openpilot/phonelibs/opencv/include/opencv2/core/opengl_interop.hpp

285 lines
9.1 KiB
C++

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#ifndef __OPENCV_OPENGL_INTEROP_HPP__
#define __OPENCV_OPENGL_INTEROP_HPP__
#ifdef __cplusplus
#include "opencv2/core/core.hpp"
#include "opencv2/core/opengl_interop_deprecated.hpp"
namespace cv { namespace ogl {
/////////////////// OpenGL Objects ///////////////////
//! Smart pointer for OpenGL buffer memory with reference counting.
class CV_EXPORTS Buffer
{
public:
enum Target
{
ARRAY_BUFFER = 0x8892, //!< The buffer will be used as a source for vertex data
ELEMENT_ARRAY_BUFFER = 0x8893, //!< The buffer will be used for indices (in glDrawElements, for example)
PIXEL_PACK_BUFFER = 0x88EB, //!< The buffer will be used for reading from OpenGL textures
PIXEL_UNPACK_BUFFER = 0x88EC //!< The buffer will be used for writing to OpenGL textures
};
enum Access
{
READ_ONLY = 0x88B8,
WRITE_ONLY = 0x88B9,
READ_WRITE = 0x88BA
};
//! create empty buffer
Buffer();
//! create buffer from existed buffer id
Buffer(int arows, int acols, int atype, unsigned int abufId, bool autoRelease = false);
Buffer(Size asize, int atype, unsigned int abufId, bool autoRelease = false);
//! create buffer
Buffer(int arows, int acols, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false);
Buffer(Size asize, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false);
//! copy from host/device memory
explicit Buffer(InputArray arr, Target target = ARRAY_BUFFER, bool autoRelease = false);
//! create buffer
void create(int arows, int acols, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false);
void create(Size asize, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false) { create(asize.height, asize.width, atype, target, autoRelease); }
//! release memory and delete buffer object
void release();
//! set auto release mode (if true, release will be called in object's destructor)
void setAutoRelease(bool flag);
//! copy from host/device memory
void copyFrom(InputArray arr, Target target = ARRAY_BUFFER, bool autoRelease = false);
//! copy to host/device memory
void copyTo(OutputArray arr, Target target = ARRAY_BUFFER, bool autoRelease = false) const;
//! create copy of current buffer
Buffer clone(Target target = ARRAY_BUFFER, bool autoRelease = false) const;
//! bind buffer for specified target
void bind(Target target) const;
//! unbind any buffers from specified target
static void unbind(Target target);
//! map to host memory
Mat mapHost(Access access);
void unmapHost();
//! map to device memory
gpu::GpuMat mapDevice();
void unmapDevice();
int rows() const { return rows_; }
int cols() const { return cols_; }
Size size() const { return Size(cols_, rows_); }
bool empty() const { return rows_ == 0 || cols_ == 0; }
int type() const { return type_; }
int depth() const { return CV_MAT_DEPTH(type_); }
int channels() const { return CV_MAT_CN(type_); }
int elemSize() const { return CV_ELEM_SIZE(type_); }
int elemSize1() const { return CV_ELEM_SIZE1(type_); }
unsigned int bufId() const;
class Impl;
private:
Ptr<Impl> impl_;
int rows_;
int cols_;
int type_;
};
//! Smart pointer for OpenGL 2D texture memory with reference counting.
class CV_EXPORTS Texture2D
{
public:
enum Format
{
NONE = 0,
DEPTH_COMPONENT = 0x1902, //!< Depth
RGB = 0x1907, //!< Red, Green, Blue
RGBA = 0x1908 //!< Red, Green, Blue, Alpha
};
//! create empty texture
Texture2D();
//! create texture from existed texture id
Texture2D(int arows, int acols, Format aformat, unsigned int atexId, bool autoRelease = false);
Texture2D(Size asize, Format aformat, unsigned int atexId, bool autoRelease = false);
//! create texture
Texture2D(int arows, int acols, Format aformat, bool autoRelease = false);
Texture2D(Size asize, Format aformat, bool autoRelease = false);
//! copy from host/device memory
explicit Texture2D(InputArray arr, bool autoRelease = false);
//! create texture
void create(int arows, int acols, Format aformat, bool autoRelease = false);
void create(Size asize, Format aformat, bool autoRelease = false) { create(asize.height, asize.width, aformat, autoRelease); }
//! release memory and delete texture object
void release();
//! set auto release mode (if true, release will be called in object's destructor)
void setAutoRelease(bool flag);
//! copy from host/device memory
void copyFrom(InputArray arr, bool autoRelease = false);
//! copy to host/device memory
void copyTo(OutputArray arr, int ddepth = CV_32F, bool autoRelease = false) const;
//! bind texture to current active texture unit for GL_TEXTURE_2D target
void bind() const;
int rows() const { return rows_; }
int cols() const { return cols_; }
Size size() const { return Size(cols_, rows_); }
bool empty() const { return rows_ == 0 || cols_ == 0; }
Format format() const { return format_; }
unsigned int texId() const;
class Impl;
private:
Ptr<Impl> impl_;
int rows_;
int cols_;
Format format_;
};
//! OpenGL Arrays
class CV_EXPORTS Arrays
{
public:
Arrays();
void setVertexArray(InputArray vertex);
void resetVertexArray();
void setColorArray(InputArray color);
void resetColorArray();
void setNormalArray(InputArray normal);
void resetNormalArray();
void setTexCoordArray(InputArray texCoord);
void resetTexCoordArray();
void release();
void setAutoRelease(bool flag);
void bind() const;
int size() const { return size_; }
bool empty() const { return size_ == 0; }
private:
int size_;
Buffer vertex_;
Buffer color_;
Buffer normal_;
Buffer texCoord_;
};
/////////////////// Render Functions ///////////////////
//! render texture rectangle in window
CV_EXPORTS void render(const Texture2D& tex,
Rect_<double> wndRect = Rect_<double>(0.0, 0.0, 1.0, 1.0),
Rect_<double> texRect = Rect_<double>(0.0, 0.0, 1.0, 1.0));
//! render mode
enum {
POINTS = 0x0000,
LINES = 0x0001,
LINE_LOOP = 0x0002,
LINE_STRIP = 0x0003,
TRIANGLES = 0x0004,
TRIANGLE_STRIP = 0x0005,
TRIANGLE_FAN = 0x0006,
QUADS = 0x0007,
QUAD_STRIP = 0x0008,
POLYGON = 0x0009
};
//! render OpenGL arrays
CV_EXPORTS void render(const Arrays& arr, int mode = POINTS, Scalar color = Scalar::all(255));
CV_EXPORTS void render(const Arrays& arr, InputArray indices, int mode = POINTS, Scalar color = Scalar::all(255));
}} // namespace cv::gl
namespace cv { namespace gpu {
//! set a CUDA device to use OpenGL interoperability
CV_EXPORTS void setGlDevice(int device = 0);
}}
namespace cv {
template <> CV_EXPORTS void Ptr<cv::ogl::Buffer::Impl>::delete_obj();
template <> CV_EXPORTS void Ptr<cv::ogl::Texture2D::Impl>::delete_obj();
}
#endif // __cplusplus
#endif // __OPENCV_OPENGL_INTEROP_HPP__