remarkable-linux/include/asm-powerpc/Kbuild
Geert Uytterhoeven 310d8c1112 [PATCH] ps3: Virtual Frame Buffer Driver
Add the PS3 Virtual Frame Buffer Driver.

As the actual graphics hardware cannot be accessed directly by Linux, ps3fb
uses a virtual frame buffer in main memory.  The actual screen image is copied
to graphics memory by the GPU on every vertical blank, by making a hypervisor
call.

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: James Simmons <jsimmons@infradead.org>
Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Cc: Paul Mackerras <paulus@samba.org>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-02-12 09:48:44 -08:00

44 lines
909 B
Makefile

include include/asm-generic/Kbuild.asm
header-y += auxvec.h
header-y += ioctls.h
header-y += mman.h
header-y += sembuf.h
header-y += siginfo.h
header-y += stat.h
header-y += errno.h
header-y += ipcbuf.h
header-y += msgbuf.h
header-y += shmbuf.h
header-y += socket.h
header-y += termbits.h
header-y += fcntl.h
header-y += ipc.h
header-y += poll.h
header-y += shmparam.h
header-y += sockios.h
header-y += ucontext.h
header-y += ioctl.h
header-y += linkage.h
header-y += resource.h
header-y += sigcontext.h
header-y += statfs.h
header-y += ps3fb.h
unifdef-y += a.out.h
unifdef-y += asm-compat.h
unifdef-y += bootx.h
unifdef-y += byteorder.h
unifdef-y += cputable.h
unifdef-y += elf.h
unifdef-y += nvram.h
unifdef-y += param.h
unifdef-y += posix_types.h
unifdef-y += ptrace.h
unifdef-y += seccomp.h
unifdef-y += signal.h
unifdef-y += spu_info.h
unifdef-y += termios.h
unifdef-y += types.h
unifdef-y += unistd.h