openpilot/tools/replay/lib/ui_helpers.py

329 lines
11 KiB
Python

from collections import namedtuple
from typing import Any, Dict, Tuple
import matplotlib
import matplotlib.pyplot as plt
import numpy as np
import pygame # pylint: disable=import-error
from common.transformations.camera import (eon_f_frame_size, eon_f_focal_length,
tici_f_frame_size, tici_f_focal_length)
from selfdrive.config import RADAR_TO_CAMERA
from selfdrive.config import UIParams as UP
from tools.lib.lazy_property import lazy_property
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
YELLOW = (255, 255, 0)
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
_PATH_X = np.arange(192.)
_PATH_XD = np.arange(192.)
_FULL_FRAME_SIZE = {
}
_BB_TO_FULL_FRAME = {}
_FULL_FRAME_TO_BB = {}
_INTRINSICS = {}
cams = [(eon_f_frame_size[0], eon_f_frame_size[1], eon_f_focal_length),
(tici_f_frame_size[0], tici_f_frame_size[1], tici_f_focal_length)]
for width, height, focal in cams:
sz = width * height
_BB_SCALE = width / 640.
_BB_TO_FULL_FRAME[sz] = np.asarray([
[_BB_SCALE, 0., 0.],
[0., _BB_SCALE, 0.],
[0., 0., 1.]])
_FULL_FRAME_TO_BB[sz] = np.linalg.inv(_BB_TO_FULL_FRAME[sz])
_FULL_FRAME_SIZE[sz] = (width, height)
_INTRINSICS[sz] = np.array([
[focal, 0., width / 2.],
[0., focal, height / 2.],
[0., 0., 1.]])
METER_WIDTH = 20
ModelUIData = namedtuple("ModelUIData", ["cpath", "lpath", "rpath", "lead", "lead_future"])
_COLOR_CACHE : Dict[Tuple[int, int, int], Any] = {}
def find_color(lidar_surface, color):
if color in _COLOR_CACHE:
return _COLOR_CACHE[color]
tcolor = 0
ret = 255
for x in lidar_surface.get_palette():
#print tcolor, x
if x[0:3] == color:
ret = tcolor
break
tcolor += 1
_COLOR_CACHE[color] = ret
return ret
def warp_points(pt_s, warp_matrix):
# pt_s are the source points, nxm array.
pt_d = np.dot(warp_matrix[:, :-1], pt_s.T) + warp_matrix[:, -1, None]
# Divide by last dimension for representation in image space.
return (pt_d[:-1, :] / pt_d[-1, :]).T
def to_lid_pt(y, x):
px, py = -x * UP.lidar_zoom + UP.lidar_car_x, -y * UP.lidar_zoom + UP.lidar_car_y
if px > 0 and py > 0 and px < UP.lidar_x and py < UP.lidar_y:
return int(px), int(py)
return -1, -1
def draw_path(y, x, color, img, calibration, top_down, lid_color=None):
# TODO: Remove big box.
uv_model_real = warp_points(np.column_stack((x, y)), calibration.car_to_model)
uv_model = np.round(uv_model_real).astype(int)
uv_model_dots = uv_model[np.logical_and.reduce((np.all( # pylint: disable=no-member
uv_model > 0, axis=1), uv_model[:, 0] < img.shape[1] - 1, uv_model[:, 1] <
img.shape[0] - 1))]
for i, j in ((-1, 0), (0, -1), (0, 0), (0, 1), (1, 0)):
img[uv_model_dots[:, 1] + i, uv_model_dots[:, 0] + j] = color
# draw lidar path point on lidar
# find color in 8 bit
if lid_color is not None and top_down is not None:
tcolor = find_color(top_down[0], lid_color)
for i in range(len(x)):
px, py = to_lid_pt(x[i], y[i])
if px != -1:
top_down[1][px, py] = tcolor
def draw_steer_path(speed_ms, curvature, color, img,
calibration, top_down, VM, lid_color=None):
path_x = np.arange(101.)
path_y = np.multiply(path_x, np.tan(np.arcsin(np.clip(path_x * curvature, -0.999, 0.999)) / 2.))
draw_path(path_y, path_x, color, img, calibration, top_down, lid_color)
def draw_lead_car(closest, top_down):
if closest is not None:
closest_y = int(round(UP.lidar_car_y - closest * UP.lidar_zoom))
if closest_y > 0:
top_down[1][int(round(UP.lidar_car_x - METER_WIDTH * 2)):int(
round(UP.lidar_car_x + METER_WIDTH * 2)), closest_y] = find_color(
top_down[0], (255, 0, 0))
def draw_lead_on(img, closest_x_m, closest_y_m, calibration, color, sz=10, img_offset=(0, 0)):
uv = warp_points(np.asarray([closest_x_m, closest_y_m]), calibration.car_to_bb)[0]
u, v = int(uv[0] + img_offset[0]), int(uv[1] + img_offset[1])
if u > 0 and u < 640 and v > 0 and v < 480 - 5:
img[v - 5 - sz:v - 5 + sz, u] = color
img[v - 5, u - sz:u + sz] = color
return u, v
def init_plots(arr, name_to_arr_idx, plot_xlims, plot_ylims, plot_names, plot_colors, plot_styles, bigplots=False):
color_palette = { "r": (1, 0, 0),
"g": (0, 1, 0),
"b": (0, 0, 1),
"k": (0, 0, 0),
"y": (1, 1, 0),
"p": (0, 1, 1),
"m": (1, 0, 1) }
if bigplots:
fig = plt.figure(figsize=(6.4, 7.0))
else:
fig = plt.figure()
fig.set_facecolor((0.2, 0.2, 0.2))
axs = []
for pn in range(len(plot_ylims)):
ax = fig.add_subplot(len(plot_ylims), 1, len(axs)+1)
ax.set_xlim(plot_xlims[pn][0], plot_xlims[pn][1])
ax.set_ylim(plot_ylims[pn][0], plot_ylims[pn][1])
ax.patch.set_facecolor((0.4, 0.4, 0.4))
axs.append(ax)
plots, idxs, plot_select = [], [], []
for i, pl_list in enumerate(plot_names):
for j, item in enumerate(pl_list):
plot, = axs[i].plot(arr[:, name_to_arr_idx[item]],
label=item,
color=color_palette[plot_colors[i][j]],
linestyle=plot_styles[i][j])
plots.append(plot)
idxs.append(name_to_arr_idx[item])
plot_select.append(i)
axs[i].set_title(", ".join("%s (%s)" % (nm, cl)
for (nm, cl) in zip(pl_list, plot_colors[i])), fontsize=10)
axs[i].tick_params(axis="x", colors="white")
axs[i].tick_params(axis="y", colors="white")
axs[i].title.set_color("white")
if i < len(plot_ylims) - 1:
axs[i].set_xticks([])
fig.canvas.draw()
renderer = fig.canvas.get_renderer()
if matplotlib.get_backend() == "MacOSX":
fig.draw(renderer)
def draw_plots(arr):
for ax in axs:
ax.draw_artist(ax.patch)
for i in range(len(plots)):
plots[i].set_ydata(arr[:, idxs[i]])
axs[plot_select[i]].draw_artist(plots[i])
if matplotlib.get_backend() == "QT4Agg":
fig.canvas.update()
fig.canvas.flush_events()
raw_data = renderer.tostring_rgb()
x, y = fig.canvas.get_width_height()
# Handle 2x scaling
if len(raw_data) == 4 * x * y * 3:
plot_surface = pygame.image.frombuffer(raw_data, (2*x, 2*y), "RGB").convert()
plot_surface = pygame.transform.scale(plot_surface, (x, y))
else:
plot_surface = pygame.image.frombuffer(raw_data, fig.canvas.get_width_height(), "RGB").convert()
return plot_surface
return draw_plots
def draw_mpc(liveMpc, top_down):
mpc_color = find_color(top_down[0], (0, 255, 0))
for p in zip(liveMpc.x, liveMpc.y):
px, py = to_lid_pt(*p)
top_down[1][px, py] = mpc_color
class CalibrationTransformsForWarpMatrix(object):
def __init__(self, num_px, model_to_full_frame, K, E):
self._model_to_full_frame = model_to_full_frame
self._K = K
self._E = E
self.num_px = num_px
@property
def model_to_bb(self):
return _FULL_FRAME_TO_BB[self.num_px].dot(self._model_to_full_frame)
@lazy_property
def model_to_full_frame(self):
return self._model_to_full_frame
@lazy_property
def car_to_model(self):
return np.linalg.inv(self._model_to_full_frame).dot(self._K).dot(
self._E[:, [0, 1, 3]])
@lazy_property
def car_to_bb(self):
return _BB_TO_FULL_FRAME[self.num_px].dot(self._K).dot(self._E[:, [0, 1, 3]])
def pygame_modules_have_loaded():
return pygame.display.get_init() and pygame.font.get_init()
def draw_var(y, x, var, color, img, calibration, top_down):
# otherwise drawing gets stupid
var = max(1e-1, min(var, 0.7))
varcolor = tuple(np.array(color)*0.5)
draw_path(y - var, x, varcolor, img, calibration, top_down)
draw_path(y + var, x, varcolor, img, calibration, top_down)
class ModelPoly(object):
def __init__(self, model_path):
if len(model_path.poly) == 0:
self.valid = False
return
self.poly = np.array(model_path.poly)
self.prob = model_path.prob
self.std = model_path.std
self.y = np.polyval(self.poly, _PATH_XD)
self.valid = True
def extract_model_data(md):
return ModelUIData(
cpath=ModelPoly(md.path),
lpath=ModelPoly(md.leftLane),
rpath=ModelPoly(md.rightLane),
lead=md.lead,
lead_future=md.leadFuture,
)
def plot_model(m, VM, v_ego, curvature, imgw, calibration, top_down, d_poly, top_down_color=216):
if calibration is None or top_down is None:
return
for lead in [m.lead, m.lead_future]:
if lead.prob < 0.5:
continue
lead_dist_from_radar = lead.dist - RADAR_TO_CAMERA
_, py_top = to_lid_pt(lead_dist_from_radar + lead.std, lead.relY)
px, py_bottom = to_lid_pt(lead_dist_from_radar - lead.std, lead.relY)
top_down[1][int(round(px - 4)):int(round(px + 4)), py_top:py_bottom] = top_down_color
color = (0, int(255 * m.lpath.prob), 0)
for path in [m.cpath, m.lpath, m.rpath]:
if path.valid:
draw_path(path.y, _PATH_XD, color, imgw, calibration, top_down, YELLOW)
draw_var(path.y, _PATH_XD, path.std, color, imgw, calibration, top_down)
if d_poly is not None:
dpath_y = np.polyval(d_poly, _PATH_X)
draw_path(dpath_y, _PATH_X, RED, imgw, calibration, top_down, RED)
# draw user path from curvature
draw_steer_path(v_ego, curvature, BLUE, imgw, calibration, top_down, VM, BLUE)
def maybe_update_radar_points(lt, lid_overlay):
ar_pts = []
if lt is not None:
ar_pts = {}
for track in lt:
ar_pts[track.trackId] = [track.dRel, track.yRel, track.vRel, track.aRel, track.oncoming, track.stationary]
for ids, pt in ar_pts.items():
px, py = to_lid_pt(pt[0], pt[1])
if px != -1:
if pt[-1]:
color = 240
elif pt[-2]:
color = 230
else:
color = 255
if int(ids) == 1:
lid_overlay[px - 2:px + 2, py - 10:py + 10] = 100
else:
lid_overlay[px - 2:px + 2, py - 2:py + 2] = color
def get_blank_lid_overlay(UP):
lid_overlay = np.zeros((UP.lidar_x, UP.lidar_y), 'uint8')
# Draw the car.
lid_overlay[int(round(UP.lidar_car_x - UP.car_hwidth)):int(
round(UP.lidar_car_x + UP.car_hwidth)), int(round(UP.lidar_car_y -
UP.car_front))] = UP.car_color
lid_overlay[int(round(UP.lidar_car_x - UP.car_hwidth)):int(
round(UP.lidar_car_x + UP.car_hwidth)), int(round(UP.lidar_car_y +
UP.car_back))] = UP.car_color
lid_overlay[int(round(UP.lidar_car_x - UP.car_hwidth)), int(
round(UP.lidar_car_y - UP.car_front)):int(round(
UP.lidar_car_y + UP.car_back))] = UP.car_color
lid_overlay[int(round(UP.lidar_car_x + UP.car_hwidth)), int(
round(UP.lidar_car_y - UP.car_front)):int(round(
UP.lidar_car_y + UP.car_back))] = UP.car_color
return lid_overlay