin_unlock(&lockref->lock); } EXPORT_SYMBOL(lockref_get); /** * lockref_get_not_zero - Increments count unless the count is 0 * @lockcnt: pointer to lockref structure * Return: 1 if count updated successfully or 0 if count was zero */ int lockref_get_not_zero(struct lockref *lockref) { int retval = 0; spin_lock(&lockref->lock); if (lockref->count) { lockref->count++; retval = 1; } spin_unlock(&lockref->lock); return retval; } EXPORT_SYMBOL(lockref_get_not_zero); /** * lockref_get_or_lock - Increments count unless the count is 0 * @lockcnt: pointer to lockref structure * Return: 1 if count updated successfully or 0 if count was zero * and we got the lock instead. */ int lockref_get_or_lock(struct lockref *lockref) { spin_lock(&lockref->lock); if (!lockref->count) return 0; lockref->count++; spin_unlock(&lockref->lock); return 1; } EXPORT_SYMBOL(lockref_get_or_lock); /** * lockref_put_or_lock - decrements count unless count <= 1 before decrement * @lockcnt: pointer to lockref structure * Return: 1 if count updated successfully or 0 if count <= 1 and lock taken */ int lockref_put_or_lock(struct lockref *lockref) { spin_lock(&lockref->lock); if (lockref->count <= 1) return 0; lockref->count--; spin_unlock(&lockref->lock); return 1; } EXPORT_SYMBOL(lockref_put_or_lock);