FrameBuffer: move the status,success variables closer to usage (#20308)
parent
8abc85ea5e
commit
4cce4385af
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@ -48,9 +48,6 @@ void FrameBuffer::set_power(int mode) {
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}
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FrameBuffer::FrameBuffer(const char *name, uint32_t layer, int alpha, int *out_w, int *out_h) {
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status_t status;
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int success;
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s = new FramebufferState;
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s->session = new SurfaceComposerClient();
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@ -60,7 +57,7 @@ FrameBuffer::FrameBuffer(const char *name, uint32_t layer, int alpha, int *out_w
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ISurfaceComposer::eDisplayIdMain);
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assert(s->dtoken != NULL);
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status = SurfaceComposerClient::getDisplayInfo(s->dtoken, &s->dinfo);
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status_t status = SurfaceComposerClient::getDisplayInfo(s->dtoken, &s->dinfo);
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assert(status == 0);
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//int orientation = 3; // rotate framebuffer 270 degrees
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@ -106,7 +103,7 @@ FrameBuffer::FrameBuffer(const char *name, uint32_t layer, int alpha, int *out_w
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s->display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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assert(s->display != EGL_NO_DISPLAY);
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success = eglInitialize(s->display, &s->egl_major, &s->egl_minor);
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int success = eglInitialize(s->display, &s->egl_major, &s->egl_minor);
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assert(success);
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printf("egl version %d.%d\n", s->egl_major, s->egl_minor);
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