![Jiri Slaby](/assets/img/avatar_default.png)
get rid of input BIT* duplicate defines use newly global defined macros for input layer. Also remove includes of input.h from non-input sources only for BIT macro definiton. Define the macro temporarily in local manner, all those local definitons will be removed further in this patchset (to not break bisecting). BIT macro will be globally defined (1<<x) Signed-off-by: Jiri Slaby <jirislaby@gmail.com> Cc: <dtor@mail.ru> Acked-by: Jiri Kosina <jkosina@suse.cz> Cc: <lenb@kernel.org> Acked-by: Marcel Holtmann <marcel@holtmann.org> Cc: <perex@suse.cz> Acked-by: Mauro Carvalho Chehab <mchehab@infradead.org> Cc: <vernux@us.ibm.com> Cc: <malattia@linux.it> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
391 lines
9.8 KiB
C
391 lines
9.8 KiB
C
/*
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* $Id: gf2k.c,v 1.19 2002/01/22 20:27:43 vojtech Exp $
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*
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* Copyright (c) 1998-2001 Vojtech Pavlik
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*/
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/*
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* Genius Flight 2000 joystick driver for Linux
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*/
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Should you need to contact me, the author, you can do so either by
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* e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
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* Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
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*/
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#include <linux/delay.h>
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#include <linux/kernel.h>
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#include <linux/slab.h>
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#include <linux/module.h>
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#include <linux/init.h>
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#include <linux/input.h>
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#include <linux/gameport.h>
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#include <linux/jiffies.h>
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#define DRIVER_DESC "Genius Flight 2000 joystick driver"
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MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
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MODULE_DESCRIPTION(DRIVER_DESC);
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MODULE_LICENSE("GPL");
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#define GF2K_START 400 /* The time we wait for the first bit [400 us] */
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#define GF2K_STROBE 40 /* The time we wait for the first bit [40 us] */
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#define GF2K_TIMEOUT 4 /* Wait for everything to settle [4 ms] */
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#define GF2K_LENGTH 80 /* Max number of triplets in a packet */
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/*
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* Genius joystick ids ...
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*/
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#define GF2K_ID_G09 1
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#define GF2K_ID_F30D 2
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#define GF2K_ID_F30 3
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#define GF2K_ID_F31D 4
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#define GF2K_ID_F305 5
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#define GF2K_ID_F23P 6
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#define GF2K_ID_F31 7
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#define GF2K_ID_MAX 7
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static char gf2k_length[] = { 40, 40, 40, 40, 40, 40, 40, 40 };
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static char gf2k_hat_to_axis[][2] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}};
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static char *gf2k_names[] = {"", "Genius G-09D", "Genius F-30D", "Genius F-30", "Genius MaxFighter F-31D",
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"Genius F-30-5", "Genius Flight2000 F-23", "Genius F-31"};
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static unsigned char gf2k_hats[] = { 0, 2, 0, 0, 2, 0, 2, 0 };
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static unsigned char gf2k_axes[] = { 0, 2, 0, 0, 4, 0, 4, 0 };
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static unsigned char gf2k_joys[] = { 0, 0, 0, 0,10, 0, 8, 0 };
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static unsigned char gf2k_pads[] = { 0, 6, 0, 0, 0, 0, 0, 0 };
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static unsigned char gf2k_lens[] = { 0,18, 0, 0,18, 0,18, 0 };
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static unsigned char gf2k_abs[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER, ABS_GAS, ABS_BRAKE };
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static short gf2k_btn_joy[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4 };
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static short gf2k_btn_pad[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_TL2, BTN_TR2, BTN_START, BTN_SELECT };
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static short gf2k_seq_reset[] = { 240, 340, 0 };
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static short gf2k_seq_digital[] = { 590, 320, 860, 0 };
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struct gf2k {
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struct gameport *gameport;
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struct input_dev *dev;
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int reads;
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int bads;
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unsigned char id;
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unsigned char length;
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char phys[32];
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};
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/*
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* gf2k_read_packet() reads a Genius Flight2000 packet.
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*/
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static int gf2k_read_packet(struct gameport *gameport, int length, char *data)
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{
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unsigned char u, v;
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int i;
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unsigned int t, p;
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unsigned long flags;
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t = gameport_time(gameport, GF2K_START);
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p = gameport_time(gameport, GF2K_STROBE);
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i = 0;
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local_irq_save(flags);
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gameport_trigger(gameport);
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v = gameport_read(gameport);
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while (t > 0 && i < length) {
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t--; u = v;
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v = gameport_read(gameport);
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if (v & ~u & 0x10) {
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data[i++] = v >> 5;
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t = p;
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}
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}
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local_irq_restore(flags);
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return i;
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}
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/*
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* gf2k_trigger_seq() initializes a Genius Flight2000 joystick
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* into digital mode.
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*/
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static void gf2k_trigger_seq(struct gameport *gameport, short *seq)
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{
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unsigned long flags;
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int i, t;
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local_irq_save(flags);
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i = 0;
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do {
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gameport_trigger(gameport);
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t = gameport_time(gameport, GF2K_TIMEOUT * 1000);
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while ((gameport_read(gameport) & 1) && t) t--;
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udelay(seq[i]);
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} while (seq[++i]);
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gameport_trigger(gameport);
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local_irq_restore(flags);
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}
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/*
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* js_sw_get_bits() composes bits from the triplet buffer into a __u64.
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* Parameter 'pos' is bit number inside packet where to start at, 'num' is number
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* of bits to be read, 'shift' is offset in the resulting __u64 to start at, bits
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* is number of bits per triplet.
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*/
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#define GB(p,n,s) gf2k_get_bits(data, p, n, s)
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static int gf2k_get_bits(unsigned char *buf, int pos, int num, int shift)
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{
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__u64 data = 0;
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int i;
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for (i = 0; i < num / 3 + 2; i++)
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data |= buf[pos / 3 + i] << (i * 3);
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data >>= pos % 3;
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data &= (1 << num) - 1;
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data <<= shift;
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return data;
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}
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static void gf2k_read(struct gf2k *gf2k, unsigned char *data)
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{
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struct input_dev *dev = gf2k->dev;
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int i, t;
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for (i = 0; i < 4 && i < gf2k_axes[gf2k->id]; i++)
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input_report_abs(dev, gf2k_abs[i], GB(i<<3,8,0) | GB(i+46,1,8) | GB(i+50,1,9));
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for (i = 0; i < 2 && i < gf2k_axes[gf2k->id] - 4; i++)
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input_report_abs(dev, gf2k_abs[i], GB(i*9+60,8,0) | GB(i+54,1,9));
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t = GB(40,4,0);
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for (i = 0; i < gf2k_hats[gf2k->id]; i++)
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input_report_abs(dev, ABS_HAT0X + i, gf2k_hat_to_axis[t][i]);
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t = GB(44,2,0) | GB(32,8,2) | GB(78,2,10);
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for (i = 0; i < gf2k_joys[gf2k->id]; i++)
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input_report_key(dev, gf2k_btn_joy[i], (t >> i) & 1);
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for (i = 0; i < gf2k_pads[gf2k->id]; i++)
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input_report_key(dev, gf2k_btn_pad[i], (t >> i) & 1);
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input_sync(dev);
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}
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/*
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* gf2k_poll() reads and analyzes Genius joystick data.
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*/
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static void gf2k_poll(struct gameport *gameport)
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{
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struct gf2k *gf2k = gameport_get_drvdata(gameport);
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unsigned char data[GF2K_LENGTH];
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gf2k->reads++;
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if (gf2k_read_packet(gf2k->gameport, gf2k_length[gf2k->id], data) < gf2k_length[gf2k->id])
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gf2k->bads++;
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else
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gf2k_read(gf2k, data);
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}
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static int gf2k_open(struct input_dev *dev)
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{
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struct gf2k *gf2k = input_get_drvdata(dev);
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gameport_start_polling(gf2k->gameport);
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return 0;
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}
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static void gf2k_close(struct input_dev *dev)
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{
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struct gf2k *gf2k = input_get_drvdata(dev);
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gameport_stop_polling(gf2k->gameport);
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}
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/*
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* gf2k_connect() probes for Genius id joysticks.
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*/
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static int gf2k_connect(struct gameport *gameport, struct gameport_driver *drv)
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{
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struct gf2k *gf2k;
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struct input_dev *input_dev;
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unsigned char data[GF2K_LENGTH];
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int i, err;
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gf2k = kzalloc(sizeof(struct gf2k), GFP_KERNEL);
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input_dev = input_allocate_device();
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if (!gf2k || !input_dev) {
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err = -ENOMEM;
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goto fail1;
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}
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gf2k->gameport = gameport;
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gf2k->dev = input_dev;
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gameport_set_drvdata(gameport, gf2k);
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err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
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if (err)
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goto fail1;
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gf2k_trigger_seq(gameport, gf2k_seq_reset);
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msleep(GF2K_TIMEOUT);
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gf2k_trigger_seq(gameport, gf2k_seq_digital);
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msleep(GF2K_TIMEOUT);
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if (gf2k_read_packet(gameport, GF2K_LENGTH, data) < 12) {
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err = -ENODEV;
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goto fail2;
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}
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if (!(gf2k->id = GB(7,2,0) | GB(3,3,2) | GB(0,3,5))) {
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err = -ENODEV;
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goto fail2;
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}
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#ifdef RESET_WORKS
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if ((gf2k->id != (GB(19,2,0) | GB(15,3,2) | GB(12,3,5))) ||
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(gf2k->id != (GB(31,2,0) | GB(27,3,2) | GB(24,3,5)))) {
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err = -ENODEV;
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goto fail2;
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}
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#else
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gf2k->id = 6;
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#endif
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if (gf2k->id > GF2K_ID_MAX || !gf2k_axes[gf2k->id]) {
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printk(KERN_WARNING "gf2k.c: Not yet supported joystick on %s. [id: %d type:%s]\n",
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gameport->phys, gf2k->id, gf2k->id > GF2K_ID_MAX ? "Unknown" : gf2k_names[gf2k->id]);
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err = -ENODEV;
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goto fail2;
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}
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gameport_set_poll_handler(gameport, gf2k_poll);
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gameport_set_poll_interval(gameport, 20);
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snprintf(gf2k->phys, sizeof(gf2k->phys), "%s/input0", gameport->phys);
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gf2k->length = gf2k_lens[gf2k->id];
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input_dev->name = gf2k_names[gf2k->id];
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input_dev->phys = gf2k->phys;
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input_dev->id.bustype = BUS_GAMEPORT;
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input_dev->id.vendor = GAMEPORT_ID_VENDOR_GENIUS;
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input_dev->id.product = gf2k->id;
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input_dev->id.version = 0x0100;
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input_dev->dev.parent = &gameport->dev;
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input_set_drvdata(input_dev, gf2k);
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input_dev->open = gf2k_open;
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input_dev->close = gf2k_close;
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input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
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for (i = 0; i < gf2k_axes[gf2k->id]; i++)
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set_bit(gf2k_abs[i], input_dev->absbit);
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for (i = 0; i < gf2k_hats[gf2k->id]; i++) {
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set_bit(ABS_HAT0X + i, input_dev->absbit);
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input_dev->absmin[ABS_HAT0X + i] = -1;
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input_dev->absmax[ABS_HAT0X + i] = 1;
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}
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for (i = 0; i < gf2k_joys[gf2k->id]; i++)
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set_bit(gf2k_btn_joy[i], input_dev->keybit);
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for (i = 0; i < gf2k_pads[gf2k->id]; i++)
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set_bit(gf2k_btn_pad[i], input_dev->keybit);
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gf2k_read_packet(gameport, gf2k->length, data);
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gf2k_read(gf2k, data);
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for (i = 0; i < gf2k_axes[gf2k->id]; i++) {
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input_dev->absmax[gf2k_abs[i]] = (i < 2) ? input_dev->abs[gf2k_abs[i]] * 2 - 32 :
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input_dev->abs[gf2k_abs[0]] + input_dev->abs[gf2k_abs[1]] - 32;
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input_dev->absmin[gf2k_abs[i]] = 32;
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input_dev->absfuzz[gf2k_abs[i]] = 8;
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input_dev->absflat[gf2k_abs[i]] = (i < 2) ? 24 : 0;
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}
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err = input_register_device(gf2k->dev);
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if (err)
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goto fail2;
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return 0;
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fail2: gameport_close(gameport);
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fail1: gameport_set_drvdata(gameport, NULL);
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input_free_device(input_dev);
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kfree(gf2k);
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return err;
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}
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static void gf2k_disconnect(struct gameport *gameport)
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{
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struct gf2k *gf2k = gameport_get_drvdata(gameport);
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input_unregister_device(gf2k->dev);
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gameport_close(gameport);
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gameport_set_drvdata(gameport, NULL);
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kfree(gf2k);
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}
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static struct gameport_driver gf2k_drv = {
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.driver = {
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.name = "gf2k",
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},
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.description = DRIVER_DESC,
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.connect = gf2k_connect,
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.disconnect = gf2k_disconnect,
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};
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static int __init gf2k_init(void)
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{
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gameport_register_driver(&gf2k_drv);
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return 0;
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}
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static void __exit gf2k_exit(void)
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{
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gameport_unregister_driver(&gf2k_drv);
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}
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module_init(gf2k_init);
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module_exit(gf2k_exit);
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