![]() Instead of creating an exclusive thread to handle gameport events (which happen rarely), let's switch to common workqueue. With the arrival of concurrency-managed workqueue infrastructure we are not concerned that our callers or callees also using workqueue (no deadlocks anymore) and it should reduce total number of threads in the system. Signed-off-by: Dmitry Torokhov <dtor@mail.ru> |
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emu10k1-gp.c | ||
fm801-gp.c | ||
gameport.c | ||
Kconfig | ||
lightning.c | ||
Makefile | ||
ns558.c |