#************************************************************************ # Celestia Configuration File # # This file contains configuration data read by Celestia each time it # is run. Many of the items may be changed to suit your specific needs # or requirements. PLEASE make a backup copy of this file before you # make any changes to it. # # To learn more about Celestia, visit the Celestia forums at: # http://www.shatters.net/forum/ # or the Celestia web site at: http://www.shatters.net/celestia/ #************************************************************************ Configuration { #------------------------------------------------------------------------ # This section contains a list of data files that Celestia uses to load # information about stars, constellations and locations. DO NOT change # these file names or the order in which they are listed, unless you # know exactly what you are doing. Most of these files can be viewed # with a plain text editor. Discussion about their content and formats # can be found on the Celestia forums: http://www.shatters.net/forum/ # # If you want to load all your stars from .stc files, you can now comment # out the StarDatabase entry. #------------------------------------------------------------------------ StarDatabase "data/stars.dat" StarNameDatabase "data/starnames.dat" StarCatalogCrossReferences [ "data/hdxref.dat" ] SolarSystemCatalogs [ "data/solarsys.ssc" "data/extrasolar.ssc" "data/solsys_locs.ssc" "data/world-capitals.ssc" ] DeepSkyCatalog "data/deepsky.dsc" AsterismsFile "data/asterisms.dat" BoundariesFile "data/boundaries.dat" #------------------------------------------------------------------------ # User Interface files ... # # Despite their ".cel" file extension, these are not CEL scripts, but # rather data files that populate controls such as menus and dialog # boxes. # # FavoritesFile # ------------- # This is where Bookmarks data are stored. The file does not exist until # you save a Bookmark from within Celestia. You can view this file with # a plain text editor and if you write CEL scripts, it contains some # useful information. # # DestinationFile # --------------- # This is the list of Destinations used in the Tour Guide dialog box, # accessed via the Navigation Menu. You can edit this file with a plain # text editor to add your own destinations to the dialog box. The order # in which the items are listed in the file is the order in which they # will be listed in the Tour Guide dialog. # # Cursor # ------ # This parameter allows you to select from three cursors, but currently # only in the Windows version of Celestia ... # * White crosshair ("crosshair") --> default cursor # * Inverting crosshair ("inverting crosshair") # * Standard Windows arrow ("arrow") # # The inverting crosshair can be a better choice because it's more # visible on bright backgrounds. However, should you decide to try this # cursor, TEST IT CLOSELY. Not all graphics chipsets support an inverting # cursor, which will cause Windows to fall back to software emulation. # The emulated cursor interacts with OpenGL applications in unfortunate # ways, forcing a lot of extra redrawing and cutting by half the frame # rate on a GeForce2-equipped laptop. So, if you change this, check your # FPS rates to make sure you haven't kicked Windows into software # emulation mode. #------------------------------------------------------------------------ FavoritesFile "favorites.cel" DestinationFile "guide.cel" Cursor "crosshair" #------------------------------------------------------------------------ # Included CEL script files. # # The following CEL script files are included in the basic Celestia # distribution. These script files may be viewed and edited with a # plain text editor. They may both be modified or replaced to suit your # specific needs. # # InitScript is the CEL script that is automatically run each time # Celestia is started. The default script (start.cel) travels to Io, one # of Jupiter's moons. # # DemoScript is the CEL script that is run when you press the "d" key # on your keyboard from within Celestia. The default script (demo.cel) # takes you on a short tour of some interesting places in our solar # system. # # To learn more about how to use and write CEL scripts and Lua scripts # in Celestia, please visit the Celestia Scripting forum at: # http://www.shatters.net/forum/viewforum.php?f=9 #------------------------------------------------------------------------ InitScript "start.cel" DemoScript "demo.cel" #------------------------------------------------------------------------ # The 'extras' directory is located under the celestia root directory # and is used for storing third-party add-ons to Celestia. To learn # more about Add-Ons for Celestia, visit the Celestia Add-Ons forum at: # http://www.shatters.net/forum/viewforum.php?f=6 # # You may specify additional add-on directories by adding additional # entries, such as the following example shows: # ExtrasDirectories [ "extras" "myextras1" "myextras2" ] #------------------------------------------------------------------------ ExtrasDirectories [ "extras" ] #------------------------------------------------------------------------ # Font definitions. # # The following entries define the fonts Celestia will use to display # text on the display screen. To view the list of fonts available with # your distribution of Celestia, look in the fonts directory located # under the Celestia root directory. The default fonts are UTF-8 # compatible in order to display non-English characters. # # Font: Used to display all informational text. # Default: "sans12.txf" # # LabelFont: Used to display all label text (objects, locations, etc.). # Default "sans12.txf" # # TitleFont: Used to display object names, messages, and script text. # Default "sansbold20.txf" #------------------------------------------------------------------------ Font "sans12.txf" LabelFont "sans12.txf" TitleFont "sansbold20.txf" #------------------------------------------------------------------------ # LogoTexture defines the graphic file to be displayed when Celestia is # started. The default filename is "logo.png" #------------------------------------------------------------------------ LogoTexture "logo.png" #------------------------------------------------------------------------ # FaintestVisibleMagnitude defines the lowest magnitude at which a star # will be displayed in Celestia. This setting may be adjusted real-time # via the '[' and ']' keys in Celestia. The default value is 6.0. #------------------------------------------------------------------------ FaintestVisibleMagnitude 6.0 #------------------------------------------------------------------------ # RotateAcceleration defines the speed at which an object will be # rotated in Celestia, when using a keypress, such as the left and right # arrow keys. A higher value will rotate the object quicker, while a # lower value will cause a slower rotation. The default value is 120.0. #------------------------------------------------------------------------ RotateAcceleration 120.0 #------------------------------------------------------------------------ # MouseRotationSensitivity defines the speed at which an object will be # rotated in Celestia, when using the mouse -- press both mouse-buttons # or Ctrl+LeftMouseButton, and move the mouse left or right. A higher # value will rotate the object quicker, while a lower value will cause # a slower rotation. A value of 0.0 (zero) will disable this particluar # feature. The default value is 1.0. #------------------------------------------------------------------------ MouseRotationSensitivity 1.0 #------------------------------------------------------------------------ # The following parameters are used in Lua (.celx) scripting. # ScriptScreenshotCount defines the maximum number of screen shots # to be taken. # # ScriptScreenshotDirectory defines the directory where the screen # shots are to be stored. #------------------------------------------------------------------------ ScriptScreenshotCount 0 ScriptScreenshotDirectory "" #------------------------------------------------------------------------ # The following lines are all rendering detail settings. Assigning # higher values will give better quality images, but may cause some # slowdowns on older system. #------------------------------------------------------------------------ OrbitPathSamplePoints 100 RingSystemSections 100 # These values should both be powers of two; using larger values will # reduce the jagged edges of eclipse shadows and shadows on planet # rings, but it will decrease the amount of memory available for # planet textures. The maximum useful setting is 2048 for the shadow # texture and 1024 for eclipse textures. ShadowTextureSize 256 EclipseTextureSize 128 #------------------------------------------------------------------------ # The following line is commented out by default. # # Celestia enables and disables certain rendering features based on # the set of extensions supported by the installed OpenGL driver and 3D # graphics hardware. With IgnoreGLExtensions, you may specify a list of # extensions that Celestia will treat as unsupported. This is useful # primarily for the developers of Celestia.#------------------------------------------------------------------------ # IgnoreGLExtensions [ "GL_ARB_vertex_program" ] #------------------------------------------------------------------------ # The LabelledStars section defines which stars will have text labels # assigned to them, which are visible when this option is turned on. #------------------------------------------------------------------------ LabelledStars [ "Sol" "Sirius" "Canopus" "\u03b1 Centauri" "Arcturus" "Vega" "Capella" "Rigel" "Procyon" "Achernar" "Betelgeuse" "\u03b2 Centauri" "Altair" "Aldebaran" "Antares" "Spica" "Acrux" "Pollux" "Fomalhaut" "Deneb" "\u03b2 Crucis" "Regulus" "Adhara" "Castor" "\u03b3 Crucis" "Shaula" "Bellatrix" "Elnath" "Miaplacidus" "Alnilam" "Al Nair" "Alioth" "\u03b3 Velorum" "Dubhe" "Mirfak" "Wezen" "Alkaid" "\u03b5 Carinae" "\u03b2 Aurigae" "Polaris" ] }