From b9b02beb0edfde421b6d7c3598085b6927852f0b Mon Sep 17 00:00:00 2001 From: Levin Li Date: Sun, 5 Dec 2021 17:06:38 +0800 Subject: [PATCH] Use localized names at bottom right --- src/celengine/modelgeometry.h | 2 +- src/celestia/celestiacore.cpp | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/celengine/modelgeometry.h b/src/celengine/modelgeometry.h index 9ee1af8a1..97b961935 100644 --- a/src/celengine/modelgeometry.h +++ b/src/celengine/modelgeometry.h @@ -41,7 +41,7 @@ class ModelGeometry : public Geometry bool isOpaque() const override; bool isNormalized() const override; - void loadTextures(); + void loadTextures() override; private: std::unique_ptr m_model; diff --git a/src/celestia/celestiacore.cpp b/src/celestia/celestiacore.cpp index 9d2da4505..151953993 100644 --- a/src/celestia/celestiacore.cpp +++ b/src/celestia/celestiacore.cpp @@ -3023,13 +3023,13 @@ static string getSelectionName(const Selection& sel, const Universe& univ) switch (sel.getType()) { case Selection::Type_Body: - return sel.body()->getName(false); + return sel.body()->getName(true); case Selection::Type_DeepSky: - return univ.getDSOCatalog()->getDSOName(sel.deepsky(), false); + return univ.getDSOCatalog()->getDSOName(sel.deepsky(), true); case Selection::Type_Star: return univ.getStarCatalog()->getStarName(*sel.star(), true); case Selection::Type_Location: - return sel.location()->getName(false); + return sel.location()->getName(true); default: return {}; }