minor cleanups from LGTM
parent
c2be31c10b
commit
35a5b057c1
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@ -46,7 +46,6 @@ quats_from_rotations = rot2quat
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quat_from_rot = rot2quat
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quat_from_rot = rot2quat
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rotations_from_quats = quat2rot
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rotations_from_quats = quat2rot
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rot_from_quat = quat2rot
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rot_from_quat = quat2rot
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rot_from_quat = quat2rot
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euler_from_rot = rot2euler
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euler_from_rot = rot2euler
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euler_from_quat = quat2euler
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euler_from_quat = quat2euler
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rot_from_euler = euler2rot
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rot_from_euler = euler2rot
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@ -14,8 +14,6 @@ class CarInterface(CarInterfaceBase):
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def get_params(candidate, fingerprint=None, has_relay=False, car_fw=None):
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def get_params(candidate, fingerprint=None, has_relay=False, car_fw=None):
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if fingerprint is None:
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if fingerprint is None:
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fingerprint = gen_empty_fingerprint()
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fingerprint = gen_empty_fingerprint()
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if car_fw is None:
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car_fw = []
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ret = CarInterfaceBase.get_std_params(candidate, fingerprint, has_relay)
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ret = CarInterfaceBase.get_std_params(candidate, fingerprint, has_relay)
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ret.carName = "chrysler"
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ret.carName = "chrysler"
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@ -232,7 +232,7 @@ int main(int argc, char **argv) {
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model_publish(pm, extra.frame_id, frame_id, vipc_dropped_frames, frame_drop_perc, model_buf, extra.timestamp_eof);
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model_publish(pm, extra.frame_id, frame_id, vipc_dropped_frames, frame_drop_perc, model_buf, extra.timestamp_eof);
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posenet_publish(pm, extra.frame_id, frame_id, vipc_dropped_frames, frame_drop_perc, model_buf, extra.timestamp_eof);
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posenet_publish(pm, extra.frame_id, frame_id, vipc_dropped_frames, frame_drop_perc, model_buf, extra.timestamp_eof);
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LOGD("model process: %.2fms, from last %.2fms, vipc_frame_id %zu, frame_id, %zu, frame_drop %.3f%", mt2-mt1, mt1-last, extra.frame_id, frame_id, frame_drop_perc);
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LOGD("model process: %.2fms, from last %.2fms, vipc_frame_id %zu, frame_id, %zu, frame_drop %.3f", mt2-mt1, mt1-last, extra.frame_id, frame_id, frame_drop_perc);
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last = mt1;
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last = mt1;
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last_vipc_frame_id = extra.frame_id;
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last_vipc_frame_id = extra.frame_id;
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}
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}
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@ -230,7 +230,6 @@ def ui_thread(addr, frame_address):
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pygame.surfarray.blit_array(*top_down)
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pygame.surfarray.blit_array(*top_down)
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screen.blit(top_down[0], (640, 0))
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screen.blit(top_down[0], (640, 0))
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i = 0
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SPACING = 25
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SPACING = 25
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lines = [
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lines = [
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