!!ARBvp1.0 # Compute the diffuse light from two directional light sources ATTRIB iPos = vertex.position; ATTRIB iNormal = vertex.normal; ATTRIB iTex0 = vertex.texcoord[0]; PARAM mvp[4] = { state.matrix.mvp }; PARAM lightDir0 = program.env[0]; PARAM diffuse0 = program.env[2]; PARAM lightDir1 = program.env[18]; PARAM diffuse1 = program.env[19]; PARAM ambient = program.env[5]; PARAM zeroVec = { 0, 0, 0, 0 }; OUTPUT oPos = result.position; OUTPUT oColor = result.color; OUTPUT oTex0 = result.texcoord[0]; TEMP diffuseFactor; TEMP diffuseColor; # Transform the vertex by the modelview matrix DP4 oPos.x, mvp[0], iPos; DP4 oPos.y, mvp[1], iPos; DP4 oPos.z, mvp[2], iPos; DP4 oPos.w, mvp[3], iPos; # Compute the illumination from the first light source DP3 diffuseFactor, iNormal, lightDir0; MAX diffuseFactor, diffuseFactor, zeroVec; MAD diffuseColor, diffuse0, diffuseFactor, ambient; # Compute the illumination from the second light source DP3 diffuseFactor, iNormal, lightDir1; MAX diffuseFactor, diffuseFactor, zeroVec; MAD diffuseColor, diffuse1, diffuseFactor, diffuseColor; # Output the texture MOV oTex0, iTex0; # Output the primary color MOV oColor, diffuseColor; END