diff --git a/src/celengine/render.cpp b/src/celengine/render.cpp index 174e76df..2c0be0cc 100644 --- a/src/celengine/render.cpp +++ b/src/celengine/render.cpp @@ -5518,15 +5518,15 @@ void Renderer::renderCometTail(const Body& body, float fadeFactor = 0.5f * (1.0f - tanh(fadeDistance - 1.0f / fadeDistance)); prog->floatParam("fadeFactor") = fadeFactor; - vector indeces; - indeces.reserve(nTailSlices * 2 + 2); + vector indices; + indices.reserve(nTailSlices * 2 + 2); for (int j = 0; j < nTailSlices; j++) { - indeces.push_back(j); - indeces.push_back(j + nTailSlices); + indices.push_back(j); + indices.push_back(j + nTailSlices); } - indeces.push_back(0); - indeces.push_back(nTailSlices); + indices.push_back(0); + indices.push_back(nTailSlices); const size_t stride = sizeof(CometTailVertex); for (i = 0; i < nTailPoints - 1; i++) @@ -5536,7 +5536,7 @@ void Renderer::renderCometTail(const Body& body, glNormalPointer(GL_FLOAT, stride, &p->normal); if (brightness != -1) glVertexAttribPointer(brightness, 1, GL_FLOAT, GL_FALSE, stride, &p->brightness); - glDrawElements(GL_TRIANGLE_STRIP, indeces.size(), GL_UNSIGNED_SHORT, indeces.data()); + glDrawElements(GL_TRIANGLE_STRIP, indices.size(), GL_UNSIGNED_SHORT, indices.data()); } glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glDisableClientState(GL_VERTEX_ARRAY);