selfdrive/ui

albatross
George Hotz 2020-01-17 11:05:23 -08:00
parent 2f9379a139
commit aeb2fff068
18 changed files with 2952 additions and 0 deletions

1
selfdrive/ui/.gitignore vendored 100644
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ui

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Import('env', 'arch', 'common', 'messaging', 'gpucommon', 'visionipc', 'cereal')
src = ['ui.cc', 'paint.cc', '#phonelibs/nanovg/nanovg.c']
libs = [common, 'zmq', 'czmq', 'capnp', 'capnp_c', 'm', cereal, 'json', messaging, 'OpenCL', gpucommon, visionipc]
if arch == "aarch64":
src += ['sound.cc', 'slplay.c']
libs += ['EGL', 'GLESv3', 'gnustl_shared', 'log', 'utils', 'gui', 'hardware', 'ui', 'CB', 'gsl', 'adreno_utils', 'OpenSLES', 'cutils', 'uuid']
else:
src += ['linux.cc']
libs += ['EGL', 'pthread', 'X11-xcb', 'xcb', 'X11', 'glfw']
env.Program('_ui', src,
LINKFLAGS=['-Wl,-rpath=/system/lib64,-rpath=/system/comma/usr/lib'],
LIBS=libs)

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#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <assert.h>
#include <string.h>
#include "ui.hpp"
#define GLFW_INCLUDE_ES2
#define GLFW_INCLUDE_GLEXT
#include <GLFW/glfw3.h>
typedef struct FramebufferState FramebufferState;
typedef struct TouchState TouchState;
#define FALSE 0
#define TRUE 1
#include <xcb/xcb.h>
#include <X11/Xlib-xcb.h>
extern "C" {
FramebufferState* framebuffer_init(
const char* name, int32_t layer, int alpha,
int *out_w, int *out_h) {
glfwInit();
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_RESIZABLE, 0);
GLFWwindow* window;
window = glfwCreateWindow(1920, 1080, "ui", NULL, NULL);
if (!window) {
printf("glfwCreateWindow failed\n");
}
glfwMakeContextCurrent(window);
glfwSwapInterval(0);
// clear screen
glClearColor(0.2f, 0.2f, 0.2f, 1.0f );
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
framebuffer_swap((FramebufferState*)window);
if (out_w) *out_w = 1920;
if (out_h) *out_h = 1080;
return (FramebufferState*)window;
}
void framebuffer_set_power(FramebufferState *s, int mode) {
}
void framebuffer_swap(FramebufferState *s) {
glfwSwapBuffers((GLFWwindow*)s);
}
void touch_init(TouchState *s) {
printf("touch_init\n");
}
int touch_poll(TouchState *s, int* out_x, int* out_y, int timeout) {
return -1;
}
int touch_read(TouchState *s, int* out_x, int* out_y) {
return -1;
}
}
#include "sound.hpp"
void ui_sound_init() {}
void ui_sound_destroy() {}
void set_volume(int volume) {}
void play_alert_sound(AudibleAlert alert) {}
void stop_alert_sound(AudibleAlert alert) {}
#include "common/visionimg.h"
#include <sys/mman.h>
GLuint visionimg_to_gl(const VisionImg *img, EGLImageKHR *pkhr, void **pph) {
unsigned int texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, *pph);
glGenerateMipmap(GL_TEXTURE_2D);
*pkhr = (EGLImageKHR *)1; // not NULL
return texture;
}
void visionimg_destroy_gl(EGLImageKHR khr, void *ph) {
// empty
}

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selfdrive/ui/paint.cc 100644

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#include <stdio.h>
#include <assert.h>
#include <unistd.h>
#include <stdlib.h>
#include <getopt.h>
#include "common/timing.h"
#include "slplay.h"
SLEngineItf engineInterface = NULL;
SLObjectItf outputMix = NULL;
SLObjectItf engine = NULL;
uri_player players[32] = {{NULL, NULL, NULL}};
uint64_t loop_start = 0;
uint64_t loop_start_ctx = 0;
uri_player* get_player_by_uri(const char* uri) {
for (uri_player *s = players; s->uri != NULL; s++) {
if (strcmp(s->uri, uri) == 0) {
return s;
}
}
return NULL;
}
uri_player* slplay_create_player_for_uri(const char* uri, char **error) {
uri_player player = { uri, NULL, NULL };
SLresult result;
SLDataLocator_URI locUri = {SL_DATALOCATOR_URI, (SLchar *) uri};
SLDataFormat_MIME formatMime = {SL_DATAFORMAT_MIME, NULL, SL_CONTAINERTYPE_UNSPECIFIED};
SLDataSource audioSrc = {&locUri, &formatMime};
SLDataLocator_OutputMix outMix = {SL_DATALOCATOR_OUTPUTMIX, outputMix};
SLDataSink audioSnk = {&outMix, NULL};
result = (*engineInterface)->CreateAudioPlayer(engineInterface, &player.player, &audioSrc, &audioSnk, 0, NULL, NULL);
if (result != SL_RESULT_SUCCESS) {
*error = "Failed to create audio player";
return NULL;
}
result = (*(player.player))->Realize(player.player, SL_BOOLEAN_FALSE);
if (result != SL_RESULT_SUCCESS) {
*error = "Failed to realize audio player";
return NULL;
}
result = (*(player.player))->GetInterface(player.player, SL_IID_PLAY, &(player.playInterface));
if (result != SL_RESULT_SUCCESS) {
*error = "Failed to get player interface";
return NULL;
}
result = (*(player.playInterface))->SetPlayState(player.playInterface, SL_PLAYSTATE_PAUSED);
if (result != SL_RESULT_SUCCESS) {
*error = "Failed to initialize playstate to SL_PLAYSTATE_PAUSED";
return NULL;
}
uri_player *p = players;
while (p->uri != NULL) {
p++;
}
*p = player;
return p;
}
void slplay_setup(char **error) {
SLresult result;
SLEngineOption engineOptions[] = {{SL_ENGINEOPTION_THREADSAFE, SL_BOOLEAN_TRUE}};
result = slCreateEngine(&engine, 1, engineOptions, 0, NULL, NULL);
if (result != SL_RESULT_SUCCESS) {
*error = "Failed to create OpenSL engine";
}
result = (*engine)->Realize(engine, SL_BOOLEAN_FALSE);
if (result != SL_RESULT_SUCCESS) {
*error = "Failed to realize OpenSL engine";
}
result = (*engine)->GetInterface(engine, SL_IID_ENGINE, &engineInterface);
if (result != SL_RESULT_SUCCESS) {
*error = "Failed to realize OpenSL engine";
}
const SLInterfaceID ids[1] = {SL_IID_VOLUME};
const SLboolean req[1] = {SL_BOOLEAN_FALSE};
result = (*engineInterface)->CreateOutputMix(engineInterface, &outputMix, 1, ids, req);
if (result != SL_RESULT_SUCCESS) {
*error = "Failed to create output mix";
}
result = (*outputMix)->Realize(outputMix, SL_BOOLEAN_FALSE);
if (result != SL_RESULT_SUCCESS) {
*error = "Failed to realize output mix";
}
}
void slplay_destroy() {
for (uri_player *player = players; player->uri != NULL; player++) {
if (player->player) {
(*(player->player))->Destroy(player->player);
}
}
(*outputMix)->Destroy(outputMix);
(*engine)->Destroy(engine);
}
void slplay_stop(uri_player* player, char **error) {
SLPlayItf playInterface = player->playInterface;
SLresult result;
// stop a loop
loop_start = 0;
result = (*playInterface)->SetPlayState(playInterface, SL_PLAYSTATE_PAUSED);
if (result != SL_RESULT_SUCCESS) {
*error = "Failed to set SL_PLAYSTATE_STOPPED";
return;
}
}
void slplay_stop_uri(const char* uri, char **error) {
uri_player* player = get_player_by_uri(uri);
slplay_stop(player, error);
}
void SLAPIENTRY slplay_callback(SLPlayItf playItf, void *context, SLuint32 event) {
uint64_t cb_loop_start = *((uint64_t*)context);
if (event == SL_PLAYEVENT_HEADATEND && cb_loop_start == loop_start) {
(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
(*playItf)->SetMarkerPosition(playItf, 0);
(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
}
}
void slplay_play (const char *uri, bool loop, char **error) {
SLresult result;
uri_player* player = get_player_by_uri(uri);
if (player == NULL) {
player = slplay_create_player_for_uri(uri, error);
if (*error) {
return;
}
}
SLPlayItf playInterface = player->playInterface;
if (loop) {
loop_start = nanos_since_boot();
loop_start_ctx = loop_start;
result = (*playInterface)->RegisterCallback(playInterface, slplay_callback, &loop_start_ctx);
if (result != SL_RESULT_SUCCESS) {
char error[64];
snprintf(error, sizeof(error), "Failed to register callback. %d", result);
*error = error[0];
return;
}
result = (*playInterface)->SetCallbackEventsMask(playInterface, SL_PLAYEVENT_HEADATEND);
if (result != SL_RESULT_SUCCESS) {
*error = "Failed to set callback event mask";
return;
}
}
// Reset the audio player
result = (*playInterface)->ClearMarkerPosition(playInterface);
if (result != SL_RESULT_SUCCESS) {
*error = "Failed to clear marker position";
return;
}
result = (*playInterface)->SetPlayState(playInterface, SL_PLAYSTATE_PAUSED);
result = (*playInterface)->SetPlayState(playInterface, SL_PLAYSTATE_STOPPED);
result = (*playInterface)->SetPlayState(playInterface, SL_PLAYSTATE_PLAYING);
if (result != SL_RESULT_SUCCESS) {
*error = "Failed to set SL_PLAYSTATE_PLAYING";
}
}

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#ifndef SLPLAY_H
#define SLPLAY_H
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
#include <stdbool.h>
typedef struct {
const char* uri;
SLObjectItf player;
SLPlayItf playInterface;
} uri_player;
void slplay_setup(char **error);
uri_player* slplay_create_player_for_uri(const char* uri, char **error);
void slplay_play (const char *uri, bool loop, char **error);
void slplay_stop_uri (const char* uri, char **error);
void slplay_destroy();
#endif

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#include <stdlib.h>
#include "sound.hpp"
#include "common/swaglog.h"
typedef struct {
AudibleAlert alert;
const char* uri;
bool loop;
} sound_file;
extern "C"{
#include "slplay.h"
}
void set_volume(int volume) {
char volume_change_cmd[64];
sprintf(volume_change_cmd, "service call audio 3 i32 3 i32 %d i32 1 &", volume);
// 5 second timeout at 60fps
int volume_changed = system(volume_change_cmd);
}
sound_file sound_table[] = {
{ cereal_CarControl_HUDControl_AudibleAlert_chimeDisengage, "../assets/sounds/disengaged.wav", false },
{ cereal_CarControl_HUDControl_AudibleAlert_chimeEngage, "../assets/sounds/engaged.wav", false },
{ cereal_CarControl_HUDControl_AudibleAlert_chimeWarning1, "../assets/sounds/warning_1.wav", false },
{ cereal_CarControl_HUDControl_AudibleAlert_chimeWarning2, "../assets/sounds/warning_2.wav", false },
{ cereal_CarControl_HUDControl_AudibleAlert_chimeWarningRepeat, "../assets/sounds/warning_repeat.wav", true },
{ cereal_CarControl_HUDControl_AudibleAlert_chimeError, "../assets/sounds/error.wav", false },
{ cereal_CarControl_HUDControl_AudibleAlert_chimePrompt, "../assets/sounds/error.wav", false },
{ cereal_CarControl_HUDControl_AudibleAlert_none, NULL, false },
};
sound_file* get_sound_file(AudibleAlert alert) {
for (sound_file *s = sound_table; s->alert != cereal_CarControl_HUDControl_AudibleAlert_none; s++) {
if (s->alert == alert) {
return s;
}
}
return NULL;
}
void play_alert_sound(AudibleAlert alert) {
sound_file* sound = get_sound_file(alert);
char* error = NULL;
slplay_play(sound->uri, sound->loop, &error);
if(error) {
LOGW("error playing sound: %s", error);
}
}
void stop_alert_sound(AudibleAlert alert) {
sound_file* sound = get_sound_file(alert);
char* error = NULL;
slplay_stop_uri(sound->uri, &error);
if(error) {
LOGW("error stopping sound: %s", error);
}
}
void ui_sound_init() {
char *error = NULL;
slplay_setup(&error);
if (error) goto fail;
for (sound_file *s = sound_table; s->alert != cereal_CarControl_HUDControl_AudibleAlert_none; s++) {
slplay_create_player_for_uri(s->uri, &error);
if (error) goto fail;
}
return;
fail:
LOGW(error);
exit(1);
}
void ui_sound_destroy() {
slplay_destroy();
}

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#ifndef __SOUND_HPP
#define __SOUND_HPP
#include "cereal/gen/c/log.capnp.h"
typedef enum cereal_CarControl_HUDControl_AudibleAlert AudibleAlert;
void ui_sound_init();
void ui_sound_destroy();
void set_volume(int volume);
void play_alert_sound(AudibleAlert alert);
void stop_alert_sound(AudibleAlert alert);
#endif

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CC = clang
CXX = clang++
PHONELIBS = ../../../phonelibs
WARN_FLAGS = -Werror=implicit-function-declaration \
-Werror=incompatible-pointer-types \
-Werror=int-conversion \
-Werror=return-type \
-Werror=format-extra-args
CFLAGS = -std=gnu11 -fPIC -O2 $(WARN_FLAGS)
CXXFLAGS = -std=c++11 -fPIC -O2 $(WARN_FLAGS)
NANOVG_FLAGS = -I$(PHONELIBS)/nanovg
OPENGL_LIBS = -lGLESv3
FRAMEBUFFER_LIBS = -lutils -lgui -lEGL
OBJS = spinner.o \
../../common/framebuffer.o \
$(PHONELIBS)/nanovg/nanovg.o \
../../common/spinner.o \
opensans_semibold.o \
img_spinner_track.o \
img_spinner_comma.o
DEPS := $(OBJS:.o=.d)
.PHONY: all
all: spinner
spinner: $(OBJS)
@echo "[ LINK ] $@"
$(CXX) -fPIC -o '$@' $^ \
-s \
$(FRAMEBUFFER_LIBS) \
-L/system/vendor/lib64 \
$(OPENGL_LIBS) \
-lm -llog
../../common/framebuffer.o: ../../common/framebuffer.cc
@echo "[ CXX ] $@"
$(CXX) $(CXXFLAGS) -MMD \
-I$(PHONELIBS)/android_frameworks_native/include \
-I$(PHONELIBS)/android_system_core/include \
-I$(PHONELIBS)/android_hardware_libhardware/include \
-c -o '$@' '$<'
opensans_semibold.o: ../../assets/fonts/opensans_semibold.ttf
@echo "[ bin2o ] $@"
cd '$(dir $<)' && ld -r -b binary '$(notdir $<)' -o '$(abspath $@)'
img_spinner_track.o: ../../assets/img_spinner_track.png
@echo "[ bin2o ] $@"
cd '$(dir $<)' && ld -r -b binary '$(notdir $<)' -o '$(abspath $@)'
img_spinner_comma.o: ../../assets/img_spinner_comma.png
@echo "[ bin2o ] $@"
cd '$(dir $<)' && ld -r -b binary '$(notdir $<)' -o '$(abspath $@)'
%.o: %.c
@echo "[ CC ] $@"
$(CC) $(CFLAGS) -MMD \
-I../.. \
$(NANOVG_FLAGS) \
-c -o '$@' '$<'
.PHONY: clean
clean:
rm -f spinner $(OBJS) $(DEPS)
-include $(DEPS)

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#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <math.h>
#include <unistd.h>
#include <assert.h>
#include <GLES3/gl3.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "common/framebuffer.h"
#include "common/spinner.h"
int main(int argc, char** argv) {
int err;
spin(argc, argv);
return 0;
}

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selfdrive/ui/test/.gitignore vendored 100644
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test
play_sound

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CC = clang
CXX = clang++
PHONELIBS = ../../../phonelibs
WARN_FLAGS = -Werror=implicit-function-declaration \
-Werror=incompatible-pointer-types \
-Werror=int-conversion \
-Werror=return-type \
-Werror=format-extra-args
CFLAGS = -std=gnu11 -g -fPIC -O2 $(WARN_FLAGS)
CXXFLAGS = -std=c++11 -g -fPIC -O2 $(WARN_FLAGS)
ZMQ_FLAGS = -I$(PHONELIBS)/zmq/aarch64/include
ZMQ_LIBS = -L$(PHONELIBS)/zmq/aarch64/lib \
-l:libczmq.a -l:libzmq.a \
-lgnustl_shared
NANOVG_FLAGS = -I$(PHONELIBS)/nanovg
JSON_FLAGS = -I$(PHONELIBS)/json/src
OPENGL_LIBS = -lGLESv3
FRAMEBUFFER_LIBS = -lutils -lgui -lEGL
OBJS = test.o \
../../common/framebuffer.o \
../../common/touch.o
DEPS := $(OBJS:.o=.d)
all: test
test: $(OBJS)
@echo "[ LINK ] $@"
$(CXX) -fPIC -o '$@' $^ \
$(FRAMEBUFFER_LIBS) \
$(CEREAL_LIBS) \
$(ZMQ_LIBS) \
-L/system/vendor/lib64 \
-lhardware \
$(OPENGL_LIBS) \
-lcutils -lm -llog
%.o: %.cc
@echo "[ CXX ] $@"
$(CXX) $(CXXFLAGS) -MMD \
-Iinclude -I.. -I../.. \
-I$(PHONELIBS)/android_frameworks_native/include \
-I$(PHONELIBS)/android_system_core/include \
-I$(PHONELIBS)/android_hardware_libhardware/include \
-c -o '$@' '$<'
%.o: %.c
@echo "[ CC ] $@"
$(CC) $(CFLAGS) -MMD \
-I.. -I../.. \
$(NANOVG_FLAGS) \
$(ZMQ_FLAGS) \
$(CEREAL_CFLAGS) \
$(JSON_FLAGS) \
-c -o '$@' '$<'
.PHONY: clean
clean:
rm -f ui $(OBJS) $(DEPS)
-include $(DEPS)

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#!/bin/sh
clang -fPIC -o play_sound play_sound.c ../slplay.c -I ../../ -I ../ -lOpenSLES -Wl,-rpath=/system/lib64

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#include <stdio.h>
#include "slplay.h"
void play_sound(char *uri, int volume) {
char **error = NULL;
printf("call slplay_setup\n");
slplay_setup(error);
if (error) { printf("%s\n", *error); return; }
printf("call slplay_create_player_for_uri\n");
slplay_create_player_for_uri(uri, error);
if (error) { printf("%s\n", *error); return; }
printf("call slplay_play\n");
while (1) {
char volume_change_cmd[64];
sprintf(volume_change_cmd, "service call audio 3 i32 3 i32 %d i32 1", volume);
system(volume_change_cmd);
slplay_play(uri, false, error);
if (error) { printf("%s\n", *error); return; }
sleep(1);
}
}
int main(int argc, char *argv[]) {
int volume = 10;
if (argc > 2) {
volume = atoi(argv[2]);
}
printf("setting volume to %d\n", volume);
play_sound(argv[1], volume);
return 0;
}

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#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <GLES3/gl3.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "common/framebuffer.h"
#include "common/touch.h"
typedef struct UIState {
FramebufferState *fb;
int fb_w, fb_h;
EGLDisplay display;
EGLSurface surface;
} UIState;
TouchState touch = {0};
void wait_for_touch() {
int touch_x = -1, touch_y = -1;
while (1) {
int touched = touch_poll(&touch, &touch_x, &touch_y, 0);
if (touched == 1) { break; }
}
}
int main() {
UIState uistate;
UIState *s = &uistate;
memset(s, 0, sizeof(UIState));
s->fb = framebuffer_init("ui", 0x00010000, true,
&s->display, &s->surface, &s->fb_w, &s->fb_h);
touch_init(&touch);
printf("waiting for touch with screen on\n");
framebuffer_set_power(s->fb, HWC_POWER_MODE_NORMAL);
wait_for_touch();
printf("waiting for touch with screen off\n");
framebuffer_set_power(s->fb, HWC_POWER_MODE_OFF);
wait_for_touch();
printf("done\n");
}

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selfdrive/ui/ui.cc 100644
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#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <unistd.h>
#include <assert.h>
#include <sys/mman.h>
#include <sys/resource.h>
#include <json.h>
#include <czmq.h>
#include "common/util.h"
#include "common/messaging.h"
#include "common/timing.h"
#include "common/swaglog.h"
#include "common/touch.h"
#include "common/visionimg.h"
#include "common/params.h"
#include "ui.hpp"
#include "sound.hpp"
static int last_brightness = -1;
static void set_brightness(UIState *s, int brightness) {
if (last_brightness != brightness && (s->awake || brightness == 0)) {
FILE *f = fopen("/sys/class/leds/lcd-backlight/brightness", "wb");
if (f != NULL) {
fprintf(f, "%d", brightness);
fclose(f);
last_brightness = brightness;
}
}
}
static void set_awake(UIState *s, bool awake) {
#ifdef QCOM
if (awake) {
// 30 second timeout at 30 fps
s->awake_timeout = 30*30;
}
if (s->awake != awake) {
s->awake = awake;
// TODO: replace command_awake and command_sleep with direct calls to android
if (awake) {
LOGW("awake normal");
system("service call window 18 i32 1"); // enable event processing
framebuffer_set_power(s->fb, HWC_POWER_MODE_NORMAL);
} else {
LOGW("awake off");
set_brightness(s, 0);
system("service call window 18 i32 0"); // disable event processing
framebuffer_set_power(s->fb, HWC_POWER_MODE_OFF);
}
}
#else
// computer UI doesn't sleep
s->awake = true;
#endif
}
volatile sig_atomic_t do_exit = 0;
static void set_do_exit(int sig) {
do_exit = 1;
}
static void read_param_bool(bool* param, const char* param_name) {
char *s;
const int result = read_db_value(NULL, param_name, &s, NULL);
if (result == 0) {
*param = s[0] == '1';
free(s);
}
}
static void read_param_float(float* param, const char* param_name) {
char *s;
const int result = read_db_value(NULL, param_name, &s, NULL);
if (result == 0) {
*param = strtod(s, NULL);
free(s);
}
}
static void read_param_bool_timeout(bool* param, const char* param_name, int* timeout) {
if (*timeout > 0){
(*timeout)--;
} else {
read_param_bool(param, param_name);
*timeout = 2 * UI_FREQ; // 0.5Hz
}
}
static void read_param_float_timeout(float* param, const char* param_name, int* timeout) {
if (*timeout > 0){
(*timeout)--;
} else {
read_param_float(param, param_name);
*timeout = 2 * UI_FREQ; // 0.5Hz
}
}
static void ui_init(UIState *s) {
memset(s, 0, sizeof(UIState));
pthread_mutex_init(&s->lock, NULL);
pthread_cond_init(&s->bg_cond, NULL);
s->ctx = Context::create();
s->model_sock = SubSocket::create(s->ctx, "model");
s->controlsstate_sock = SubSocket::create(s->ctx, "controlsState");
s->uilayout_sock = SubSocket::create(s->ctx, "uiLayoutState");
s->livecalibration_sock = SubSocket::create(s->ctx, "liveCalibration");
s->radarstate_sock = SubSocket::create(s->ctx, "radarState");
assert(s->model_sock != NULL);
assert(s->controlsstate_sock != NULL);
assert(s->uilayout_sock != NULL);
assert(s->livecalibration_sock != NULL);
assert(s->radarstate_sock != NULL);
s->poller = Poller::create({
s->model_sock,
s->controlsstate_sock,
s->uilayout_sock,
s->livecalibration_sock,
s->radarstate_sock
});
#ifdef SHOW_SPEEDLIMIT
s->map_data_sock = SubSock::create(s->ctx, "liveMapData");
assert(s->map_data_sock != NULL);
s->poller.registerSocket(s->map_data_sock);
#endif
s->ipc_fd = -1;
// init display
s->fb = framebuffer_init("ui", 0x00010000, true, &s->fb_w, &s->fb_h);
assert(s->fb);
set_awake(s, true);
s->model_changed = false;
s->livempc_or_radarstate_changed = false;
ui_nvg_init(s);
}
static void ui_init_vision(UIState *s, const VisionStreamBufs back_bufs,
int num_back_fds, const int *back_fds,
const VisionStreamBufs front_bufs, int num_front_fds,
const int *front_fds) {
const VisionUIInfo ui_info = back_bufs.buf_info.ui_info;
assert(num_back_fds == UI_BUF_COUNT);
assert(num_front_fds == UI_BUF_COUNT);
vipc_bufs_load(s->bufs, &back_bufs, num_back_fds, back_fds);
vipc_bufs_load(s->front_bufs, &front_bufs, num_front_fds, front_fds);
s->cur_vision_idx = -1;
s->cur_vision_front_idx = -1;
s->scene = (UIScene){
.frontview = getenv("FRONTVIEW") != NULL,
.fullview = getenv("FULLVIEW") != NULL,
.transformed_width = ui_info.transformed_width,
.transformed_height = ui_info.transformed_height,
.front_box_x = ui_info.front_box_x,
.front_box_y = ui_info.front_box_y,
.front_box_width = ui_info.front_box_width,
.front_box_height = ui_info.front_box_height,
.world_objects_visible = false, // Invisible until we receive a calibration message.
.gps_planner_active = false,
};
s->rgb_width = back_bufs.width;
s->rgb_height = back_bufs.height;
s->rgb_stride = back_bufs.stride;
s->rgb_buf_len = back_bufs.buf_len;
s->rgb_front_width = front_bufs.width;
s->rgb_front_height = front_bufs.height;
s->rgb_front_stride = front_bufs.stride;
s->rgb_front_buf_len = front_bufs.buf_len;
s->rgb_transform = (mat4){{
2.0f/s->rgb_width, 0.0f, 0.0f, -1.0f,
0.0f, 2.0f/s->rgb_height, 0.0f, -1.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
}};
read_param_float(&s->speed_lim_off, "SpeedLimitOffset");
read_param_bool(&s->is_metric, "IsMetric");
read_param_bool(&s->longitudinal_control, "LongitudinalControl");
read_param_bool(&s->limit_set_speed, "LimitSetSpeed");
// Set offsets so params don't get read at the same time
s->longitudinal_control_timeout = UI_FREQ / 3;
s->is_metric_timeout = UI_FREQ / 2;
s->limit_set_speed_timeout = UI_FREQ;
}
static PathData read_path(cereal_ModelData_PathData_ptr pathp) {
PathData ret = {0};
struct cereal_ModelData_PathData pathd;
cereal_read_ModelData_PathData(&pathd, pathp);
ret.prob = pathd.prob;
ret.std = pathd.std;
capn_list32 polyp = pathd.poly;
capn_resolve(&polyp.p);
for (int i = 0; i < POLYFIT_DEGREE; i++) {
ret.poly[i] = capn_to_f32(capn_get32(polyp, i));
}
// Compute points locations
for (int i = 0; i < MODEL_PATH_DISTANCE; i++) {
ret.points[i] = ret.poly[0] * (i*i*i) + ret.poly[1] * (i*i)+ ret.poly[2] * i + ret.poly[3];
}
return ret;
}
static ModelData read_model(cereal_ModelData_ptr modelp) {
struct cereal_ModelData modeld;
cereal_read_ModelData(&modeld, modelp);
ModelData d = {0};
d.path = read_path(modeld.path);
d.left_lane = read_path(modeld.leftLane);
d.right_lane = read_path(modeld.rightLane);
struct cereal_ModelData_LeadData leadd;
cereal_read_ModelData_LeadData(&leadd, modeld.lead);
d.lead = (LeadData){
.dist = leadd.dist, .prob = leadd.prob, .std = leadd.std,
};
return d;
}
static void update_status(UIState *s, int status) {
if (s->status != status) {
s->status = status;
// wake up bg thread to change
pthread_cond_signal(&s->bg_cond);
}
}
void handle_message(UIState *s, Message * msg) {
struct capn ctx;
capn_init_mem(&ctx, (uint8_t*)msg->getData(), msg->getSize(), 0);
cereal_Event_ptr eventp;
eventp.p = capn_getp(capn_root(&ctx), 0, 1);
struct cereal_Event eventd;
cereal_read_Event(&eventd, eventp);
if (eventd.which == cereal_Event_controlsState) {
struct cereal_ControlsState datad;
cereal_read_ControlsState(&datad, eventd.controlsState);
s->controls_timeout = 1 * UI_FREQ;
s->controls_seen = true;
if (datad.vCruise != s->scene.v_cruise) {
s->scene.v_cruise_update_ts = eventd.logMonoTime;
}
s->scene.v_cruise = datad.vCruise;
s->scene.v_ego = datad.vEgo;
s->scene.curvature = datad.curvature;
s->scene.engaged = datad.enabled;
s->scene.engageable = datad.engageable;
s->scene.gps_planner_active = datad.gpsPlannerActive;
s->scene.monitoring_active = datad.driverMonitoringOn;
s->scene.frontview = datad.rearViewCam;
s->scene.decel_for_model = datad.decelForModel;
if (datad.alertSound != cereal_CarControl_HUDControl_AudibleAlert_none && datad.alertSound != s->alert_sound) {
if (s->alert_sound != cereal_CarControl_HUDControl_AudibleAlert_none) {
stop_alert_sound(s->alert_sound);
}
play_alert_sound(datad.alertSound);
s->alert_sound = datad.alertSound;
snprintf(s->alert_type, sizeof(s->alert_type), "%s", datad.alertType.str);
} else if ((!datad.alertSound || datad.alertSound == cereal_CarControl_HUDControl_AudibleAlert_none)
&& s->alert_sound != cereal_CarControl_HUDControl_AudibleAlert_none) {
stop_alert_sound(s->alert_sound);
s->alert_type[0] = '\0';
s->alert_sound = cereal_CarControl_HUDControl_AudibleAlert_none;
}
if (datad.alertText1.str) {
snprintf(s->scene.alert_text1, sizeof(s->scene.alert_text1), "%s", datad.alertText1.str);
} else {
s->scene.alert_text1[0] = '\0';
}
if (datad.alertText2.str) {
snprintf(s->scene.alert_text2, sizeof(s->scene.alert_text2), "%s", datad.alertText2.str);
} else {
s->scene.alert_text2[0] = '\0';
}
s->scene.awareness_status = datad.awarenessStatus;
s->scene.alert_ts = eventd.logMonoTime;
s->scene.alert_size = datad.alertSize;
if (datad.alertSize == cereal_ControlsState_AlertSize_none) {
s->alert_size = ALERTSIZE_NONE;
} else if (datad.alertSize == cereal_ControlsState_AlertSize_small) {
s->alert_size = ALERTSIZE_SMALL;
} else if (datad.alertSize == cereal_ControlsState_AlertSize_mid) {
s->alert_size = ALERTSIZE_MID;
} else if (datad.alertSize == cereal_ControlsState_AlertSize_full) {
s->alert_size = ALERTSIZE_FULL;
}
if (s->status != STATUS_STOPPED) {
if (datad.alertStatus == cereal_ControlsState_AlertStatus_userPrompt) {
update_status(s, STATUS_WARNING);
} else if (datad.alertStatus == cereal_ControlsState_AlertStatus_critical) {
update_status(s, STATUS_ALERT);
} else if (datad.enabled) {
update_status(s, STATUS_ENGAGED);
} else {
update_status(s, STATUS_DISENGAGED);
}
}
s->scene.alert_blinkingrate = datad.alertBlinkingRate;
if (datad.alertBlinkingRate > 0.) {
if (s->alert_blinked) {
if (s->alert_blinking_alpha > 0.0 && s->alert_blinking_alpha < 1.0) {
s->alert_blinking_alpha += (0.05*datad.alertBlinkingRate);
} else {
s->alert_blinked = false;
}
} else {
if (s->alert_blinking_alpha > 0.25) {
s->alert_blinking_alpha -= (0.05*datad.alertBlinkingRate);
} else {
s->alert_blinking_alpha += 0.25;
s->alert_blinked = true;
}
}
}
} else if (eventd.which == cereal_Event_radarState) {
struct cereal_RadarState datad;
cereal_read_RadarState(&datad, eventd.radarState);
struct cereal_RadarState_LeadData leaddatad;
cereal_read_RadarState_LeadData(&leaddatad, datad.leadOne);
s->scene.lead_status = leaddatad.status;
s->scene.lead_d_rel = leaddatad.dRel;
s->scene.lead_y_rel = leaddatad.yRel;
s->scene.lead_v_rel = leaddatad.vRel;
s->livempc_or_radarstate_changed = true;
} else if (eventd.which == cereal_Event_liveCalibration) {
s->scene.world_objects_visible = true;
struct cereal_LiveCalibrationData datad;
cereal_read_LiveCalibrationData(&datad, eventd.liveCalibration);
capn_list32 extrinsicl = datad.extrinsicMatrix;
capn_resolve(&extrinsicl.p); // is this a bug?
for (int i = 0; i < 3 * 4; i++) {
s->scene.extrinsic_matrix.v[i] =
capn_to_f32(capn_get32(extrinsicl, i));
}
} else if (eventd.which == cereal_Event_model) {
s->scene.model = read_model(eventd.model);
s->model_changed = true;
} else if (eventd.which == cereal_Event_liveMpc) {
struct cereal_LiveMpcData datad;
cereal_read_LiveMpcData(&datad, eventd.liveMpc);
capn_list32 x_list = datad.x;
capn_resolve(&x_list.p);
for (int i = 0; i < 50; i++){
s->scene.mpc_x[i] = capn_to_f32(capn_get32(x_list, i));
}
capn_list32 y_list = datad.y;
capn_resolve(&y_list.p);
for (int i = 0; i < 50; i++){
s->scene.mpc_y[i] = capn_to_f32(capn_get32(y_list, i));
}
s->livempc_or_radarstate_changed = true;
} else if (eventd.which == cereal_Event_uiLayoutState) {
struct cereal_UiLayoutState datad;
cereal_read_UiLayoutState(&datad, eventd.uiLayoutState);
s->active_app = datad.activeApp;
s->scene.uilayout_sidebarcollapsed = datad.sidebarCollapsed;
s->scene.uilayout_mapenabled = datad.mapEnabled;
bool hasSidebar = !s->scene.uilayout_sidebarcollapsed;
bool mapEnabled = s->scene.uilayout_mapenabled;
if (mapEnabled) {
s->scene.ui_viz_rx = hasSidebar ? (box_x+nav_w) : (box_x+nav_w-(bdr_s*4));
s->scene.ui_viz_rw = hasSidebar ? (box_w-nav_w) : (box_w-nav_w+(bdr_s*4));
s->scene.ui_viz_ro = -(sbr_w + 4*bdr_s);
} else {
s->scene.ui_viz_rx = hasSidebar ? box_x : (box_x-sbr_w+bdr_s*2);
s->scene.ui_viz_rw = hasSidebar ? box_w : (box_w+sbr_w-(bdr_s*2));
s->scene.ui_viz_ro = hasSidebar ? -(sbr_w - 6*bdr_s) : 0;
}
} else if (eventd.which == cereal_Event_liveMapData) {
struct cereal_LiveMapData datad;
cereal_read_LiveMapData(&datad, eventd.liveMapData);
s->scene.map_valid = datad.mapValid;
}
capn_free(&ctx);
}
static void ui_update(UIState *s) {
int err;
if (s->vision_connect_firstrun) {
// cant run this in connector thread because opengl.
// do this here for now in lieu of a run_on_main_thread event
for (int i=0; i<UI_BUF_COUNT; i++) {
if(s->khr[i] != NULL) {
visionimg_destroy_gl(s->khr[i], s->priv_hnds[i]);
glDeleteTextures(1, &s->frame_texs[i]);
}
VisionImg img = {
.fd = s->bufs[i].fd,
.format = VISIONIMG_FORMAT_RGB24,
.width = s->rgb_width,
.height = s->rgb_height,
.stride = s->rgb_stride,
.bpp = 3,
.size = s->rgb_buf_len,
};
#ifndef QCOM
s->priv_hnds[i] = s->bufs[i].addr;
#endif
s->frame_texs[i] = visionimg_to_gl(&img, &s->khr[i], &s->priv_hnds[i]);
glBindTexture(GL_TEXTURE_2D, s->frame_texs[i]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
// BGR
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
}
for (int i=0; i<UI_BUF_COUNT; i++) {
if(s->khr_front[i] != NULL) {
visionimg_destroy_gl(s->khr_front[i], s->priv_hnds_front[i]);
glDeleteTextures(1, &s->frame_front_texs[i]);
}
VisionImg img = {
.fd = s->front_bufs[i].fd,
.format = VISIONIMG_FORMAT_RGB24,
.width = s->rgb_front_width,
.height = s->rgb_front_height,
.stride = s->rgb_front_stride,
.bpp = 3,
.size = s->rgb_front_buf_len,
};
#ifndef QCOM
s->priv_hnds_front[i] = s->bufs[i].addr;
#endif
s->frame_front_texs[i] = visionimg_to_gl(&img, &s->khr_front[i], &s->priv_hnds_front[i]);
glBindTexture(GL_TEXTURE_2D, s->frame_front_texs[i]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
// BGR
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
}
assert(glGetError() == GL_NO_ERROR);
// Default UI Measurements (Assumes sidebar collapsed)
s->scene.ui_viz_rx = (box_x-sbr_w+bdr_s*2);
s->scene.ui_viz_rw = (box_w+sbr_w-(bdr_s*2));
s->scene.ui_viz_ro = 0;
s->vision_connect_firstrun = false;
s->alert_blinking_alpha = 1.0;
s->alert_blinked = false;
}
zmq_pollitem_t polls[1] = {{0}};
// Take an rgb image from visiond if there is one
while(true) {
assert(s->ipc_fd >= 0);
polls[0].fd = s->ipc_fd;
polls[0].events = ZMQ_POLLIN;
#ifdef UI_60FPS
// uses more CPU in both UI and surfaceflinger
// 16% / 21%
int ret = zmq_poll(polls, 1, 1);
#else
// 9% / 13% = a 14% savings
int ret = zmq_poll(polls, 1, 1000);
#endif
if (ret < 0) {
if (errno == EINTR) continue;
LOGW("poll failed (%d)", ret);
close(s->ipc_fd);
s->ipc_fd = -1;
s->vision_connected = false;
return;
} else if (ret == 0) {
break;
}
// vision ipc event
VisionPacket rp;
err = vipc_recv(s->ipc_fd, &rp);
if (err <= 0) {
LOGW("vision disconnected");
close(s->ipc_fd);
s->ipc_fd = -1;
s->vision_connected = false;
return;
}
if (rp.type == VIPC_STREAM_ACQUIRE) {
bool front = rp.d.stream_acq.type == VISION_STREAM_RGB_FRONT;
int idx = rp.d.stream_acq.idx;
int release_idx;
if (front) {
release_idx = s->cur_vision_front_idx;
} else {
release_idx = s->cur_vision_idx;
}
if (release_idx >= 0) {
VisionPacket rep = {
.type = VIPC_STREAM_RELEASE,
.d = { .stream_rel = {
.type = rp.d.stream_acq.type,
.idx = release_idx,
}},
};
vipc_send(s->ipc_fd, &rep);
}
if (front) {
assert(idx < UI_BUF_COUNT);
s->cur_vision_front_idx = idx;
} else {
assert(idx < UI_BUF_COUNT);
s->cur_vision_idx = idx;
// printf("v %d\n", ((uint8_t*)s->bufs[idx].addr)[0]);
}
} else {
assert(false);
}
break;
}
// peek and consume all events in the zmq queue, then return.
while(true) {
auto polls = s->poller->poll(0);
if (polls.size() == 0)
return;
for (auto sock : polls){
Message * msg = sock->receive();
if (msg == NULL) continue;
set_awake(s, true);
handle_message(s, msg);
delete msg;
}
}
}
static int vision_subscribe(int fd, VisionPacket *rp, VisionStreamType type) {
int err;
LOGW("vision_subscribe type:%d", type);
VisionPacket p1 = {
.type = VIPC_STREAM_SUBSCRIBE,
.d = { .stream_sub = { .type = type, .tbuffer = true, }, },
};
err = vipc_send(fd, &p1);
if (err < 0) {
close(fd);
return 0;
}
do {
err = vipc_recv(fd, rp);
if (err <= 0) {
close(fd);
return 0;
}
// release what we aren't ready for yet
if (rp->type == VIPC_STREAM_ACQUIRE) {
VisionPacket rep = {
.type = VIPC_STREAM_RELEASE,
.d = { .stream_rel = {
.type = rp->d.stream_acq.type,
.idx = rp->d.stream_acq.idx,
}},
};
vipc_send(fd, &rep);
}
} while (rp->type != VIPC_STREAM_BUFS || rp->d.stream_bufs.type != type);
return 1;
}
static void* vision_connect_thread(void *args) {
int err;
set_thread_name("vision_connect");
UIState *s = (UIState*)args;
while (!do_exit) {
usleep(100000);
pthread_mutex_lock(&s->lock);
bool connected = s->vision_connected;
pthread_mutex_unlock(&s->lock);
if (connected) continue;
int fd = vipc_connect();
if (fd < 0) continue;
VisionPacket back_rp, front_rp;
if (!vision_subscribe(fd, &back_rp, VISION_STREAM_RGB_BACK)) continue;
if (!vision_subscribe(fd, &front_rp, VISION_STREAM_RGB_FRONT)) continue;
pthread_mutex_lock(&s->lock);
assert(!s->vision_connected);
s->ipc_fd = fd;
ui_init_vision(s,
back_rp.d.stream_bufs, back_rp.num_fds, back_rp.fds,
front_rp.d.stream_bufs, front_rp.num_fds, front_rp.fds);
s->vision_connected = true;
s->vision_connect_firstrun = true;
// Drain sockets
while (true){
auto polls = s->poller->poll(0);
if (polls.size() == 0)
break;
for (auto sock : polls){
Message * msg = sock->receive();
if (msg == NULL) continue;
delete msg;
}
}
pthread_mutex_unlock(&s->lock);
}
return NULL;
}
#ifdef QCOM
#include <cutils/properties.h>
#include <hardware/sensors.h>
#include <utils/Timers.h>
static void* light_sensor_thread(void *args) {
int err;
set_thread_name("light_sensor");
UIState *s = (UIState*)args;
s->light_sensor = 0.0;
struct sensors_poll_device_t* device;
struct sensors_module_t* module;
hw_get_module(SENSORS_HARDWARE_MODULE_ID, (hw_module_t const**)&module);
sensors_open(&module->common, &device);
// need to do this
struct sensor_t const* list;
int count = module->get_sensors_list(module, &list);
int SENSOR_LIGHT = 7;
err = device->activate(device, SENSOR_LIGHT, 0);
if (err != 0) goto fail;
err = device->activate(device, SENSOR_LIGHT, 1);
if (err != 0) goto fail;
device->setDelay(device, SENSOR_LIGHT, ms2ns(100));
while (!do_exit) {
static const size_t numEvents = 1;
sensors_event_t buffer[numEvents];
int n = device->poll(device, buffer, numEvents);
if (n < 0) {
LOG_100("light_sensor_poll failed: %d", n);
}
if (n > 0) {
s->light_sensor = buffer[0].light;
}
}
return NULL;
fail:
LOGE("LIGHT SENSOR IS MISSING");
s->light_sensor = 255;
return NULL;
}
static void* bg_thread(void* args) {
UIState *s = (UIState*)args;
set_thread_name("bg");
FramebufferState *bg_fb = framebuffer_init("bg", 0x00001000, false, NULL, NULL);
assert(bg_fb);
int bg_status = -1;
while(!do_exit) {
pthread_mutex_lock(&s->lock);
if (bg_status == s->status) {
// will always be signaled if it changes?
pthread_cond_wait(&s->bg_cond, &s->lock);
}
bg_status = s->status;
pthread_mutex_unlock(&s->lock);
assert(bg_status < ARRAYSIZE(bg_colors));
const uint8_t *color = bg_colors[bg_status];
glClearColor(color[0]/256.0, color[1]/256.0, color[2]/256.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
framebuffer_swap(bg_fb);
}
return NULL;
}
#endif
int is_leon() {
#define MAXCHAR 1000
FILE *fp;
char str[MAXCHAR];
const char* filename = "/proc/cmdline";
fp = fopen(filename, "r");
if (fp == NULL){
printf("Could not open file %s",filename);
return 0;
}
fgets(str, MAXCHAR, fp);
fclose(fp);
return strstr(str, "letv") != NULL;
}
int main(int argc, char* argv[]) {
int err;
setpriority(PRIO_PROCESS, 0, -14);
zsys_handler_set(NULL);
signal(SIGINT, (sighandler_t)set_do_exit);
UIState uistate;
UIState *s = &uistate;
ui_init(s);
pthread_t connect_thread_handle;
err = pthread_create(&connect_thread_handle, NULL,
vision_connect_thread, s);
assert(err == 0);
#ifdef QCOM
pthread_t light_sensor_thread_handle;
err = pthread_create(&light_sensor_thread_handle, NULL,
light_sensor_thread, s);
assert(err == 0);
pthread_t bg_thread_handle;
err = pthread_create(&bg_thread_handle, NULL,
bg_thread, s);
assert(err == 0);
#endif
TouchState touch = {0};
touch_init(&touch);
s->touch_fd = touch.fd;
ui_sound_init();
// light sensor scaling params
const int LEON = is_leon();
const float BRIGHTNESS_B = LEON ? 10.0 : 5.0;
const float BRIGHTNESS_M = LEON ? 2.6 : 1.3;
float smooth_brightness = BRIGHTNESS_B;
const int MIN_VOLUME = LEON ? 12 : 9;
const int MAX_VOLUME = LEON ? 15 : 12;
set_volume(MIN_VOLUME);
s->volume_timeout = 5 * UI_FREQ;
int draws = 0;
while (!do_exit) {
bool should_swap = false;
if (!s->vision_connected) {
// Delay a while to avoid 9% cpu usage while car is not started and user is keeping touching on the screen.
// Don't hold the lock while sleeping, so that vision_connect_thread have chances to get the lock.
usleep(30 * 1000);
}
pthread_mutex_lock(&s->lock);
double u1 = millis_since_boot();
// light sensor is only exposed on EONs
float clipped_brightness = (s->light_sensor*BRIGHTNESS_M) + BRIGHTNESS_B;
if (clipped_brightness > 512) clipped_brightness = 512;
smooth_brightness = clipped_brightness * 0.01 + smooth_brightness * 0.99;
if (smooth_brightness > 255) smooth_brightness = 255;
set_brightness(s, (int)smooth_brightness);
if (!s->vision_connected) {
// Car is not started, keep in idle state and awake on touch events
zmq_pollitem_t polls[1] = {{0}};
polls[0].fd = s->touch_fd;
polls[0].events = ZMQ_POLLIN;
int ret = zmq_poll(polls, 1, 0);
if (ret < 0){
if (errno == EINTR) continue;
LOGW("poll failed (%d)", ret);
} else if (ret > 0) {
// awake on any touch
int touch_x = -1, touch_y = -1;
int touched = touch_read(&touch, &touch_x, &touch_y);
if (touched == 1) {
set_awake(s, true);
}
}
if (s->status != STATUS_STOPPED) {
update_status(s, STATUS_STOPPED);
}
} else {
if (s->status == STATUS_STOPPED) {
update_status(s, STATUS_DISENGAGED);
}
// Car started, fetch a new rgb image from ipc and peek for zmq events.
ui_update(s);
if(!s->vision_connected) {
// Visiond process is just stopped, force a redraw to make screen blank again.
ui_draw(s);
glFinish();
should_swap = true;
}
}
// manage wakefulness
if (s->awake_timeout > 0) {
s->awake_timeout--;
} else {
set_awake(s, false);
}
// Don't waste resources on drawing in case screen is off or car is not started.
if (s->awake && s->vision_connected) {
ui_draw(s);
glFinish();
should_swap = true;
}
if (s->volume_timeout > 0) {
s->volume_timeout--;
} else {
int volume = fmin(MAX_VOLUME, MIN_VOLUME + s->scene.v_ego / 5); // up one notch every 5 m/s
set_volume(volume);
s->volume_timeout = 5 * UI_FREQ;
}
if (s->controls_timeout > 0) {
s->controls_timeout--;
} else {
// stop playing alert sound
if ((!s->vision_connected || (s->vision_connected && s->alert_sound_timeout == 0)) &&
s->alert_sound != cereal_CarControl_HUDControl_AudibleAlert_none) {
stop_alert_sound(s->alert_sound);
s->alert_sound = cereal_CarControl_HUDControl_AudibleAlert_none;
}
// if visiond is still running and controlsState times out, display an alert
// TODO: refactor this to not be here
if (s->controls_seen && s->vision_connected && strcmp(s->scene.alert_text2, "Controls Unresponsive") != 0) {
s->scene.alert_size = ALERTSIZE_FULL;
if (s->status != STATUS_STOPPED) {
update_status(s, STATUS_ALERT);
}
snprintf(s->scene.alert_text1, sizeof(s->scene.alert_text1), "%s", "TAKE CONTROL IMMEDIATELY");
snprintf(s->scene.alert_text2, sizeof(s->scene.alert_text2), "%s", "Controls Unresponsive");
ui_draw_vision_alert(s, s->scene.alert_size, s->status, s->scene.alert_text1, s->scene.alert_text2);
s->alert_sound_timeout = 2 * UI_FREQ;
s->alert_sound = cereal_CarControl_HUDControl_AudibleAlert_chimeWarningRepeat;
play_alert_sound(s->alert_sound);
}
s->alert_sound_timeout--;
s->controls_seen = false;
}
read_param_bool_timeout(&s->is_metric, "IsMetric", &s->is_metric_timeout);
read_param_bool_timeout(&s->longitudinal_control, "LongitudinalControl", &s->longitudinal_control_timeout);
read_param_bool_timeout(&s->limit_set_speed, "LimitSetSpeed", &s->limit_set_speed_timeout);
read_param_float_timeout(&s->speed_lim_off, "SpeedLimitOffset", &s->limit_set_speed_timeout);
pthread_mutex_unlock(&s->lock);
// the bg thread needs to be scheduled, so the main thread needs time without the lock
// safe to do this outside the lock?
if (should_swap) {
double u2 = millis_since_boot();
if (u2-u1 > 66) {
// warn on sub 15fps
LOGW("slow frame(%d) time: %.2f", draws, u2-u1);
}
draws++;
framebuffer_swap(s->fb);
}
}
set_awake(s, true);
ui_sound_destroy();
// wake up bg thread to exit
pthread_mutex_lock(&s->lock);
pthread_cond_signal(&s->bg_cond);
pthread_mutex_unlock(&s->lock);
#ifdef QCOM
// join light_sensor_thread?
err = pthread_join(bg_thread_handle, NULL);
assert(err == 0);
#endif
err = pthread_join(connect_thread_handle, NULL);
assert(err == 0);
return 0;
}

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#ifndef _UI_H
#define _UI_H
#include <GLES3/gl3.h>
#include <EGL/egl.h>
#include "nanovg.h"
#include "common/mat.h"
#include "common/visionipc.h"
#include "common/framebuffer.h"
#include "common/modeldata.h"
#include "messaging.hpp"
#include "cereal/gen/c/log.capnp.h"
#include "sound.hpp"
#define STATUS_STOPPED 0
#define STATUS_DISENGAGED 1
#define STATUS_ENGAGED 2
#define STATUS_WARNING 3
#define STATUS_ALERT 4
#define ALERTSIZE_NONE 0
#define ALERTSIZE_SMALL 1
#define ALERTSIZE_MID 2
#define ALERTSIZE_FULL 3
#ifndef QCOM
#define UI_60FPS
#endif
#define UI_BUF_COUNT 4
//#define SHOW_SPEEDLIMIT 1
//#define DEBUG_TURN
const int vwp_w = 1920;
const int vwp_h = 1080;
const int nav_w = 640;
const int nav_ww= 760;
const int sbr_w = 300;
const int bdr_s = 30;
const int box_x = sbr_w+bdr_s;
const int box_y = bdr_s;
const int box_w = vwp_w-sbr_w-(bdr_s*2);
const int box_h = vwp_h-(bdr_s*2);
const int viz_w = vwp_w-(bdr_s*2);
const int header_h = 420;
const int footer_h = 280;
const int footer_y = vwp_h-bdr_s-footer_h;
const int UI_FREQ = 30; // Hz
const int MODEL_PATH_MAX_VERTICES_CNT = 98;
const int MODEL_LANE_PATH_CNT = 3;
const int TRACK_POINTS_MAX_CNT = 50 * 2;
const int SET_SPEED_NA = 255;
const uint8_t bg_colors[][4] = {
[STATUS_STOPPED] = {0x07, 0x23, 0x39, 0xff},
[STATUS_DISENGAGED] = {0x17, 0x33, 0x49, 0xff},
[STATUS_ENGAGED] = {0x17, 0x86, 0x44, 0xff},
[STATUS_WARNING] = {0xDA, 0x6F, 0x25, 0xff},
[STATUS_ALERT] = {0xC9, 0x22, 0x31, 0xff},
};
typedef struct UIScene {
int frontview;
int fullview;
int transformed_width, transformed_height;
ModelData model;
float mpc_x[50];
float mpc_y[50];
bool world_objects_visible;
mat4 extrinsic_matrix; // Last row is 0 so we can use mat4.
float v_cruise;
uint64_t v_cruise_update_ts;
float v_ego;
bool decel_for_model;
float speedlimit;
bool speedlimit_valid;
bool map_valid;
float curvature;
int engaged;
bool engageable;
bool monitoring_active;
bool uilayout_sidebarcollapsed;
bool uilayout_mapenabled;
// responsive layout
int ui_viz_rx;
int ui_viz_rw;
int ui_viz_ro;
int lead_status;
float lead_d_rel, lead_y_rel, lead_v_rel;
int front_box_x, front_box_y, front_box_width, front_box_height;
uint64_t alert_ts;
char alert_text1[1024];
char alert_text2[1024];
uint8_t alert_size;
float alert_blinkingrate;
float awareness_status;
// Used to show gps planner status
bool gps_planner_active;
} UIScene;
typedef struct {
float x, y;
}vertex_data;
typedef struct {
vertex_data v[MODEL_PATH_MAX_VERTICES_CNT];
int cnt;
} model_path_vertices_data;
typedef struct {
vertex_data v[TRACK_POINTS_MAX_CNT];
int cnt;
} track_vertices_data;
typedef struct UIState {
pthread_mutex_t lock;
pthread_cond_t bg_cond;
// framebuffer
FramebufferState *fb;
int fb_w, fb_h;
EGLDisplay display;
EGLSurface surface;
// NVG
NVGcontext *vg;
// fonts and images
int font_courbd;
int font_sans_regular;
int font_sans_semibold;
int font_sans_bold;
int img_wheel;
int img_turn;
int img_face;
int img_map;
// sockets
Context *ctx;
SubSocket *model_sock;
SubSocket *controlsstate_sock;
SubSocket *livecalibration_sock;
SubSocket *radarstate_sock;
SubSocket *map_data_sock;
SubSocket *uilayout_sock;
Poller * poller;
int active_app;
// vision state
bool vision_connected;
bool vision_connect_firstrun;
int ipc_fd;
VIPCBuf bufs[UI_BUF_COUNT];
VIPCBuf front_bufs[UI_BUF_COUNT];
int cur_vision_idx;
int cur_vision_front_idx;
GLuint frame_program;
GLuint frame_texs[UI_BUF_COUNT];
EGLImageKHR khr[UI_BUF_COUNT];
void *priv_hnds[UI_BUF_COUNT];
GLuint frame_front_texs[UI_BUF_COUNT];
EGLImageKHR khr_front[UI_BUF_COUNT];
void *priv_hnds_front[UI_BUF_COUNT];
GLint frame_pos_loc, frame_texcoord_loc;
GLint frame_texture_loc, frame_transform_loc;
GLuint line_program;
GLint line_pos_loc, line_color_loc;
GLint line_transform_loc;
int rgb_width, rgb_height, rgb_stride;
size_t rgb_buf_len;
mat4 rgb_transform;
int rgb_front_width, rgb_front_height, rgb_front_stride;
size_t rgb_front_buf_len;
UIScene scene;
bool awake;
// timeouts
int awake_timeout;
int volume_timeout;
int controls_timeout;
int alert_sound_timeout;
int speed_lim_off_timeout;
int is_metric_timeout;
int longitudinal_control_timeout;
int limit_set_speed_timeout;
bool controls_seen;
int status;
bool is_metric;
bool longitudinal_control;
bool limit_set_speed;
float speed_lim_off;
bool is_ego_over_limit;
char alert_type[64];
AudibleAlert alert_sound;
int alert_size;
float alert_blinking_alpha;
bool alert_blinked;
float light_sensor;
int touch_fd;
// Hints for re-calculations and redrawing
bool model_changed;
bool livempc_or_radarstate_changed;
GLuint frame_vao[2], frame_vbo[2], frame_ibo[2];
mat4 rear_frame_mat, front_frame_mat;
model_path_vertices_data model_path_vertices[MODEL_LANE_PATH_CNT * 2];
track_vertices_data track_vertices[2];
} UIState;
// API
void ui_draw_vision_alert(UIState *s, int va_size, int va_color,
const char* va_text1, const char* va_text2);
void ui_draw(UIState *s);
void ui_nvg_init(UIState *s);
#endif