From 916e31bb70441d7b6e466e6ebb8eb06e330a1ee1 Mon Sep 17 00:00:00 2001 From: Chris Laurel Date: Fri, 18 May 2001 02:56:12 +0000 Subject: [PATCH] Updated for version 1.0.10 --- ChangeLog | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) diff --git a/ChangeLog b/ChangeLog index f97deaa0..4cc5b7cd 100644 --- a/ChangeLog +++ b/ChangeLog @@ -149,3 +149,35 @@ Code revisions: * New script commands: renderflags, labels, orbit * Implemented a scripted demo mode * Placed ISS in Earth orbit + + +1.08 +* Initial UNIX port +* Created GLUT based front-end +* Created abstract Timer class with Windows and UNIX implementations + + +1.09 +* UNIX port fixes: eliminated friend templates in Quaternion, added -lm to + configure.in, added missing return type for methods in Console and Overlay + + +1.10 +* Fixed problem with ring shadow texture by setting wrap mode to GL_CLAMP_TO_EDGE +* Corrected scale of ring shadow to match size of planet +* Switched to octree based visibility determinination algorithm for + stars. The result is better rendering performance, especially when + many stars are displayed. The octree algorithm is also lag free, meaning + that all star "popping" is eliminated. +* Added setvisibilitylimit command for scripting. +* Fonts now selectable in celestia.cfg +* Added more and fewer visible stars options to render menu +* Fixed BigFix precision bug that appeared only with certain compiler versions. +* UNIX version: Enabled arrow keys and home/end in UNIX version +* UNIX version: Implemented frame rate counter +* UNIX version: Added mouse wheel support +* UNIX version: Fixed bug that caused picking to happen while dragging mouse +* UNIX version: Added more compiler optimization flags to Makefile +* UNIX version: Ctrl-Q now exits program +* UNIX version: Fixed vertically flipped textures +* UNIX version: Initial Gtk+ version, with rudimentary GUI