301 lines
9.3 KiB
C++
301 lines
9.3 KiB
C++
/*M///////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
|
|
//
|
|
// By downloading, copying, installing or using the software you agree to this license.
|
|
// If you do not agree to this license, do not download, install,
|
|
// copy or use the software.
|
|
//
|
|
//
|
|
// License Agreement
|
|
// For Open Source Computer Vision Library
|
|
//
|
|
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
|
|
// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
|
|
// Third party copyrights are property of their respective owners.
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without modification,
|
|
// are permitted provided that the following conditions are met:
|
|
//
|
|
// * Redistribution's of source code must retain the above copyright notice,
|
|
// this list of conditions and the following disclaimer.
|
|
//
|
|
// * Redistribution's in binary form must reproduce the above copyright notice,
|
|
// this list of conditions and the following disclaimer in the documentation
|
|
// and/or other materials provided with the distribution.
|
|
//
|
|
// * The name of the copyright holders may not be used to endorse or promote products
|
|
// derived from this software without specific prior written permission.
|
|
//
|
|
// This software is provided by the copyright holders and contributors "as is" and
|
|
// any express or implied warranties, including, but not limited to, the implied
|
|
// warranties of merchantability and fitness for a particular purpose are disclaimed.
|
|
// In no event shall the Intel Corporation or contributors be liable for any direct,
|
|
// indirect, incidental, special, exemplary, or consequential damages
|
|
// (including, but not limited to, procurement of substitute goods or services;
|
|
// loss of use, data, or profits; or business interruption) however caused
|
|
// and on any theory of liability, whether in contract, strict liability,
|
|
// or tort (including negligence or otherwise) arising in any way out of
|
|
// the use of this software, even if advised of the possibility of such damage.
|
|
//
|
|
//M*/
|
|
|
|
#ifndef __OPENCV_OPENGL_INTEROP_DEPRECATED_HPP__
|
|
#define __OPENCV_OPENGL_INTEROP_DEPRECATED_HPP__
|
|
|
|
#ifdef __cplusplus
|
|
|
|
#include "opencv2/core/core.hpp"
|
|
|
|
namespace cv
|
|
{
|
|
//! Smart pointer for OpenGL buffer memory with reference counting.
|
|
class CV_EXPORTS GlBuffer
|
|
{
|
|
public:
|
|
enum Usage
|
|
{
|
|
ARRAY_BUFFER = 0x8892, // buffer will use for OpenGL arrays (vertices, colors, normals, etc)
|
|
TEXTURE_BUFFER = 0x88EC // buffer will ise for OpenGL textures
|
|
};
|
|
|
|
//! create empty buffer
|
|
explicit GlBuffer(Usage usage);
|
|
|
|
//! create buffer
|
|
GlBuffer(int rows, int cols, int type, Usage usage);
|
|
GlBuffer(Size size, int type, Usage usage);
|
|
|
|
//! copy from host/device memory
|
|
GlBuffer(InputArray mat, Usage usage);
|
|
|
|
void create(int rows, int cols, int type, Usage usage);
|
|
void create(Size size, int type, Usage usage);
|
|
void create(int rows, int cols, int type);
|
|
void create(Size size, int type);
|
|
|
|
void release();
|
|
|
|
//! copy from host/device memory
|
|
void copyFrom(InputArray mat);
|
|
|
|
void bind() const;
|
|
void unbind() const;
|
|
|
|
//! map to host memory
|
|
Mat mapHost();
|
|
void unmapHost();
|
|
|
|
//! map to device memory
|
|
gpu::GpuMat mapDevice();
|
|
void unmapDevice();
|
|
|
|
inline int rows() const { return rows_; }
|
|
inline int cols() const { return cols_; }
|
|
inline Size size() const { return Size(cols_, rows_); }
|
|
inline bool empty() const { return rows_ == 0 || cols_ == 0; }
|
|
|
|
inline int type() const { return type_; }
|
|
inline int depth() const { return CV_MAT_DEPTH(type_); }
|
|
inline int channels() const { return CV_MAT_CN(type_); }
|
|
inline int elemSize() const { return CV_ELEM_SIZE(type_); }
|
|
inline int elemSize1() const { return CV_ELEM_SIZE1(type_); }
|
|
|
|
inline Usage usage() const { return usage_; }
|
|
|
|
class Impl;
|
|
private:
|
|
int rows_;
|
|
int cols_;
|
|
int type_;
|
|
Usage usage_;
|
|
|
|
Ptr<Impl> impl_;
|
|
};
|
|
|
|
template <> CV_EXPORTS void Ptr<GlBuffer::Impl>::delete_obj();
|
|
|
|
//! Smart pointer for OpenGL 2d texture memory with reference counting.
|
|
class CV_EXPORTS GlTexture
|
|
{
|
|
public:
|
|
//! create empty texture
|
|
GlTexture();
|
|
|
|
//! create texture
|
|
GlTexture(int rows, int cols, int type);
|
|
GlTexture(Size size, int type);
|
|
|
|
//! copy from host/device memory
|
|
explicit GlTexture(InputArray mat, bool bgra = true);
|
|
|
|
void create(int rows, int cols, int type);
|
|
void create(Size size, int type);
|
|
void release();
|
|
|
|
//! copy from host/device memory
|
|
void copyFrom(InputArray mat, bool bgra = true);
|
|
|
|
void bind() const;
|
|
void unbind() const;
|
|
|
|
inline int rows() const { return rows_; }
|
|
inline int cols() const { return cols_; }
|
|
inline Size size() const { return Size(cols_, rows_); }
|
|
inline bool empty() const { return rows_ == 0 || cols_ == 0; }
|
|
|
|
inline int type() const { return type_; }
|
|
inline int depth() const { return CV_MAT_DEPTH(type_); }
|
|
inline int channels() const { return CV_MAT_CN(type_); }
|
|
inline int elemSize() const { return CV_ELEM_SIZE(type_); }
|
|
inline int elemSize1() const { return CV_ELEM_SIZE1(type_); }
|
|
|
|
class Impl;
|
|
private:
|
|
int rows_;
|
|
int cols_;
|
|
int type_;
|
|
|
|
Ptr<Impl> impl_;
|
|
GlBuffer buf_;
|
|
};
|
|
|
|
template <> CV_EXPORTS void Ptr<GlTexture::Impl>::delete_obj();
|
|
|
|
//! OpenGL Arrays
|
|
class CV_EXPORTS GlArrays
|
|
{
|
|
public:
|
|
inline GlArrays()
|
|
: vertex_(GlBuffer::ARRAY_BUFFER), color_(GlBuffer::ARRAY_BUFFER), normal_(GlBuffer::ARRAY_BUFFER), texCoord_(GlBuffer::ARRAY_BUFFER)
|
|
{
|
|
}
|
|
|
|
void setVertexArray(InputArray vertex);
|
|
inline void resetVertexArray() { vertex_.release(); }
|
|
|
|
void setColorArray(InputArray color, bool bgra = true);
|
|
inline void resetColorArray() { color_.release(); }
|
|
|
|
void setNormalArray(InputArray normal);
|
|
inline void resetNormalArray() { normal_.release(); }
|
|
|
|
void setTexCoordArray(InputArray texCoord);
|
|
inline void resetTexCoordArray() { texCoord_.release(); }
|
|
|
|
void bind() const;
|
|
void unbind() const;
|
|
|
|
inline int rows() const { return vertex_.rows(); }
|
|
inline int cols() const { return vertex_.cols(); }
|
|
inline Size size() const { return vertex_.size(); }
|
|
inline bool empty() const { return vertex_.empty(); }
|
|
|
|
private:
|
|
GlBuffer vertex_;
|
|
GlBuffer color_;
|
|
GlBuffer normal_;
|
|
GlBuffer texCoord_;
|
|
};
|
|
|
|
//! OpenGL Font
|
|
class CV_EXPORTS GlFont
|
|
{
|
|
public:
|
|
enum Weight
|
|
{
|
|
WEIGHT_LIGHT = 300,
|
|
WEIGHT_NORMAL = 400,
|
|
WEIGHT_SEMIBOLD = 600,
|
|
WEIGHT_BOLD = 700,
|
|
WEIGHT_BLACK = 900
|
|
};
|
|
|
|
enum Style
|
|
{
|
|
STYLE_NORMAL = 0,
|
|
STYLE_ITALIC = 1,
|
|
STYLE_UNDERLINE = 2
|
|
};
|
|
|
|
static Ptr<GlFont> get(const std::string& family, int height = 12, Weight weight = WEIGHT_NORMAL, Style style = STYLE_NORMAL);
|
|
|
|
void draw(const char* str, int len) const;
|
|
|
|
inline const std::string& family() const { return family_; }
|
|
inline int height() const { return height_; }
|
|
inline Weight weight() const { return weight_; }
|
|
inline Style style() const { return style_; }
|
|
|
|
private:
|
|
GlFont(const std::string& family, int height, Weight weight, Style style);
|
|
|
|
std::string family_;
|
|
int height_;
|
|
Weight weight_;
|
|
Style style_;
|
|
|
|
unsigned int base_;
|
|
|
|
GlFont(const GlFont&);
|
|
GlFont& operator =(const GlFont&);
|
|
};
|
|
|
|
//! render functions
|
|
|
|
//! render texture rectangle in window
|
|
CV_EXPORTS void render(const GlTexture& tex,
|
|
Rect_<double> wndRect = Rect_<double>(0.0, 0.0, 1.0, 1.0),
|
|
Rect_<double> texRect = Rect_<double>(0.0, 0.0, 1.0, 1.0));
|
|
|
|
//! render mode
|
|
namespace RenderMode {
|
|
enum {
|
|
POINTS = 0x0000,
|
|
LINES = 0x0001,
|
|
LINE_LOOP = 0x0002,
|
|
LINE_STRIP = 0x0003,
|
|
TRIANGLES = 0x0004,
|
|
TRIANGLE_STRIP = 0x0005,
|
|
TRIANGLE_FAN = 0x0006,
|
|
QUADS = 0x0007,
|
|
QUAD_STRIP = 0x0008,
|
|
POLYGON = 0x0009
|
|
};
|
|
}
|
|
|
|
//! render OpenGL arrays
|
|
CV_EXPORTS void render(const GlArrays& arr, int mode = RenderMode::POINTS, Scalar color = Scalar::all(255));
|
|
|
|
CV_EXPORTS void render(const std::string& str, const Ptr<GlFont>& font, Scalar color, Point2d pos);
|
|
|
|
//! OpenGL camera
|
|
class CV_EXPORTS GlCamera
|
|
{
|
|
public:
|
|
GlCamera();
|
|
|
|
void lookAt(Point3d eye, Point3d center, Point3d up);
|
|
void setCameraPos(Point3d pos, double yaw, double pitch, double roll);
|
|
|
|
void setScale(Point3d scale);
|
|
|
|
void setProjectionMatrix(const Mat& projectionMatrix, bool transpose = true);
|
|
void setPerspectiveProjection(double fov, double aspect, double zNear, double zFar);
|
|
void setOrthoProjection(double left, double right, double bottom, double top, double zNear, double zFar);
|
|
|
|
void setupProjectionMatrix() const;
|
|
void setupModelViewMatrix() const;
|
|
};
|
|
|
|
inline void GlBuffer::create(Size _size, int _type, Usage _usage) { create(_size.height, _size.width, _type, _usage); }
|
|
inline void GlBuffer::create(int _rows, int _cols, int _type) { create(_rows, _cols, _type, usage()); }
|
|
inline void GlBuffer::create(Size _size, int _type) { create(_size.height, _size.width, _type, usage()); }
|
|
inline void GlTexture::create(Size _size, int _type) { create(_size.height, _size.width, _type); }
|
|
|
|
} // namespace cv
|
|
|
|
#endif // __cplusplus
|
|
|
|
#endif // __OPENCV_OPENGL_INTEROP_DEPRECATED_HPP__
|