#pragma once #include "visionbuf.h" #ifdef __APPLE__ #include #else #include #endif #ifdef QCOM #include #define EGL_EGLEXT_PROTOTYPES #include #undef Status #endif class EGLImageTexture { public: EGLImageTexture(const VisionBuf *buf); ~EGLImageTexture(); GLuint frame_tex = 0; #ifdef QCOM void *private_handle = nullptr; EGLImageKHR img_khr = 0; #endif };