From e7989f761d2ad491e265ab1a90b7aa498535ddf7 Mon Sep 17 00:00:00 2001 From: Pat Suwalski Date: Sun, 20 Jan 2008 22:50:20 +0000 Subject: [PATCH] Defaulting to the GLSL render path if possible. --- ChangeLog | 1 + src/celestia/celestiacore.cpp | 1 + 2 files changed, 2 insertions(+) diff --git a/ChangeLog b/ChangeLog index 630276f0f..ce3000290 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1330,3 +1330,4 @@ translations to be used * KDE: Save texture resolution setting to config file * KDE: Added texture resolution setting to config dialog * Windows: Removed unused Mark Features checkbox from Locations dialog +* Core: Default to the GLSL/OpenGL 2.0 render path if possible diff --git a/src/celestia/celestiacore.cpp b/src/celestia/celestiacore.cpp index 25f4e82b6..6981dc544 100644 --- a/src/celestia/celestiacore.cpp +++ b/src/celestia/celestiacore.cpp @@ -4093,6 +4093,7 @@ bool CelestiaCore::initRenderer() context->setRenderPath(GLContext::GLPath_DOT3_ARBVP); context->setRenderPath(GLContext::GLPath_NvCombiner_NvVP); context->setRenderPath(GLContext::GLPath_NvCombiner_ARBVP); + context->setRenderPath(GLContext::GLPath_GLSL); cout << _("render path: ") << context->getRenderPath() << '\n'; Renderer::DetailOptions detailOptions;