openpilot/common/window.py

55 lines
1.5 KiB
Python

import sys
import pygame # pylint: disable=import-error
import cv2 # pylint: disable=import-error
class Window():
def __init__(self, w, h, caption="window", double=False, halve=False):
self.w = w
self.h = h
pygame.display.init()
pygame.display.set_caption(caption)
self.double = double
self.halve = halve
if self.double:
self.screen = pygame.display.set_mode((w*2, h*2))
elif self.halve:
self.screen = pygame.display.set_mode((w//2, h//2))
else:
self.screen = pygame.display.set_mode((w, h))
def draw(self, out):
pygame.event.pump()
if self.double:
out2 = cv2.resize(out, (self.w*2, self.h*2))
pygame.surfarray.blit_array(self.screen, out2.swapaxes(0, 1))
elif self.halve:
out2 = cv2.resize(out, (self.w//2, self.h//2))
pygame.surfarray.blit_array(self.screen, out2.swapaxes(0, 1))
else:
pygame.surfarray.blit_array(self.screen, out.swapaxes(0, 1))
pygame.display.flip()
def getkey(self):
while 1:
event = pygame.event.wait()
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
return event.key
def getclick(self):
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN:
mx, my = pygame.mouse.get_pos()
return mx, my
if __name__ == "__main__":
import numpy as np
win = Window(200, 200, double=True)
img = np.zeros((200, 200, 3), np.uint8)
while 1:
print("draw")
img += 1
win.draw(img)