#pragma once #include #include "hardware/hwcomposer_defs.h" bool set_brightness(int brightness); struct FramebufferState; class FrameBuffer { public: FrameBuffer(const char *name, uint32_t layer, int alpha, int *out_w, int *out_h); ~FrameBuffer(); void set_power(int mode); void swap(); private: FramebufferState *s; };