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fdt: Add function to locate an array in the device tree

fdtdec_locate_array() locates an integer array but does not copy it. This
saves the caller having to allocated wasted space.

Access to array elements should be through the fdt32_to_cpu() macro.

Signed-off-by: Simon Glass <sjg@chromium.org>
Signed-off-by: Tom Warren <twarren@nvidia.com>
utp
Simon Glass 2012-04-02 13:18:41 +00:00 committed by Albert ARIBAUD
parent 39007ec8cd
commit 96875e7d3b
2 changed files with 30 additions and 0 deletions

View File

@ -271,6 +271,25 @@ int fdtdec_lookup_phandle(const void *blob, int node, const char *prop_name);
int fdtdec_get_int_array(const void *blob, int node, const char *prop_name,
u32 *array, int count);
/**
* Look up a property in a node and return a pointer to its contents as a
* unsigned int array of given length. The property must have at least enough
* data for the array ('count' cells). It may have more, but this will be
* ignored. The data is not copied.
*
* Note that you must access elements of the array with fdt32_to_cpu(),
* since the elements will be big endian even on a little endian machine.
*
* @param blob FDT blob
* @param node node to examine
* @param prop_name name of property to find
* @param count number of array elements
* @return pointer to array if found, or NULL if the property is not
* found or there is not enough data
*/
const u32 *fdtdec_locate_array(const void *blob, int node,
const char *prop_name, int count);
/**
* Look up a boolean property in a node and return it.
*

View File

@ -363,6 +363,17 @@ int fdtdec_get_int_array(const void *blob, int node, const char *prop_name,
return err;
}
const u32 *fdtdec_locate_array(const void *blob, int node,
const char *prop_name, int count)
{
const u32 *cell;
int err;
cell = get_prop_check_min_len(blob, node, prop_name,
sizeof(u32) * count, &err);
return err ? NULL : cell;
}
int fdtdec_get_bool(const void *blob, int node, const char *prop_name)
{
const s32 *cell;